I know this mod hasn't been updated in a long time, but just in case. I installed it and I really like the idea. The area is a bit bigger than I personally would like, but that's simple enough to solve by using fences or walls to create a perimeter around the town borders. There are two other things holding me back from using the mod though.
1: The lack of green border. With the expanded settlement area being so much bigger than the town, it's hard to figure out where it is. As mentioned I can use fences or walls, but that's only after I manage to locate the borders. Is there any way to restore the green border?
2: I use Scrap Everything and scrapping works on very little. I can't scrap trash or debris in the house with the workshop. Leaves are hit or miss and pretty much all debris can't be scrapped. Before installing I could scrap everything within the original boundaries. I also found that some random cars can't be scrapped but others can. I do know about the "bUseCombinedObjects=0" fix, but I'd rather not take the performance hit if I don't have to. Is there any way to get scrap everything to work with the expanded area?
It's a couple months late, but have you tried the "bUseCombinedObjects=0" setting out yourself? I've been using it and have seen zero FPS loss. It's definitely helped me out with scrapping things.
Use the "Build High" mod with "Scrap Everything" instead of using "bUseCombinedObjects=0" its better for performance as it breaks pre-combines in settlements only... "bUseCombinedObjects=0" will kill your FPS in areas like downtown Boston.
Really, really wish this mod included a visible border. Settlements are incredibly frustrating to build in when you can't see the edge. Still, Jamaica Plains really needed this expansion. An entire deserted town full of a dozen defendable structures, and you only choose to utilize 2 of them?? Made no sense.
If you use the place everywhere mod you can hit f5 and disable the workshop timeout. So you can build and place outside of the workshop. You have to place it while inside the border first then after that you can move it to anywhere outside of the workshop boundary.
[FOR PLAYERS WHO CAN NOT SCRAP RUBBLE AFTER ADDING THIS MOD:] I have found a way to make it work. I am using Spring Cleaning, but the info comes from the creator of Scrap Everything;
"...Change the following line in your Documents/My Games/Fallout 4/fallout4.ini (under the heading [general] ): bUseCombinedObjects=1 to bUseCombinedObjects=0"
For me the line wasn`t there, but simply adding the line bUseCombinedObjects=0 under the [general] tab works.
It might be important to note that for me Spring Cleaning is the 3rd mod in the load list,(can`t be moved) therefore JamaicaPlainExpansion.esp is after that.
I would like to say it`s fully free of bugs but sometimes textures/entire buildings disappear, much like when you "disable" a massive rock and the game doesnt render anything behind it cause it doesn`t know that you can now see it. I will experiment with it and let you know if there`s a fix.
I know it's been 3 years since you posted this, but an important note: bUseCombinedObjects=0 makes the game run WAY worse (I see people report easy 60FPS ->25FPS), and ironically is the only way you can feasibly play with an integrated graphics card (game has HORRIBLE graphics bugs with combined objects on(=1) for some reason on integrated gfx, you also need gore turned off or else ctd 70% of the time anything dies).
I have just tried to use cages. Does this mod remove some of the Cage menu items? The main Cage menu is on the build menu, but most of the cages are not even there. Only a few things are on the Cage build menu.
My system: Fallout 4 v1.10.163 (with 6 DLCs: Nuka World, Far Harbor, Creation Club, Contraptions, Wasteland Workshop, etc) installed on E: hard drive, with Windows 10 Pro 64-bit. I use Vortex Mod Manager to manage mods. These mods are active: Better Companions No Conflicts v1.3, the Cheat Terminal 1.69, Instant Kill Headhots v1.0, Jamaica Plain expansion V3 (allows you to build anywhere in JP), Keep Radiant quests in Commonwealth v1.2, Legendary Modification v1.75 to make weapons legendary, Little Pink Houses 1.0, Machine Gun Rebirth v1.0a ESL, Shaikujin's Better Warning v5.1, SKS settlement attack system 012 (Vortex mod manager says version "012").
If anyone wants to know how to restore the workshop border: I think the problem is that the mod author moved the position *as well as* the boundary. In some cases, the position of the object that places the border is 800 or so units lower than vanilla -- into the ground. That would be enough to make it invisible. I'm changing this on my end and am about to see how that goes.
EDIT: Ayup. That's exactly what it was. Easy enough to fix in FO4Edit. Get adventurous, people -- but remember to back up the original!
EDIT 2: Watch out for all the worldspace edits up the tree from what the author intended to touch, too. His game version seems to predate the latest and maybe some DLC, and so the previs timestamp is wrong in some cells. Copy across from UFO4P and you should be good.
EDIT 3: He hid the boundary on purpose because it was incorrect. It has an associated static that he didn't update. Maybe I'll take a look and see if there's a way to re-calculate the values for that and add it to the plugin. Dunno! We'll see.
This mod hasn't been updated since it was posted. You'd have to expect some things to change in over 3 years. And frankly he did an awesome job since he's the only one to have posted a mod increasing the expansion build area for Jamaica Plains for the most part successfully- and that includes building and scrapping. I made the mistake of using another JP expansion mod (won't list) and so far this one is the best and practically only one in those 3 years.
81 comments
1: The lack of green border. With the expanded settlement area being so much bigger than the town, it's hard to figure out where it is. As mentioned I can use fences or walls, but that's only after I manage to locate the borders. Is there any way to restore the green border?
2: I use Scrap Everything and scrapping works on very little. I can't scrap trash or debris in the house with the workshop. Leaves are hit or miss and pretty much all debris can't be scrapped. Before installing I could scrap everything within the original boundaries. I also found that some random cars can't be scrapped but others can. I do know about the "bUseCombinedObjects=0" fix, but I'd rather not take the performance hit if I don't have to. Is there any way to get scrap everything to work with the expanded area?
I have found a way to make it work. I am using Spring Cleaning, but the info comes from the creator of Scrap Everything;
"...Change the following line in your Documents/My Games/Fallout 4/fallout4.ini (under the heading [general] ): bUseCombinedObjects=1 to bUseCombinedObjects=0"
For me the line wasn`t there, but simply adding the line bUseCombinedObjects=0 under the [general] tab works.
It might be important to note that for me Spring Cleaning is the 3rd mod in the load list,(can`t be moved) therefore JamaicaPlainExpansion.esp is after that.
I would like to say it`s fully free of bugs but sometimes textures/entire buildings disappear, much like when you "disable" a massive rock and the game doesnt render anything behind it cause it doesn`t know that you can now see it. I will experiment with it and let you know if there`s a fix.
My system: Fallout 4 v1.10.163 (with 6 DLCs: Nuka World, Far Harbor, Creation Club, Contraptions, Wasteland Workshop, etc) installed on E: hard drive, with Windows 10 Pro 64-bit. I use Vortex Mod Manager to manage mods. These mods are active: Better Companions No Conflicts v1.3, the Cheat Terminal 1.69, Instant Kill Headhots v1.0, Jamaica Plain expansion V3 (allows you to build anywhere in JP), Keep Radiant quests in Commonwealth v1.2, Legendary Modification v1.75 to make weapons legendary, Little Pink Houses 1.0, Machine Gun Rebirth v1.0a ESL, Shaikujin's Better Warning v5.1, SKS settlement attack system 012 (Vortex mod manager says version "012").
EDIT: Ayup. That's exactly what it was. Easy enough to fix in FO4Edit. Get adventurous, people -- but remember to back up the original!
EDIT 2: Watch out for all the worldspace edits up the tree from what the author intended to touch, too. His game version seems to predate the latest and maybe some DLC, and so the previs timestamp is wrong in some cells. Copy across from UFO4P and you should be good.
EDIT 3: He hid the boundary on purpose because it was incorrect. It has an associated static that he didn't update. Maybe I'll take a look and see if there's a way to re-calculate the values for that and add it to the plugin. Dunno! We'll see.