7.20.24 the only RAO patch you need is here https://www.nexusmods.com/fallout4london/mods/83?tab=descriptio
[11.11.24] well. I apologize. i have NO clue what happened to everything. I have made a Ton of mods over the years, and I have never seen such a clusterfuck of this magnitude. I've spent the entire day and night going through all this s#*! with a comb and a microscope. This was like my one day off- i have a quiz tomorrow, a test on wednesday. a chinese recording due wednesday and a test thursday. I also hate that I uploaded bad mods. that is a personal taboo. if you experience any issues, just hit me with a nexus mail.
after 14 hours most of it is done. I did not get a chance to deal with legends of london volume 2. it may or may not work. if you install it and it dies at the main menu. then it is bad
I am trying to just be able to use the knight power armor and opted to select the DDDL AoL Power Armor mod selection. I loaded it into Mod Organizer 2 with UF04P and CFM FOLON london esp patches beforehand loaded from link provided but its not showing on any chemistry bench I go to for recipe. I think this is the correct one to just focus on the power armor. Should it be loaded directly into Data files instead or did I do install incorrectly?
I had the UF04P/CFM patches first, then the Blank Legends of London Master, then the AoL Power Armor one and it wasnt working either via Mo2. Not sure if its still me or the mod
I reinstalled london and have been cruising xedit I have been fixing some over sights and errors, but none of them had to do with crafting the PA at the chem station
are the craftable PA names there with components or is it empty?
I checked various chem benches and they all the same recipes for the main fallout london mod but nothing relating to power armor whatsoever or even a blank space in list missing text (like some mods have for normal Fallout 4). To my understanding, with AoL Power loaded last, it should have new recipes relating to Power Armor on the Chemistry bench now right?
Load info: latest CFM v3.4.8 & UF04P v2.1.6d FOLON esps load right after main londonwolrdspace ---> DDDL Blank Legends of London Master ---> latest DDDL Aol Power Armor v1.5.
Only thing else I have are just lighting mods from other things. Last thing to note is I am still running 1.01 FOLON and not the latest 1.02 if that is relevant as im not ready to update until followup 1.03
Well the crafting options show up in chem bench now and I see all the relevant power armors including knight power armor. There is the standard limitation of using it same as the Knight Power Armor mod a different author had previously posted of which I tested before trying this one where it doesnt like all the weapons of Fallout London and glitches in place for them but for the most part works out good. :)
the shield is cool but the other weapons dont work. the bishop helm is awesome.
the power armor mod is made pretty much for the legends of london v4 with inverse difficulty on about hard or medium anything else in london and it's just a meat grinder mod armaments of london is the same way
the full mod set on about medium on legends v4 is chefs kiss
I downloaded the Fancy Clothing crafting file, but where do I craft them? Can't find them in the chem or cooking station, is there some other file I need as well?
all files contain a text file - i try to be pretty good on the documentation some like really simple things dont need a text but almost all of them do have text files anyway
I went ahead and reset everything and removed the Legends blank master requirement
i also reverted a couple projectiles to default since a few of them used the Legends/Armaments references I just made some ammo in thameshaven so let me know if something else don't work or if there is anything else i can add
one of the reasons im a good modder is adhd one of the reasons im a bad modder is adhd
it includes everything from legends and armaments if something is missing let me know please i'll be uploading a new legends with better railway rifles in an hour or so
Is there a way to use the ammo crafting mod as a standalone? I saw it mentioned on Reddit and grabbed it specifically to craft 45-70. Vortex is giving me a missing master error (DDD Legends_of_London.esp) and I would really love to use my two-shot rifle. Thanks.
I don't normally make asks of people, but seeing the broad range of work you do would you be willing to make a "don't comment on picking up scrap" mod?
Basically so companions don't comment, or significantly less often comment, on you picking up junk. They don't if you have it marked as something for a craft but otherwise they just do it for everything, including stuff that makes sense to collect like old world money or pound coins and stuff xD
it is up, optional file called companions stfu it is also in the companion combat overhaul if you want a little better companions lemme know if it needs longer chat times
I actually don't mind the companions cause I use AFT so they're already too effective sometimes xD But thank *god* downloaded immediately, I'll let you know how it goes and thanks!
AFT Is Amazing Follower Tweaks biggest thing it does is let you have multiple companions, there's a patch for the Fallout London companions to work with it. Also it's definitely working, but they still comment so often, not so annoying now so thank you xD
Sorry for the stupid question, but is the daily vendor refresh mod compatible with mods that edit leveled item lists like FOLON Gear Expansion Project?
one of my huge projects involves nearly every weapon in the games. now that I have figured out some of the main problems the folon weapons need it the absolute most. pretty sure no one else has spotted this yet either
looking at it that actually goes in a little of the opposite direction than what it needs to
RAO has it's own set of sound categories, while the rao london patch makes it uses the london categories. so primarily it makes it where the RAO settings sliders do not change the volume of the folon sound fx which have been altered by the london patch. and from what i can tell the only slider which will change the volume level is the master volume in game. while the RAO categories all use the RAO sliders
glad I looked though, I was only looking for specific glaring conflicts, but there is actually a bunch more FOLON stuff that needs to fit into the patch to actually have reverb
edit - nah, not a few minutes, this is deeper than it looks at 1st glance you never fully appreciate the work folks put in until you start crawling around in xedit
Yeah, I've tried to figure out Xedit and it just boggles me. That's the edge of my modding knowledge. So should I also install your patch for additional London sounds getting reverb? Or is it safe to uninstall the linked patch and replace it with yours?
doesnt really matter at this point - the next version yea just trying to figure out how far I want to take it. folon has reverb settings but they are way different than RAO and I still have to test stuff for it
49 comments
7.20.24
the only RAO patch you need is here https://www.nexusmods.com/fallout4london/mods/83?tab=descriptio
[11.11.24] well. I apologize. i have NO clue what happened to everything. I have made a Ton of mods over the years, and I have never seen such a clusterfuck of this magnitude. I've spent the entire day and night going through all this s#*! with a comb and a microscope. This was like my one day off- i have a quiz tomorrow, a test on wednesday. a chinese recording due wednesday and a test thursday. I also hate that I uploaded bad mods. that is a personal taboo. if you experience any issues, just hit me with a nexus mail.
after 14 hours most of it is done. I did not get a chance to deal with legends of london volume 2. it may or may not work.
if you install it and it dies at the main menu. then it is bad
thank you for playing
~DD
is the blank legends of london file active
looking at it i may not have set up the data file correctly
i have found if anything gives me issues or annoys me i just toss into mo2's over ride directory from app/data/mo2
if i didnt set up the download properly please let me know so i can go through and fix them
I have been fixing some over sights and errors, but none of them had to do with crafting the PA at the chem station
are the craftable PA names there with components or is it empty?
Load info: latest CFM v3.4.8 & UF04P v2.1.6d FOLON esps load right after main londonwolrdspace ---> DDDL Blank Legends of London Master ---> latest DDDL Aol Power Armor v1.5.
Only thing else I have are just lighting mods from other things. Last thing to note is I am still running 1.01 FOLON and not the latest 1.02 if that is relevant as im not ready to update until followup 1.03
version 1.01 or 1.02 doesnt matter. they are just .esp stuff, loaded last they will always take precedence
i threw all of this together really fast, so i may have missed a step
just using legends of london and the pa file the chem table and the swan works fine for making armor and power armor stations
please report back if it works or not
the shield is cool but the other weapons dont work. the bishop helm is awesome.
the power armor mod is made pretty much for the legends of london v4 with inverse difficulty on about hard or medium
anything else in london and it's just a meat grinder mod
armaments of london is the same way
the full mod set on about medium on legends v4 is chefs kiss
the pebkac fixes are uploading now
some like really simple things dont need a text but almost all of them do have text files anyway
my list of stuff i still have/need to do is huge. this is just 3 weeks worth
i also reverted a couple projectiles to default since a few of them used the Legends/Armaments references
I just made some ammo in thameshaven
so let me know if something else don't work or if there is anything else i can add
one of the reasons im a good modder is adhd
one of the reasons im a bad modder is adhd
ty
if something is missing let me know please
i'll be uploading a new legends with better railway rifles in an hour or so
is it a recent download or ? try the one that is up now.
if it doesnt work. let me know and i shall pull my hair out
Basically so companions don't comment, or significantly less often comment, on you picking up junk. They don't if you have it marked as something for a craft but otherwise they just do it for everything, including stuff that makes sense to collect like old world money or pound coins and stuff xD
it is also in the companion combat overhaul if you want a little better companions
lemme know if it needs longer chat times
But thank *god* downloaded immediately, I'll let you know how it goes and thanks!
what is aft? i was just beginning to look into adding to the companion combat mod additions
looking at it that actually goes in a little of the opposite direction than what it needs to
RAO has it's own set of sound categories, while the rao london patch makes it uses the london categories.
so primarily it makes it where the RAO settings sliders do not change the volume of the folon sound fx which
have been altered by the london patch. and from what i can tell the only slider which will change the volume level
is the master volume in game. while the RAO categories all use the RAO sliders
glad I looked though, I was only looking for specific glaring conflicts, but there is actually a bunch more FOLON
stuff that needs to fit into the patch to actually have reverb
edit - nah, not a few minutes, this is deeper than it looks at 1st glance
you never fully appreciate the work folks put in until you start crawling around in xedit
ty
just trying to figure out how far I want to take it.
folon has reverb settings but they are way different than RAO
and I still have to test stuff for it