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kellthekyuss

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  1. kellthekyuss
    kellthekyuss
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    7.20.24
    the only RAO patch you need is here  https://www.nexusmods.com/fallout4london/mods/83?tab=descriptio


    [11.11.24]  well.  I apologize.  i have NO clue what happened to everything.  I have made a Ton of mods over the years, and I have never seen such a clusterfuck of this magnitude.  I've spent the entire day and night going through all this s#*! with a comb and a microscope.  This was like my one day off- i have a quiz tomorrow, a test on wednesday. a chinese recording due wednesday and a test thursday.  I also hate that I uploaded bad mods.  that is a personal taboo.  if you experience any issues, just hit me with a nexus mail.

    after 14 hours most of it is done.  I did not get a chance to deal with legends of london volume 2.  it may or may not work. 
    if you install it and it dies at the main menu. then it is bad

    thank you for playing
    ~DD
  2. alibiswk
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    what does this mod do the description says so much but still nothing :D
  3. SlotMagPro
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    I am trying to just be able to use the knight power armor and opted to select the DDDL AoL Power Armor mod selection. I loaded it into Mod Organizer 2 with UF04P and CFM FOLON london esp patches beforehand loaded from link provided but its not showing on any chemistry bench I go to for recipe. I think this is the correct one to just focus on the power armor. Should it be loaded directly into Data files instead or did I do install incorrectly?
    1. kellthekyuss
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      hello.  sorry i am slow.  have been writing 2 papers

      is the blank legends of london file active
      looking at it i may not have set up the data file correctly

      i have found if anything gives me issues or annoys me i just toss into mo2's over ride directory from app/data/mo2

      if i didnt set up the download properly please let me know so i can go through and fix them
    2. SlotMagPro
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      I had the UF04P/CFM patches first, then the Blank Legends of London Master, then the AoL Power Armor one and it wasnt working either via Mo2. Not sure if its still me or the mod
    3. kellthekyuss
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      I reinstalled london and have been cruising xedit
      I have been fixing some over sights and errors, but none of them had to do with crafting the PA at the chem station

      are the craftable PA names there with components or is it empty?
    4. SlotMagPro
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      I checked various chem benches and they all the same recipes for the main fallout london mod but nothing relating to power armor whatsoever or even a blank space in list missing text (like some mods have for normal Fallout 4). To my understanding, with AoL Power loaded last, it should have new recipes relating to Power Armor on the Chemistry bench now right?

      Load info: latest CFM v3.4.8 & UF04P v2.1.6d FOLON esps load right after main londonwolrdspace ---> DDDL Blank Legends of London Master ---> latest DDDL Aol Power Armor v1.5. 

      Only thing else I have are just lighting mods from other things. Last thing to note is I am still running 1.01 FOLON and not the latest 1.02 if that is relevant as im not ready to update until followup 1.03
    5. kellthekyuss
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      im trying to load in but it doesnt like legends of london for the moment

      version 1.01 or 1.02 doesnt matter. they are just .esp stuff, loaded last they will always take precedence 

      i threw all of this together really fast, so i may have missed a step 
    6. SlotMagPro
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      Well ill keep an eye out here for any changes if needed. Thanks at least for looking into it so far
    7. kellthekyuss
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      well.  i put up a new version and see if that helps

      just using legends of london and the pa file the chem table and the swan works fine for making armor and power armor stations

      please report back if it works or not
    8. SlotMagPro
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      Well the crafting options show up in chem bench now and I see all the relevant power armors including knight power armor. There is the standard limitation of using it same as the Knight Power Armor mod a different author had previously posted of which I tested before trying this one where it doesnt like all the weapons of Fallout London and glitches in place for them but for the most part works out good. :)
    9. kellthekyuss
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      who ever made it never finished it.

      the shield is cool but the other weapons dont work.  the bishop helm is awesome.

      the power armor mod is made pretty much for the legends of london v4 with inverse difficulty on about hard or medium 
      anything else in london and it's just a meat grinder mod
      armaments of london is the same way

      the full mod set on about medium on legends v4 is chefs kiss
    10. SlotMagPro
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      Well at least the standalone works then. Thanks for the help. I may check out the full mod, but yeah the helmets do look awesome haha
  4. zblues
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    How much of this works with 1.2?
    1. kellthekyuss
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      it is all esp based so should be all of it.  i dont mess with anything important
    2. kellthekyuss
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      well.  all of it now
  5. Reisagamer
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    I downloaded the Fancy Clothing crafting file, but where do I craft them? Can't find them in the chem or cooking station, is there some other file I need as well?
    1. Reisagamer
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      So looking at the esp in fo4edit, looks like they're missing the keyword to make them craftable at a chem or cooking station
    2. kellthekyuss
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      caught me right before i retired
      the pebkac fixes are uploading now
  6. XxNelsonxX
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    Hello there thanks for the mod collection, I would like a descriptions of those 20ish weapon changes and the 11 new weapons too
    1. kellthekyuss
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      all files contain a text file - i try to be pretty good on the documentation
      some like really simple things dont need a text but almost all of them do have text files anyway
    2. XxNelsonxX
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      Oh thanks, didn't know they are in the file
    3. XxNelsonxX
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      Actually, those new weapons need their ammo crafting back too
    4. kellthekyuss
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      i havent looked into how to do that yet.  hopefully today. 
      my list of stuff i still have/need to do is huge.  this is just 3 weeks worth
    5. XxNelsonxX
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      nah just a suggestion, I kinda just find weird a weapon available in the wild but no recipe for the ammo
    6. kellthekyuss
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      it was on my list anyway.  but i have a really, really long list
    7. XxNelsonxX
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      Hello there, I see .50 craftable but .45-70 still missing?
    8. kellthekyuss
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      I went ahead and reset everything and removed the Legends blank master requirement

      i also reverted a couple projectiles to default since a few of them used the Legends/Armaments references
      I just made some ammo in thameshaven
      so let me know if something else don't work or if there is anything else i can add

      one of the reasons im a good modder is adhd
      one of the reasons im a bad modder is adhd 


      ty
    9. XxNelsonxX
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      Don't worry, your collection is great, I was kinda confuse with the old version no longer available but the V3 show up, keep up the good work
    10. XxNelsonxX
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      Question though, does Legend of London Volume 3 include ammo crafting? or I need the Ammo crafting mod too?
    11. kellthekyuss
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      it includes everything from legends and armaments
      if something is missing let me know please
      i'll be uploading a new legends with better railway rifles in an hour or so
  7. sigmar101
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    Is there a way to use the ammo crafting mod as a standalone?  I saw it mentioned on Reddit and grabbed it specifically to craft 45-70.  Vortex is giving me a missing master error (DDD Legends_of_London.esp) and I would really love to use my two-shot rifle. Thanks.
    1. kellthekyuss
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      i switched that file out and removed the master requirement for the blank legends of london last night I thought? 

      is it a recent download or ? try the one that is up now.
      if it doesnt work.  let me know and i shall pull my hair out
    2. sigmar101
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      Working perfectly now! Thank you very much. Appreciate the fast response and the mod.
    3. kellthekyuss
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      you are welcome.  please enjoy
  8. Force2Reckon
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    I don't normally make asks of people, but seeing the broad range of work you do would you be willing to make a "don't comment on picking up scrap" mod?

    Basically so companions don't comment, or significantly less often comment, on you picking up junk.  They don't if you have it marked as something for a craft but otherwise they just do it for everything, including stuff that makes sense to collect like old world money or pound coins and stuff xD
    1. kellthekyuss
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      it is up, optional file called companions stfu
      it is also in the companion combat overhaul if you want a little better companions
      lemme know if it needs longer chat times
    2. Force2Reckon
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      I actually don't mind the companions cause I use AFT so they're already too effective sometimes xD
      But thank *god* downloaded immediately, I'll let you know how it goes and thanks!
    3. kellthekyuss
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      ok well i will look into making non companions shut up more

      what is aft?  i was just beginning to look into adding to the companion combat mod additions
    4. Force2Reckon
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      AFT Is Amazing Follower Tweaks biggest thing it does is let you have multiple companions, there's a patch for the Fallout London companions to work with it.  Also it's definitely working, but they still comment so often, not so annoying now so thank you xD
    5. kellthekyuss
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      i will extend the time a bit more - probably be an hour or so
  9. BiggyChungus
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    Sorry for the stupid question, but is the daily vendor refresh mod compatible with mods that edit leveled item lists like FOLON Gear Expansion Project?
    1. kellthekyuss
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      as long as the expansion doesnt hit the vendor respawn setting it should be fine 
    2. kellthekyuss
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      one of my huge projects involves nearly every weapon in the games.  now that I have figured out some of the main problems the folon weapons need it the absolute most.  pretty sure no one else has spotted this yet either
  10. blahl9656
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    1. kellthekyuss
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      didnt know that was there. 

      looking at it that actually goes in a little of the opposite direction than what it needs to

      RAO has it's own set of sound categories, while the rao london patch makes it uses the london categories.
      so primarily it makes it where the RAO settings sliders do not change the volume of the folon sound fx which
      have been altered by the london patch.  and from what i can tell the only slider which will change the volume level
      is the master volume in game.  while the RAO categories all use the RAO sliders

      glad I looked though, I was only looking for specific glaring conflicts, but there is actually a bunch more FOLON
      stuff that needs to fit into the patch to actually have reverb

      edit - nah, not a few minutes, this is deeper than it looks at 1st glance 
      you never fully appreciate the work folks put in until you start crawling around in xedit

      ty
    2. blahl9656
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      Yeah, I've tried to figure out Xedit and it just boggles me. That's the edge of my modding knowledge. So should I also install your patch for additional London sounds getting reverb? Or is it safe to uninstall the linked patch and replace it with yours?
    3. kellthekyuss
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       doesnt really matter at this point - the next version yea
      just trying to figure out how far I want to take it. 
      folon has reverb settings but they are way different than RAO
      and I still have to test stuff for it
    4. willrun4fun
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      There is also the official one https://www.nexusmods.com/fallout4london/mods/83?tab=description
    5. kellthekyuss
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      ty.  this is a proper patch.  I'll just delete this one now.