About this mod
This mod adds 9 highly customizable iconic set of revolvers that will make your spurs jingle-jangle, from the Fallout series and other games/media.
- Requirements
- Permissions and credits
- Changelogs
This mod adds this time, four different guns, the legendary Single Action Army, the Hunting Pistol, the Top Break RevolverS and the Wasteland RevolverS . . . what? ah, those S's, why yes... this mod in total adds:
Wasteland Revolver:
- S&W M29 (your beloved Fallout .44 magnum TM tm)
- Colt Python (For all the Rangers of the Spartan Order, Atlanta sheriffs or MIT graduates in Hazardous Materials handling out there)
- Taurus 66 (for killing sentient fungus and escorting little brats)
- Colt Police Positive (technically the police pistol from NV)
- Charter Arms Bulldog (this one is going to make sense in the future ;)
- The Colt 6520 (the classic Fo1 10 mm pistol, but only in the form of the barrel and the pistol grip)
Top Break Revolver:
- Iver Johnson Revolver (the .32 pistol from Fo3, don't you miss it? ...yeah? ...do you?)
- Salvaged Revolver (For traveling in train from the Volga to Novosivirsk, waifu not included)
Hunting pistol
- Hunting Pistol (For killing BIGGER sentient fungus) it is not the hunting revolver from NV, but the El Diablo from TLoU, a pocket sniper.
Single Action Army Revolver
- The SAA from the hit Fallout game Fallout 76 TM tm, also new vegas. Yeah, that's it... maybe if you are LUCKY there is something else in there...
They are all added into the game organically, the wasteland revolver is mostly a platform. So you can mix and match each of them into the most BLESS, or CURSED combination possible, the choice. it's. YOURS.
- It adds the four guns and its variants into the game, in vendors and in level lists by script injection. They will appear in the hands of gunners and raiders after level 14 and 7 respectibly, the former will have the Python and M29, and the latter will have the Taurus and the Salvaged Revolver. Also the M29 and Python have a % chance of apearing whenever a vanilla .44 would have appear. The police pistol, bulldog and SAA revolvers are gonna appear in prewar safes and stashes by % chance after lvl 5. SAA will appear on settlers/wastelanders. Vendors will sell the hunting pistol, plus all the rest.
- There is a lot of randomization of the parts, so you will find interesting setups on your enemies, for people who doesn't want to engage too much with the modification system of the game. But... all guns will have the not so good internals... (the what?)
- Receivers will give you the different guns, each with i'ts own feel, so the damage will be handle by the new Internals mod slot, they will have the role of your regular vanilla receivers (damage and requirements). Inspired by the stalker trilogy.
- The NEW barrel rechamber slot, that allows you to choose the ammo that you want (well, out of the .38, 10 mm, .45 and .44). Inspired also by the stalker trilogy.
- Referencial attachments, if you see the screenshots you would probably recognized familiar attachments from other games/media, if not... doesn't matter. But if you're curious...
- The Revolver from TLoU recreated with all the part I upgrades.
- The El Diablo from TLoU incorporated as the Hunting Pistol.
- The revolver from Metro Exodus incorporated as the Salvaged Revolver.
- The Single Action Army includes a bunch of paintjobs from famous SAAs, celebrities SAAs and Red Dead Redemption SAAs. Nothing to wild.
- Cammo system, well, more of a finish than cammos, but you get the idea. All of them have except the hunting pistol
- Custom 1st person animations and 1st person PA. Vanilla 44 anims for 3rd person, sowwy...
- Optional Esl, AMD or firing sound patches available.
- TheRizzler1 for his amazing tutorials
- Shiagur42 for the blender animation export tools!, seriously without those there would no be any custom animations in this mod
- BadPup for the Pynifly tools and saving me HOURS of time with it
+ Munitions, See through scopes, Bullet counted reload, etc?
-This mod has it's own see through scopes implementation, other than that, the least external requirements this mod has, the better. Meaning, do not expect a patch from me. If you want to patch it or translate this mod, please credit accordingly!
+ But you have the single action army, how do you reload that without BCR?
-This is a 2057 re-release of the single action, so you can do a speed reload with it, a little awkward, but feasible... (re-read the answer above)
+ Some parts clip inside of others...
-Well, when you have a lot of interchangeable parts, it is bound to happen. Im aware of serious cliping with ironsights in Top Break Revolvers, that's because all revolvers share ironsights, the Top Break are the only troublesome ones, would need to make additional set of irons with different names just for it, that would create naming problems and unique ID discrepancies, it's not a deal breaker... so im not gonna.
+ Legendaries?
-I dont have the soul for it, sorry... you have a lot of randomization and choices. but no special magical effects... So no infinite mag capacity revolver for you
- Why one gun for the revolvers, why not five seperate guns?
-Why not...? As i said, you can make any combination you want. And you will be suprise that in real life there are such outlandish combinations and revolver models, have you heard of the Smython? And also, as a wise man once said...
Why i made this mod?
I been hearing that a lot of people don't use the vanilla .44, and 76 at launch that criticism brought some light in that it is not just the .44, but the semi autos of the game, specially the bolt/hammer action ones. So the problem it's not the gun, but the implementation of the gun...
For example, metro last light added a new pistol to the roster of guns, so now you had two choices for sidearms, the revolver and a semi auto pistol (The Lolife) not to many people used the lolife, it dealt lower damage, but had a faster fire rate... the thing is that the revolver was a double action one, so it fired quickly enough and dealt good damage.
So the vanilla .44 was nerfed just by its configuration (single action). That's why i bring all these guns, they fire fast, but have considerable recoil and only one magazine capacity, by design they are balanced.
The guns...
This one was pretty neat, i bring the revolver from metro (a combination of the S&W and Python, the Smython) and also the revolvers of The Last of Us.
The metro revolver is such an iconic firearm of that game, your halo magnum, if you like.
It was tricky to integrate the El Diablo, for two reasons. One, the naming convention, in that game that gun was such a personalized and singular gun, that it would be awkward to name it the same thing and seeing in the diamond city vendor four "El Diablo (4)". So a rename it the hunting pistol, as it's a competition pistol. The other reason it's the animation, the game has a pretty neat gun, the flare gun, it has a good animation for top break revolvers, so you would think that is fitting right?... right?.... WRONG.
Because it's a niche gun, that it's just used to call for your factions aid of choice, and that it only fires once, it IS such a broken M E S S . If you shoot more than one round in third person your character would move to the side by 3 foot each time, pretty neat huh? and also the rotating cylinder (MIND you, it was conceive as a single shot FLARE gun) would work, yes, rotate even, but your bullets would go for a ride outside of the gun each time it fired in first person. As i said, no fault of the developers, they made a gun that worked for it's purpose.
So because of that, i needed to do some more animation work that expected, and thus i made one more gun... yes, the reason i made the top break revolver was because of the reanimations.
P.S. I was considering using more cowboy puns, but alas... i control yeeping my haws...
Weapon variants
What in total you can create in this pack, from other games/media
In this mod you can recreate...
- The Half Life 1/2 magnum
- The Metro 2033 OG revolver (different sights from LL/redux)
- The Metro Last light/redux revolver (different sights from OG)
- The Metro Exodus revolver
- The Revolver from the Last of Us (with upgrades from Part I)
- The El Diablo from the Last of Us (mostly part I version)
- The Police pistol from Dead Money
- The .357 magnum revolver from NV, with Lucky's paintjob too
- .32 Pistol from Fallout 3 (.32 pistol mains, where you at?)
- The Colt 6520, the 10mm pistol from classic Fallout (as a chasis mostly, cannot have more than 6 shots)
- ...Hence it is called, revolvers of the WASTELAND