#### v1.1 Update! We fixed the spawn point and navmeshed the stairs - the settlers shouldn't actually spawn down at the bottom of the cliff anymore, and with the new navmeshing, if a settler ends up down there (they can still fall off the rocks), then they can properly navigate the stairs to get back up top.
I also changed the pilings to actual pilings, so that funky one-off that was under the stairs is gone.
In case anyone is wondering in 2023, this issue is fixed in UFO4P
The navmeshing along the cliffs on the north side of Croup Manor was poorly placed, causing settlers to fall off the cliffs and be unable to make their way back up to the settlement area. (Bug #20257)
I realize this mod is old, but as I was reading the description, I came across this..."I used to live on Figure Eight Island in North Carolina, and have seen plenty of houses that have their own private docks, and so I tried to make this look as close to those as I could remember."... The reason I am responding is back in 1969/70, I was stationed at Camp Le Jeune and spent a lot of weekends down at Wrightsville Beach/boardwalk....those were the good ol' days....it's hard to believe that has been 50 years ago...
I am in the middle of a play through at level 180 plus and have just finished scrapping all the "stuff" after clearing out the ghouls...is it safe to install this mod or the Croup Manor rebuild during this play-through or should I wait until I start another one...
I am going to go on with my game play and not do anything else until I hear back from you (hopefully)...I see it has been a couple of days since you were online...no problem..I have lots more settlements to build...
when i example swim to manor from where ur stairs is (that's one place) its like game freezes and there is that loading icon below right corner what u see in loading screens and it never finishes loading u just never know from where the issue may come cause u can never be 100% sure u come from safe place i have found it to be tricky to get to manor and move in the surrounding are, i tested it i disabled rebuild croup manor to and only disabling this mod fixed the issue, i never xp are loading in this game before and this is endless area loading
its possible thing in the mod are outdated i mean FO4 has gotten meany patches and new its not compatible with newer ver of FO4?
i copy pasted my bug report as warning to u that it may cause issues sins u are one of the newer here who as it seems is thinking of trying this, ur post is newest here after me
possible conflict with KahvozeinsFang's Croup Manor Rebuild https://www.nexusmods.com/fallout4/mods/38884
it said there was some problem so i thought it did not post this comment so i posted again new there is double post
i say possible cause i had different mod before for fixing manor but then i was not there 2much just one are to see it i had this before https://www.nexusmods.com/fallout4/mods/34244
2 mods i recommend more https://www.nexusmods.com/fallout4/mods/25565?tab=posts&BH=2 https://www.nexusmods.com/fallout4/mods/16181/?tab=posts&BH=1
Workshop Rearranged fixed landing issue at well not much landing but staying on helipad, if u make helipad from castle floor or foundation pieces it won't fall trough after u sleep usually in past when i wake up i discover it inside my house :D
it adds castle pieces in game also nice for castle repair pearly notice that it was broken
repair fixed it temporarily before but new its not even necessary to use for that issue Pechala has repair option in its command menu
Not reporting a bug, because the intended purpose of this mod has worked flawlessly for me so far. Thank you for that However, I seem to have gotten more than intended. I had not added another mod to my load-order in a few weeks so was easy to know it was this mod. I went into game and my FPS dropped due to all the new green patches of grass throughout the entire Commonwealth, as well as most if not all window frames being..."different", either nice and pretty or fixed.
Unfortunately not completely working for me. The jetty and stairs are there, but they all still spawn down at the bottom, and won't come up by themselves. Ringing the settler bell seems to summon them, though, so it is at least a partial fix. Thanks for that.
Don't have any other Croup Manor mods running or anything like that.
So, after I installed this mod, I can't sprint in the vicinity of croup manor. In addition, people still spawn down there and one of them randomly started offering me medical supplies despite being a farmer. So, maybe recent updates to the game caused this mod to start acting weird which is too bad because I'm sick of my settlers spawning down there.
Can confirm, this mod does not work. All it does is adds a pier to Croup Manor. Settlers neither use it to walk back up (they can't), nor do they stop spawning.
We'll have to re-examine now that the latest FO4 is up, but we've definitely navmeshed and fixed the spawns at least once - is it possible that you've got another mod that affects Croup Manor that may be conflicting?
All of the navmeshing and spawn points are set in the main esm now - this mod should override those, but if something else (Spring Cleaning, usually) also overrides afterwards, it will make this mod not function properly.
I have tested the mod, and sadly, it does not running in my game. After a time I have a couple of settlers gathered together behind the pier down by the boat. And I mean between pier and cliffs. Now, the solution I found is, to ring the alarmbell (it's in the Standard Workshop menu) for several times. It took a while, but now, all settlers are again near the house. Then I quickly build a junkfence wall around that cliff-area. It should work fine now. Anyway, endorsed. ;-)
Hi, thanks for this mod it really does help. I dont suppose you'd know why your mod along with a few others Ive got gets an error from NMM when I try to install it? its almost like NMM doesnt like simple esp's, so I have to install by hand, and then whenever I start NMM it shows half a dozen mods that NMM doesnt like,but they all work in my game. Im sorry I know its not your problem, but I just thought you might see a reason?
NMM has been a little weird as of late - I've got one of my other mods that has a significant issue with being downloaded at all, but if you keep trying it eventually does download.
I've had a few mods that NMM doesn't like the zipfiles for - usually I end up having to delete the mod from NMM and then delete the zipfile out of the NMM mods directory itself - at that point sometimes I can re-download a copy that NMM won't complain about.
I love the idea but my settlers are not moving, they are still waiting there ,even though its on teh platform but they dotn go up the stairs. I guess we have to wait for GECK so someone can change there pathing etc
40 comments
v1.1 Update!
We fixed the spawn point and navmeshed the stairs - the settlers shouldn't actually spawn down at the bottom of the cliff anymore, and with the new navmeshing, if a settler ends up down there (they can still fall off the rocks), then they can properly navigate the stairs to get back up top.
I also changed the pilings to actual pilings, so that funky one-off that was under the stairs is gone.
These fixes (and the new dock) are also in the Rebuilt Croup Manor and Rebuilt Series Prewar Houses mods - if you use either of those, then you don't need this mod.
I am in the middle of a play through at level 180 plus and have just finished scrapping all the "stuff" after clearing out the ghouls...is it safe to install this mod or the Croup Manor rebuild during this play-through or should I wait until I start another one...
I am going to go on with my game play and not do anything else until I hear back from you (hopefully)...I see it has been a couple of days since you were online...no problem..I have lots more settlements to build...
pops
its possible thing in the mod are outdated i mean FO4 has gotten meany patches and new its not compatible with newer ver of FO4?
so save before testing it
https://www.nexusmods.com/fallout4/mods/38884
https://www.nexusmods.com/fallout4/mods/38884
it said there was some problem so i thought it did not post this comment so i posted again new there is double post
i say possible cause i had different mod before for fixing manor but then i was not there 2much just one are to see it i had this before
https://www.nexusmods.com/fallout4/mods/34244
2 mods i recommend more
https://www.nexusmods.com/fallout4/mods/25565?tab=posts&BH=2
https://www.nexusmods.com/fallout4/mods/16181/?tab=posts&BH=1
Workshop Rearranged fixed landing issue at well not much landing but staying on helipad, if u make helipad from castle floor or foundation pieces it won't fall trough after u sleep usually in past when i wake up i discover it inside my house :D
it adds castle pieces in game also nice for castle repair pearly notice that it was broken
repair fixed it temporarily before but new its not even necessary to use for that issue Pechala has repair option in its command menu
However, I seem to have gotten more than intended.
I had not added another mod to my load-order in a few weeks so was easy to know it was this mod.
I went into game and my FPS dropped due to all the new green patches of grass throughout the entire Commonwealth, as well as most if not all window frames being..."different", either nice and pretty or fixed.
Croup Manor Navmesh and Pathfinding Fix
Comparing to lapdragon's version, mine has a more extensive remodel of the navmesh and no added objects.
@lapdragon
feel free to integrate my changes in your mod
Don't have any other Croup Manor mods running or anything like that.
All of the navmeshing and spawn points are set in the main esm now - this mod should override those, but if something else (Spring Cleaning, usually) also overrides afterwards, it will make this mod not function properly.
Anyway, endorsed. ;-)
NMM has been a little weird as of late - I've got one of my other mods that has a significant issue with being downloaded at all, but if you keep trying it eventually does download.
I've had a few mods that NMM doesn't like the zipfiles for - usually I end up having to delete the mod from NMM and then delete the zipfile out of the NMM mods directory itself - at that point sometimes I can re-download a copy that NMM won't complain about.
I guess we have to wait for GECK so someone can change there pathing etc