Fallout 4

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ccmads

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ccmads

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  1. ccmads
    ccmads
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    Sticky
    UPDATE v1.1

    - More resources required for high tier machinegun turrets

    SK Patch is no longer required, please disable/uninstall previous patch
    1. ConkerTheCat
      ConkerTheCat
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      Can we get a version where resources as the same as base game?
  2. Grungebob01
    Grungebob01
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    The level of the turret is the base game isn't random, it's based off of how far southeast the settlement is.
    Edit: This mod permanently corrupted my save file. Great.
  3. FL4CKTROOPER
    FL4CKTROOPER
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    btw how hard would it be to make quad barrel machinegun turret?
  4. argvminusone
    argvminusone
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    IMHO, the vanilla machine gun turret COBJs should be disabled by this mod, since it's supposed to be replacing them.

    Here's a mod that does this. Already-built machine gun turrets are not harmed, but the recipes to build them are removed (by unlinking them from the Workshop build menu).
    1. XunAmarox
      XunAmarox
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      Agreed. I copied that edit into my own personal edit of this mod which removes the normal machine gun turrets entirely and only adds the mark 3, 5, and 7 heavy machine gun turrets. I can't fathom why I'd ever make an ordinary machine gun turret over a heavy one so those are pointless for me to keep.
  5. tristanovic2
    tristanovic2
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    Nice mod but I would like it if you made a tab for the small and big machine gun to make it take less space.
  6. brianxxx
    brianxxx
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    Another great goodie by ccmads! Thank you so much!
  7. a503503
    a503503
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    Should I remove the old turret before using this mod?
    Will the turret disappear uninstalling this mod?
    1. HautdenLukas
      HautdenLukas
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      Default game turrets are untouched by this mod. You can even still build them if you want to because the mod doesn't disable the recipes for them.

      @ccmads
      Fantastic mod. Thanks. This functionality should have been in the default game. The Bethesda randomness doesn't make any sense at all because high level mobs can attack any settlement including the ones where you can only build MK1 turrets by default...

      I just increased the resource and perk requirements a little for the higher tier turrets and disabled the default turret recipes but apart from that I was happy with your work.
  8. forcedusername
    forcedusername
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    Great mod! I rly like the perk requirements.
  9. Meisenbach
    Meisenbach
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    I like the idea of this mod, but it seems a tad unbalanced, as to how easy the more powerful turrets are to make. Might I suggest making the higher ones require more perks and components?
    1. ccmads
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      cause its based on the vanilla rules, maybe i will make a realistic version
    2. neoblaster
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      I will wait for this version, but else, it's a good mod !
    3. Mycu
      Mycu
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      Great mod! Endorsed.
    4. TheAvatarOfWar
      TheAvatarOfWar
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      I know I'm replying to an old post, but I would also like to vote for increasing costs and perk requirements. Gun Nut and Demolition Expert for sure.
  10. Osidious
    Osidious
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    Question: I can build the vanilla turrets on perma-game structures (buildings that cannot be scrapped) (example: Egar Marina: Shipyard roof) but not your fine turrets. Your turrets can be built on any object from the workshop or a platform. Any chance for a fix for this, or do you recommend still building a platform/buildable from the workshop to place them on to get them off the ground? Thanks for your wonderful mod and time.
  11. zkulllegend
    zkulllegend
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    Great concept! I hope that in the future the turrets will have different meshes and more realistic requirements.