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Ty Floyd

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MuhRoads

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13 comments

  1. ongay1
    ongay1
    • member
    • 1 kudos
    Even though your mod site doesn't say we need something else to make it work , when i run fallout 4 it says i cant use the mod because i need a requirement! which is ... ?.
    1. masternetra
      masternetra
      • premium
      • 35 kudos
      Late reply but for those who don't know the requirement is "Homemaker - Expanded Settlements". It for some reason relies on the homemaker esm file.
  2. Paladinboyd
    Paladinboyd
    • member
    • 10 kudos
    Will there be a version that does ammunition and aid?
  3. lazydavid19
    lazydavid19
    • member
    • 0 kudos
    I like the idea, gives me a way to get food packets after the main quest, but would it be possible to get a version without homemaker.
  4. WonsuMonk
    WonsuMonk
    • member
    • 4 kudos
    homemaker.esm missing ?
  5. KamSolastor
    KamSolastor
    • premium
    • 34 kudos
    I really like the idea of this, but it should require a lot more power (at least 10, maybe 20, or 30), and more crafting components to make to balance it out. I.e. you can't just toss one out as soon as you build in a settlement, but something you can relatively easily work towards. Maybe even a perk requirement before you can build it (Local Leader 1 perhaps?)
  6. SoloCreep
    SoloCreep
    • supporter
    • 4 kudos
    I've been using this since you released it. I am on my 3rd time through the game and this mod is perfect for someone who has gotten tired building a load of stuff everytime they get a new settlement. Sometimes I will still make a garden and some water pumps but other times I'm in a hurry, not in the mood, or I just want my settlement to look nice and clean. Thank you.
    1. MuhRoads
      MuhRoads
      • BANNED
      • 3 kudos
      I've been through the game 6 times, and this is one of the many reasons I made it. Set it down, and be done with having to plant. Another reason I made it was I was tired of seeing the plants destroyed when I did not save a settlement. I think that is a bug in F4, but it may not be. Having to repair all of those plants is a pain.
  7. euph
    euph
    • premium
    • 31 kudos
    For now, I'll be tracking this. It's a good idea but the spawn is too fast like this. As soon as the spawn is 24/48 hours to be a bit more balanced I'll grab this for sure
  8. bcaton
    bcaton
    • BANNED
    • 7 kudos
    I like the idea of this, but it's totally unbalanced from the look of it - it's a cheat item, although it could be balanced with changes like it requiring a lot of power, perks, and difficult parts to build.
  9. REB3603
    REB3603
    • premium
    • 1 kudos
    Do we need to wait for the CK to get an adjustable respawned time? Personally, I would much prefer a 24 or 48 hour respawn cycle.
    1. MuhRoads
      MuhRoads
      • BANNED
      • 3 kudos
      This is my first mod, I'm still playing with the numbers. I've had spawn problems since the last update, and its not resetting except for when I close out of the game, and open it back up. I've had this problem with the items in medboxes in the castle, and other places. Sometimes it works, sometimes it doesn't.
  10. Culuf
    Culuf
    • premium
    • 183 kudos
    I was just suggesting this on another mod the other day :­D