The 2 chairs just outside the gate cannot be moved. And using bUseCombinedObjects=0 is NOT recommend by most, as it stops allowing you to build anywhere else, things go though the floors. Also causes a 15-20 fps hit.
Also seems the author is no longer active. Another abandoned mod.
I'd already used disable/markfordelete for the majority of stuff throughout Covenant, but needed this to get rid of a few other things that you couldn't select while in the console.
Two things I noticed were now selectable through the console but not by default in build mode - the light above the double bed, and a stupid wooden box outside that same house that had the paint tin on it. No big deal because they could now be selected and deleted in console though.
Do you know if you can de-activate the esp and remove that line from fallout4.ini once you have finished deleting everything? Or will that cause some complications?
Good job making a mod that lets you fix up this stupid town!
It SHOULD leave the changes in place if you uninstall the mod and remove the ini line. I can't promise anything for certain though, mostly because Combined Objects aren't even parsed by FO4Edit at this point. Not sure if they restore items which weren't there before.
I can't scrap turrets that were destroyed before I installed this mod. What is the best way to get rid of them with the console: " Disable " or " MarkForDelete "?
Beds and all loot are still marked as owned (1.4 patch) when using the latest version of this mod, is it normal? I can still move the furniture around.
That's because I can't modify the beds directly without risking the Cell Reset bug. You can fix it by picking it up and re-deploying it, though I STRONGLY recommend placing a rug on the floor first due to collision issues.
36 comments
Endorsed.
Also seems the author is no longer active. Another abandoned mod.
(I have scrap all, so I removed all but one house in Covenant).
Two things I noticed were now selectable through the console but not by default in build mode - the light above the double bed, and a stupid wooden box outside that same house that had the paint tin on it. No big deal because they could now be selected and deleted in console though.
Do you know if you can de-activate the esp and remove that line from fallout4.ini once you have finished deleting everything? Or will that cause some complications?
Good job making a mod that lets you fix up this stupid town!