Even though your mod site doesn't say we need something else to make it work , when i run fallout 4 it says i cant use the mod because i need a requirement! which is ... ?.
I really like the idea of this, but it should require a lot more power (at least 10, maybe 20, or 30), and more crafting components to make to balance it out. I.e. you can't just toss one out as soon as you build in a settlement, but something you can relatively easily work towards. Maybe even a perk requirement before you can build it (Local Leader 1 perhaps?)
I've been using this since you released it. I am on my 3rd time through the game and this mod is perfect for someone who has gotten tired building a load of stuff everytime they get a new settlement. Sometimes I will still make a garden and some water pumps but other times I'm in a hurry, not in the mood, or I just want my settlement to look nice and clean. Thank you.
I've been through the game 6 times, and this is one of the many reasons I made it. Set it down, and be done with having to plant. Another reason I made it was I was tired of seeing the plants destroyed when I did not save a settlement. I think that is a bug in F4, but it may not be. Having to repair all of those plants is a pain.
For now, I'll be tracking this. It's a good idea but the spawn is too fast like this. As soon as the spawn is 24/48 hours to be a bit more balanced I'll grab this for sure
I like the idea of this, but it's totally unbalanced from the look of it - it's a cheat item, although it could be balanced with changes like it requiring a lot of power, perks, and difficult parts to build.
This is my first mod, I'm still playing with the numbers. I've had spawn problems since the last update, and its not resetting except for when I close out of the game, and open it back up. I've had this problem with the items in medboxes in the castle, and other places. Sometimes it works, sometimes it doesn't.
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