File information

Last updated

Original upload

Created by

Yukichigai

Uploaded by

Yukichigai

Virus scan

Safe to use

36 comments

  1. Raze1275
    Raze1275
    • member
    • 0 kudos
    I may sound stupid for asking, but what .ini file do I add the new line to?
    1. Raze1275
      Raze1275
      • member
      • 0 kudos
      OK so I am guessing it is the text file I can edit?
  2. SolidSnakeMan
    SolidSnakeMan
    • member
    • 1 kudos
    Can I get rid of the walls with this mod? These walls are ridiculous...
    1. Zhydrac
      Zhydrac
      • supporter
      • 0 kudos
      Am I weird for liking the walls?
  3. Dahveed
    Dahveed
    • premium
    • 168 kudos
    Nothing fancy, just does the basics.  Thank you.

    Endorsed.
  4. Frogzilla82
    Frogzilla82
    • member
    • 2 kudos
    The 2 chairs just outside the gate cannot be moved. And using bUseCombinedObjects=0 is NOT recommend by most, as it stops allowing you to build anywhere else, things go though the floors. Also causes a 15-20 fps hit.

    Also seems the author is no longer active. Another abandoned mod.
  5. WhisperedSilence
    WhisperedSilence
    • member
    • 0 kudos
    Does this remove the height restriction? I got to building the second floor, but couldn't put a roof on.

    (I have scrap all, so I removed all but one house in Covenant).
  6. caseypacific
    caseypacific
    • member
    • 0 kudos
    Do you know if this mod will make the settlement usable as a Raider settlement (Nuka World)
  7. MythDinoex
    MythDinoex
    • member
    • 5 kudos
    Can you tell if this mod still compatible with the most recent FO4 patches? Same thing to your Vault 81 mod too. Thanks.
  8. miiick
    miiick
    • premium
    • 3 kudos
    I'd already used disable/markfordelete for the majority of stuff throughout Covenant, but needed this to get rid of a few other things that you couldn't select while in the console.

    Two things I noticed were now selectable through the console but not by default in build mode - the light above the double bed, and a stupid wooden box outside that same house that had the paint tin on it. No big deal because they could now be selected and deleted in console though.

    Do you know if you can de-activate the esp and remove that line from fallout4.ini once you have finished deleting everything? Or will that cause some complications?

    Good job making a mod that lets you fix up this stupid town!

    1. Yukichigai
      Yukichigai
      • supporter
      • 808 kudos
      It SHOULD leave the changes in place if you uninstall the mod and remove the ini line. I can't promise anything for certain though, mostly because Combined Objects aren't even parsed by FO4Edit at this point. Not sure if they restore items which weren't there before.
  9. Restutitor Orbis
    Restutitor Orbis
    • member
    • 76 kudos
    I can't scrap turrets that were destroyed before I installed this mod. What is the best way to get rid of them with the console: " Disable " or " MarkForDelete "?
    1. Yukichigai
      Yukichigai
      • supporter
      • 808 kudos
      Both, in order.
    2. Restutitor Orbis
      Restutitor Orbis
      • member
      • 76 kudos
      Which one first?
    3. miiick
      miiick
      • premium
      • 3 kudos
      the order that you wrote them.... always use disable first as that lets you make sure you have selected the right item, then markfordelete.

  10. Explosive196
    Explosive196
    • supporter
    • 6 kudos
    Beds and all loot are still marked as owned (1.4 patch) when using the latest version of this mod, is it normal? I can still move the furniture around.
    1. Yukichigai
      Yukichigai
      • supporter
      • 808 kudos
      That's because I can't modify the beds directly without risking the Cell Reset bug. You can fix it by picking it up and re-deploying it, though I STRONGLY recommend placing a rug on the floor first due to collision issues.