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Crygreg

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Crygreg

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37 comments

  1. Cookiemonsta233
    Cookiemonsta233
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    This is so cool!
  2. Augustus758
    Augustus758
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    Why does it show a conflict on vortex between this mod and Combat Zone Restored?
    Please help
    1. ortleivika
      ortleivika
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      Since this is a mod that overwrites the Combat Zone Restored files, isn't it natural that it would display a conflict?
  3. ArcanicVoid
    ArcanicVoid
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    Anyone that uses this mod, please endorse it as this [no longer cut content] is a long-standing series of projects and Crygreg finally got it in a decently working condition. Mods like this need more attention :)
  4. SebRyan5455
    SebRyan5455
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    Nice, thank you for uploading this!

    Unfortunately I just past the point of when I entered the Combat Zone for the first time.... oh well, I think this is worth reloading a couple hours. 
  5. Cataclysimz
    Cataclysimz
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    OMG thank you! I was thinking about the original mod the other day and came here to see if anyone's made any fixes or patches for it but sadly there was nothing there for me. This couldn't have come at a better time. I look forward to see any further updates you have planned for it.
  6. ErockSmiles
    ErockSmiles
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    Nice to see the Combat Zone has not been forgotten. I've always believed this Cut Content was way truer to Cannon than what Bethesda gave us. Plus it at least gives Cait a more decent starting home to return to if you don't want to rehome her to a settlement.
    1. Crygreg
      Crygreg
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      Thanks! I agree. A lot of cut content in Fallout 4 is actually quite intriguing. Hope you'll like it.
    2. ErockSmiles
      ErockSmiles
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      Is Karma a hard dependency for now? Or can it be cleaned out of the plugin possibly? I'm able to use the old Combat Zone with Restored Restored mod in VR. Works OK for me. But Karma and its dependencies come with F4SE Plugins that may not work in VR. So, I'll probably wait if you're going to remove them, or maybe if I can shoehorn some time in and try to see if Karma works in VR.
  7. I have the mod that this is seeking to improve upon, and it restores the essential functions of the combat zone.

    You haven't specified in the description what all you actually changed.

    You just vaguely said "optimized code".

    What did you improve upon that was not already in the mod? You can participate in the fights with no problem there, although I never did figure out how to just bet on fights instead.

    I was unaware there was anything that needed fixing other than giving the vendors voiced lines, letting both the player and the enemy fighter use lifts at the same time [instead of enemy first, player second], or small delays in AI processing of how to actually spawn in and get to the lift.
    1. Crygreg
      Crygreg
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      Added it to the description.

      If everything worked for you, that's great but a lot of users reported issues with the original mod and this is an attempt to fix all of them (and expand on the content at the Combat Zone in the future, possibly).
    2. Ah. Thank you! I'll check that out now. 
  8. Zeitkrieg420
    Zeitkrieg420
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    Holy s#*!, I was literally just thinking about how bad I wanted the arena fixed while brushing my teeth a bit ago. This is going to be a good day. Thank you!
    1. Crygreg
      Crygreg
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      Well life works like that sometimes. :D
    2. Zeitkrieg420
      Zeitkrieg420
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      It works like a charm, too. Dumped it into a PRP heavy StoryWealth collection and it just worked. Looked everywhere but nothing was broken. Still gotta actually play it more but I imagine it'll be fine. Gotta say, it really felt good to walk in there and experience things the way it was (mostly) meant to be.
  9. ArcanicVoid
    ArcanicVoid
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    Crispy, 3rd time is the charm 
    1. Crygreg
      Crygreg
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      Indeed ...
  10. VaultSurvivorAloysia
    VaultSurvivorAloysia
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    holy crap, been waiting for the day someone makes this.
    1. Crygreg
      Crygreg
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      THe day has come...