I did not realize this changes basically all the raider and gunners to female. Not that im complaining, but it does cause some funny things to happen. For example, some things are scripted so no matter what, the raider is male in voice. In the museum of freedom for example, quite a few of the raiders have male voices because they are scripted to have them to say their lines. Pretty funny.
Ran into a few other scripted encounters with the same thing. Since I didnt know it this mod changed them all the females, I went on a goosehunt in FO4Edit seeing if I made a mistake. Lol (you can still get male gunners and raiders through the workshop wasteland cage system.)
im an actual idiot, there is a non replacer version.
In Vanilla non-modded game. The number of possible presets is really low. There are 4 Lists for Raider Presets to go into, totalling about 14, 9, 5, and 4 for each of the lists. This mod and others like it simply add their presets to those lists directly. So the numbers become 141, 100, 90, and 70. Now lets say you enter a room with exactly 4 raiders with 1 from each list. The game then has to Load into memory all possible data for those raiders so all 401 presets are loaded into video memory at the same time. It may even be that if say 2 from list one are in a room that it needs to load 282 presets into memory before decision is final. So if 10 from list one are present thats 1,410 presets loaded into memory. Also all relevant textures and yada yada loaded also, and hair,...makeup n so on.
So how do we fix it. Simple actually. Take the orginal list that has 14 entries as an example, instead of allowing the game to point directly at a preset inside a list of 14 we give it 14 sublists. Now it looks up the 14 gets a sublist, that sublist has 10 entries...Those 10 possible candidates are loaded into memory rather than all 140 presets.
Most of the Authors on Nexus just dumped their 140 presets directly on top of Fallout 4's system rather than make a sub divide system in the leveled list. Everytime in those instances your computer will "Stutter" cause it has to load everything they added every time and its compounded by how many NPC's there are that need to draw from one of those massive 140+ list's. The issue gets even worse depending on other mods present in the game, textures, meshes, tint masks, and all that. In dense area's it will slow your game to a crawl.
Thanks for the suggest. Tried it and it seems to work fine, so I uploaded the fix in case anyone needs it https://www.nexusmods.com/fallout4/mods/46579/
Don't know why this guy was banned but this is really useful information, i've been having major stuttering issues with mods that edit NPC's that might stem from exactly this problem. It's why i had to uninstall unique NPC's, huge fps spikes every time NPC'S get loaded. Would love if somebody could take a whack at a patch for that mod.
The problem of stuttering in the city does not depend on the number of faces presets for me. I tried replacing vanilla presets with presets from the mod (with the same number of presets) and I also had stutters. But with vanilla presets there are no stutters. I think the problem is the number of makeup layers, because when I deleted presets with a big number of layers and only had presets with a small number of layers (small data size), the stuttering decreased.
I used Valkyr Face mod. When I deleted the texture files for the face, the lags stopped. I also found that the problem is not in the Valkyr Face mod itself, but in the fact that it is stored in the form of texture files, not the .ba2 archive. When I archived it, there were no lags anymore. So strange but it works.
This mod seems to have turned all "raider" factions into females (no males) on spawning. I mean I am something of a cat-fight fetishist a la Tarantino but this...
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Ran into a few other scripted encounters with the same thing. Since I didnt know it this mod changed them all the females, I went on a goosehunt in FO4Edit seeing if I made a mistake. Lol (you can still get male gunners and raiders through the workshop wasteland cage system.)
im an actual idiot, there is a non replacer version.
In Vanilla non-modded game.
The number of possible presets is really low.
There are 4 Lists for Raider Presets to go into, totalling about 14, 9, 5, and 4 for each of the lists.
This mod and others like it simply add their presets to those lists directly.
So the numbers become 141, 100, 90, and 70.
Now lets say you enter a room with exactly 4 raiders with 1 from each list.
The game then has to Load into memory all possible data for those raiders so all 401 presets are loaded into video memory at the same time.
It may even be that if say 2 from list one are in a room that it needs to load 282 presets into memory before decision is final. So if 10 from list one are present thats 1,410 presets loaded into memory.
Also all relevant textures and yada yada loaded also, and hair,...makeup n so on.
So how do we fix it.
Simple actually.
Take the orginal list that has 14 entries as an example, instead of allowing the game to point directly at a preset inside a list of 14 we give it 14 sublists. Now it looks up the 14 gets a sublist, that sublist has 10 entries...Those 10 possible candidates are loaded into memory rather than all 140 presets.
Most of the Authors on Nexus just dumped their 140 presets directly on top of Fallout 4's system rather than make a sub divide system in the leveled list.
Everytime in those instances your computer will "Stutter" cause it has to load everything they added every time and its compounded by how many NPC's there are that need to draw from one of those massive 140+ list's. The issue gets even worse depending on other mods present in the game, textures, meshes, tint masks, and all that. In dense area's it will slow your game to a crawl.
i just disabled this mod and it stopped