Just a little idea out of the bunch, What if you made the interview an actual mod like a holotape in the game so we can play the game while listening to it?
Interesting part about the fact people spend more time building settlements as actually "play".
Speaking for myself I tend to get bored very quick with the very repetetive quests structure, and then start to build something. Your stuff making the results way cooler, so again tnx
Combine the effects you have already for the exploding Hammer head with the World series bat OMOD (/spell/enchantment/what ever its called in Xedit) in some way shape or form (if possible have it call that script for finishing blows/kill moves).
Better yet would be to turn the target into an explosive projectile, so they shoot off into the air and go boom (or shoot off into other victims and go boom with splash damage).
I've looked at Shade IV's armor mod (the skimpy 2pac shrouded armor with jetpack one) and noticed he created a custom spell/enchantment that combined the jetpack, targeting hud and one or two others into a single spell (been a while since I looked at it in Xedit).... but anyway combining spells in a single enchantment is possible.
So I guess the idea would go along the lines of.... new spell = X effect on regular hit (small radios explosive blast and knock back) with % chance of turning Victim into Exploding Projectile on a kill hit (set the % to 100 so it happens all the time at first, then in updates to the mod reduce the % chance so it doesn't happen all the time).
Lets see what explodes in game, rockets, grenades, mines, Nukey Nukey Mutants (but the nuke explosion may be to much).
Off subject (I'm typicallly off subject most of the time).... Disc World ? I know you had the train in it in the Alpha/Beta.... I wonder if what Beth uses to stick npc's to the surface in FO4 (elevators, and raider cart rides) could be converted over to skyrim so the characters would not get moved around when riding the Bronze train around in that mod??? Like I said off subject
Or Maybe Disc world for FO4 (probably need ck for cell creation, then Xedit for esp cleanup).... yeah Having Grim walk around in FO4 would be interesting (I remember the Pita you had getting the Scythe to go upside down so it would be right side up for that character, yeah twas a fun thread to read on LL)....
Okay back to weapon mods....
Attack Cat Mirv Warhead (I guess it would be similar to the Mirlurk egg one in your other mod, but change the spawns from baby lurks to cats). --- I wonder what it would take to set the race for cats to mimic the baby lurks and set them to pc ally (so they attack your targets instead of attacking you). But yeah Mirv Cats (maybe increase the range before the warhead dumps so they'll go farther out... yeah the distance before secondary project dump is to short).
Or maybe an Animated Teddy Bear Mirv Warhead (would need to add a skeleton to the bear and have it call on unique animations...oh wait we don't truly understand the nif and hkx formats as of yet.... doh). Nix that idea and instead maybe a Land Mine Teddy Bear Mirv mod?
A not so funny "My Little Pony" Seeking Rockets (missile launcher upgrade)... Someone has already done a Carpet Bomber barrel mod and someone else has done a Mirv ammo mod for the rocket launcher ( and when combined turns the projectile into about 30 mini warheads which is fun but OP like Way OP)... But yeah a little pony projectile (or maybe a unicorn.... yeah an exploding unicorn with a rainbow trail). I guess you can kind of do this if you load the giddy up butter cup into the junk jet, but they don't track like the missile launchers tracking function, nor do they have the rainbow trail (doh kinda getting off subject again).
Or maybe a Legendary OMOD that combines things like: reducing weapon damage to 0, heals target, and removes limbs... yep call it Limb-E (cause datz wat it removes). Limb-E Fatman (Fatman with Limb-E legendary) pacifying Raiders since 2278..... okay that is just soooooOOOOO wrong (and wouldn't look right with cbbe or JB anyway), but should work with ghouls, and super mutants (oh and death claws, nothing like seeing a death claw with missing limbs lying around just looking at you)... I guess that one is more sadistic then it should be.... hmmm what was the subject again???
There were some other idea's, but they would mainly call for remaking Saints Row 3 and 4 weapons for FO4 (the Rectifier, Gravity Gun, Singularity weapon, and what not)....
Maybe make a Combined Community Spells/Enchantments pack (that way other mods creators can just make it a master and offer rounds/barrels/whatnot that enable them on there mod.... hmmm nah don't worry about this thought is just wrong.
End of Ideas and mindless thought dumps... for now any way.
In response to post #34248140. #34248170 is also a reply to the same post.
Spoiler:
Show
btn2k3 wrote: Odd idea for a weapon script (if it can be done). Combine the effects you have already for the exploding Hammer head with the World series bat OMOD (/spell/enchantment/what ever its called in Xedit) in some way shape or form (if possible have it call that script for finishing blows/kill moves).
Better yet would be to turn the target into an explosive projectile, so they shoot off into the air and go boom (or shoot off into other victims and go boom with splash damage).
I've looked at Shade IV's armor mod (the skimpy 2pac shrouded armor with jetpack one) and noticed he created a custom spell/enchantment that combined the jetpack, targeting hud and one or two others into a single spell (been a while since I looked at it in Xedit).... but anyway combining spells in a single enchantment is possible.
So I guess the idea would go along the lines of.... new spell = X effect on regular hit (small radios explosive blast and knock back) with % chance of turning Victim into Exploding Projectile on a kill hit (set the % to 100 so it happens all the time at first, then in updates to the mod reduce the % chance so it doesn't happen all the time).
Lets see what explodes in game, rockets, grenades, mines, Nukey Nukey Mutants (but the nuke explosion may be to much).
Off subject (I'm typicallly off subject most of the time).... Disc World ? I know you had the train in it in the Alpha/Beta.... I wonder if what Beth uses to stick npc's to the surface in FO4 (elevators, and raider cart rides) could be converted over to skyrim so the characters would not get moved around when riding the Bronze train around in that mod??? Like I said off subject
Or Maybe Disc world for FO4 (probably need ck for cell creation, then Xedit for esp cleanup).... yeah Having Grim walk around in FO4 would be interesting (I remember the Pita you had getting the Scythe to go upside down so it would be right side up for that character, yeah twas a fun thread to read on LL)....
Okay back to weapon mods....
Attack Cat Mirv Warhead (I guess it would be similar to the Mirlurk egg one in your other mod, but change the spawns from baby lurks to cats). --- I wonder what it would take to set the race for cats to mimic the baby lurks and set them to pc ally (so they attack your targets instead of attacking you). But yeah Mirv Cats (maybe increase the range before the warhead dumps so they'll go farther out... yeah the distance before secondary project dump is to short).
Or maybe an Animated Teddy Bear Mirv Warhead (would need to add a skeleton to the bear and have it call on unique animations...oh wait we don't truly understand the nif and hkx formats as of yet.... doh). Nix that idea and instead maybe a Land Mine Teddy Bear Mirv mod?
A not so funny "My Little Pony" Seeking Rockets (missile launcher upgrade)... Someone has already done a Carpet Bomber barrel mod and someone else has done a Mirv ammo mod for the rocket launcher ( and when combined turns the projectile into about 30 mini warheads which is fun but OP like Way OP)... But yeah a little pony projectile (or maybe a unicorn.... yeah an exploding unicorn with a rainbow trail). I guess you can kind of do this if you load the giddy up butter cup into the junk jet, but they don't track like the missile launchers tracking function, nor do they have the rainbow trail (doh kinda getting off subject again).
Or maybe a Legendary OMOD that combines things like: reducing weapon damage to 0, heals target, and removes limbs... yep call it Limb-E (cause datz wat it removes). Limb-E Fatman (Fatman with Limb-E legendary) pacifying Raiders since 2278..... okay that is just soooooOOOOO wrong (and wouldn't look right with cbbe or JB anyway), but should work with ghouls, and super mutants (oh and death claws, nothing like seeing a death claw with missing limbs lying around just looking at you)... I guess that one is more sadistic then it should be.... hmmm what was the subject again???
There were some other idea's, but they would mainly call for remaking Saints Row 3 and 4 weapons for FO4 (the Rectifier, Gravity Gun, Singularity weapon, and what not)....
Maybe make a Combined Community Spells/Enchantments pack (that way other mods creators can just make it a master and offer rounds/barrels/whatnot that enable them on there mod.... hmmm nah don't worry about this thought is just wrong.
End of Ideas and mindless thought dumps... for now any way.
DDProductions83 wrote: Make that a spoiler ffs
Doh... totally didn't get what this thread is for.... That is what I get for not paying attention, so reply to my reply. Get Cell (Ousnius) in an interview (or better yet Groovtama, but that might end up with a lot O Butt Hurt at the end)....
By the way great interview.
Edit - I think it should be Spoilered now...kinda not sure maybe
Note: I usually hit reply on the Main Topic's Post page (sub tab or what ever you want to call it)... instead of going into the Forums (I usually stay away from the Nexus forum area as I would probably get myself banned if I talk to much in here... IE I'm kinda ruff around the edges and tend to swear alot. ).
Hmm on the back end its kinda like posting on the other site... even has smiley's
Great series DDProductions83. I like the execution with the door prize style mod. Clever. Plus you are kind of a jerk, so you are a great host! I hope that this series goes for a while. There are a lot of authors that I have wondered about.
that video was funny. lol it be cool if you cool make the ripper have a mod that turns it into a sword just idea. good work again and ill follow you on youtube
This mod made my day, 10/10. I wish more mods like this were made its fun seeing funny weapon mods not meant to be taken seriously. Also how dare you guys try to pass as humans!! Your clearly malfunctioning asking for basic decency from the community, sigh.... Someone get the coursers deployed.
This is going to cause the community to think of the modders like real people instead of the institute slaves...uh synths...of our whims they really are. What are you thinking?
19 comments
I kid I kid.
Speaking for myself I tend to get bored very quick with the very repetetive quests structure, and then start to build something.
Your stuff making the results way cooler, so again tnx
Combine the effects you have already for the exploding Hammer head with the World series bat OMOD (/spell/enchantment/what ever its called in Xedit) in some way shape or form (if possible have it call that script for finishing blows/kill moves).
Better yet would be to turn the target into an explosive projectile, so they shoot off into the air and go boom (or shoot off into other victims and go boom with splash damage).
I've looked at Shade IV's armor mod (the skimpy 2pac shrouded armor with jetpack one) and noticed he created a custom spell/enchantment that combined the jetpack, targeting hud and one or two others into a single spell (been a while since I looked at it in Xedit).... but anyway combining spells in a single enchantment is possible.
So I guess the idea would go along the lines of.... new spell =
X effect on regular hit (small radios explosive blast and knock back) with % chance of turning Victim into Exploding Projectile on a kill hit (set the % to 100 so it happens all the time at first, then in updates to the mod reduce the % chance so it doesn't happen all the time).
Lets see what explodes in game, rockets, grenades, mines, Nukey Nukey Mutants (but the nuke explosion may be to much).
Off subject (I'm typicallly off subject most of the time).... Disc World ?
I know you had the train in it in the Alpha/Beta.... I wonder if what Beth uses to stick npc's to the surface in FO4 (elevators, and raider cart rides) could be converted over to skyrim so the characters would not get moved around when riding the Bronze train around in that mod???
Like I said off subject
Or Maybe Disc world for FO4 (probably need ck for cell creation, then Xedit for esp cleanup).... yeah Having Grim walk around in FO4 would be interesting (I remember the Pita you had getting the Scythe to go upside down so it would be right side up for that character, yeah twas a fun thread to read on LL)....
Okay back to weapon mods....
Attack Cat Mirv Warhead (I guess it would be similar to the Mirlurk egg one in your other mod, but change the spawns from baby lurks to cats).
--- I wonder what it would take to set the race for cats to mimic the baby lurks and set them to pc ally (so they attack your targets instead of attacking you). But yeah Mirv Cats (maybe increase the range before the warhead dumps so they'll go farther out... yeah the distance before secondary project dump is to short).
Or maybe an Animated Teddy Bear Mirv Warhead (would need to add a skeleton to the bear and have it call on unique animations...oh wait we don't truly understand the nif and hkx formats as of yet.... doh). Nix that idea and instead maybe a Land Mine Teddy Bear Mirv mod?
A not so funny "My Little Pony" Seeking Rockets (missile launcher upgrade)... Someone has already done a Carpet Bomber barrel mod and someone else has done a Mirv ammo mod for the rocket launcher ( and when combined turns the projectile into about 30 mini warheads which is fun but OP like Way OP)... But yeah a little pony projectile (or maybe a unicorn.... yeah an exploding unicorn with a rainbow trail). I guess you can kind of do this if you load the giddy up butter cup into the junk jet, but they don't track like the missile launchers tracking function, nor do they have the rainbow trail (doh kinda getting off subject again).
Or maybe a Legendary OMOD that combines things like: reducing weapon damage to 0, heals target, and removes limbs... yep call it Limb-E (cause datz wat it removes).
Limb-E Fatman (Fatman with Limb-E legendary) pacifying Raiders since 2278..... okay that is just soooooOOOOO wrong (and wouldn't look right with cbbe or JB anyway), but should work with ghouls, and super mutants (oh and death claws, nothing like seeing a death claw with missing limbs lying around just looking at you)... I guess that one is more sadistic then it should be.... hmmm what was the subject again???
There were some other idea's, but they would mainly call for remaking Saints Row 3 and 4 weapons for FO4 (the Rectifier, Gravity Gun, Singularity weapon, and what not)....
Maybe make a Combined Community Spells/Enchantments pack (that way other mods creators can just make it a master and offer rounds/barrels/whatnot that enable them on there mod.... hmmm nah don't worry about this thought is just wrong.
End of Ideas and mindless thought dumps... for now any way.
Doh... totally didn't get what this thread is for.... That is what I get for not paying attention, so reply to my reply.
Get Cell (Ousnius) in an interview (or better yet Groovtama, but that might end up with a lot O Butt Hurt at the end)....
By the way great interview.
Edit - I think it should be Spoilered now...kinda not sure maybe
Note: I usually hit reply on the Main Topic's Post page (sub tab or what ever you want to call it)... instead of going into the Forums (I usually stay away from the Nexus forum area as I would probably get myself banned if I talk to much in here... IE I'm kinda ruff around the edges and tend to swear alot. ).
Hmm on the back end its kinda like posting on the other site... even has smiley's
Sidenote: Can't wait for the video with Someguy, definitely my favorite quest modder to date.