CURRENTLY WORKING ON Next-Gen update patching. This might involve some extra work, as other mods have been updated as well. This requires me to go over every single add-on patch and see if things have been changed.
Not being able to sprint or melee bug should now be fixed with 2.5.1 If you were experiencing the issue, update the mod, and switch to 3rd person and back to 1st person. That should fix the issue. A quick aim cycle (start aiming, stop aiming) should also help.
REQUESTLIST
Spoiler:
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No promises that I'll actually create a patch for it. Just a list to log all the requests [ ] DOOMBASED Weapons Merged (https://www.nexusmods.com/fallout4/mods/16387) [ ] CC Solar Cannon [ ] Manwell Alternate scopes (night vision scope model) [ ] GM6 Lynx (https://www.nexusmods.com/fallout4/mods/57122) [ ] Winchester Model 1873 (https://www.nexusmods.com/fallout4/mods/53927) [ ] Combined Arms (https://www.nexusmods.com/fallout4/mods/50505) [ ] Select Assault Rifle (https://www.nexusmods.com/fallout4/mods/46234) [ ] Select Rapid Machinegun (https://www.nexusmods.com/fallout4/mods/54657) [ ] Syringer Overhaul (https://www.nexusmods.com/fallout4/mods/47628?tab=description) [ ] PTRS-41 [ ] Skibadaa's Rifle Rebirth [ ] Resized 10mm Pistol Reworked (https://www.nexusmods.com/fallout4/mods/55890) [ ] Post-Apocalyptic Homemade Weapons (https://www.nexusmods.com/fallout4/mods/44003) [ ] Cowboy Repeater (https://www.nexusmods.com/fallout4/mods/45880) [ ] Post-Apocalyptic Homemade Weapons Replacer (https://www.nexusmods.com/fallout4/mods/44177)
Known Incompatible Mods and Patches
Spoiler:
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Tactical Reload Patch Repository, See Through Scopes Patch This mod now has a native, togglable patch for Tactical Reload (v1.1). You can enable the patch in the See Through Scopes Settings holotape, under the patches section. For this to work, make sure 3dscopes loads AFTER Tactical Reload. Note: The patch from the patch repository is unfortunately broken. It flips the hold breath effect, meaning the scope starts moving as soon as you START holding your breath.
M2045 Magnum Revolver Rifle Reason: Includes out of date material files in the installer ("bad", depended scope implementation) Effects: Black crosshairs, dots and/or lenses A fix for the ones willing to move around some files:
Spoiler:
Show
- Download the See Through Scopes mod. - Unpack the archive somewhere where you can find it again. - Go to that folder - In it, you should see a folder named "05 - Prepacked" - In that folder, there should be a folder named "3dscopes - Main.ba2" - Use an BA2 Archive Extractor to open this file (Supplied by the creation kit, or use this tool BAE Bethesda Archive Extractor - From this archive, extract the all files in the "Materials\Scopes" folder to your Fallout 4 Data folder.
This should fix the issue.
Better Weapon Mod Descriptions Patch Reason: Patch for a much older version Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle
STS Patch for "Only Death Can Part Us" Reported by "thelivingdead879", causes duplicate scopes to show up, misalignment issues, that sorta stuff
COMMON ISSUES
Spoiler:
Show
Chameleon Armor/Stealth Boy/Invisibilty also hides the crosshair
Spoiler:
Show
This is also an issue with vanilla reflex sights. The invisibility effect makes your entire character, and by extension your weapon, invisible. As such, there is nothing I can really do to fix this issue, besides disabling the invisibility visual effect entirely.
Custom FOV (3rd/1st person FOV mismatch)
Spoiler:
Show
Setting a custom FOV, and mismatching the third and first person FOV can cause weird effects, like the scopes appearing upside down when aiming. To fix this, make sure your third and first person FOV match. You can do this using the console with the following command: fov 90 90 Replace both "90" values with your desired FOV.
Can not enable mod / game crashes on startup with mod enabled
Spoiler:
Show
The most common reason for this happening is a game that is not up to date. Easiest fix would be to update the game. If for whatever reason you can not or do not want to do that, then you can try changing the ESP version number. To do this, you need FO4Edit. Open the 3dscopes(-replacer).esp file using FO4Edit. In the "Header" section, look under "HEDR - Header" > "Version". Change the value from "1.00000" to "0.950000". Save the file. See if this fixes the issue. NOTE: this should work, if your game is indeed not up to date, but it can yield unexpected behavior as well. No guarantees this fixes the mod entirely, since the ESP version is technically speaking different.
Custom Player Scale
Spoiler:
Show
Adjusting the player scale leads to scope alignment issues. There is a fix, in the form of this mod: Custom Scale Fix. Thanks to SeongGino for bringing this up
Wobble Effect is not working / Hold Breath does nothing
Spoiler:
Show
This might be caused by a mod conflict. Check if the following loose file is in your Data folder: Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.
Another reason might be that the script controlling the Hold Breath feature has died. See the "Blur is not working" issue.
Animation Issues
Spoiler:
Show
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following: - Disable See Through Scopes - Open the Console and enter the following two commands: player.modav leftattackcondition -100 player.modav rightattackcondition -100 - 99 out of a 100 times, the same issue will present itself. If so, then hooray, the "crippled arms" animation for that weapon mod is broken. Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver). Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed.
The Blur Effect/Forced First Person Perspective is not working
Spoiler:
Show
First, make sure it is enabled, and also check for which sights it should work. The Blur Effect is applied to the same sights the Hold Breath feature is enabled for. After checking this, check if this Blur Effect is applied when aiming with an appropriate sight. Double check by using a See Through Scope with at least 4x magnification. If no Blur Effect is applied, the script controlling this behavior has most likely died. To re-enable, execute the following console commands: CallQuestFunction SeeThroughScopesControllerQuest terminateMod CallQuestFunction SeeThroughScopesControllerQuest initMod
The Hold Breath feature is flipped. Scopes start moving when I trigger the Hold Breath prompt
Spoiler:
Show
You most likely have the patch from the Tactical Reload Patch Repository for this mod installed. This patch is, unfortunately, broken. It flips the Hold Breath states, meaning your aim is steady when you are not holding your breath. It is highly recommended to disable this patch. Since version 2.5, this mod comes with a native Tactical Reload patch. You can enable the patch in the See Through Settings Holotape. For this to work, make sure to load the 3dscopes ESP AFTER tactical reload.
THIS MOD AND VR I do not have a VR setup myself, but what I've been told by other people: The scopes do function, but do not zoom in properly. HOWEVER, another user created a fix (does require F4SE) which can be found here: Better Scopes VR Note: for any issues with this solution, please report them there, as I did not build that specific patch.
GETTING/REMOVING THE SETTINGS HOLOTAPE
Spoiler:
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If you lost/removed the holotape: you can craft a new one at the chemistry station You can remove the quest-item settings holotape by following these steps: Open de console and enter: help "see through scopes" 4 This should result in something like: ---- OTHER FORMS--------------- NOTE: (XX00465C) '(See Through Scopes) Settings' TERM: (XX00465D) 'See Through Scopes Settings'The ACTUAL value of the XX's depends on your load order.For example, for me it was 0F00465C and 0F00465D. All you have to do now, is execute a remove command for the '(See Through Scopes) Settings' item, which is the following command: player.removeitem XX00465CRemember to replace the XX's with the values you just got from the help command.
The attachment pack adds a few vanilla scopes to weapons that otherwise didn't have them. I was wondering how I would replace those scopes with the STS equivalent? Specifically, I'm trying to figure out how to do it for the double barrel.
Alright so if long scopes aren't affected by this mod, we need an option to keep the hold breathe button at vanilla instead of forcing it to be changed
Then, is it possible to make the hold breathe button change affect ALL scopes instead of just the see through scopes? having different buttons is really inconvenient :P
Hey guys i am lost on one thing i don't want scope to work when i am in 3rd view how do i do that and i lost the holotape how do i find it back too any help ?
Some of my scopes float above the gun on a purple thing. Other times, the scope will be on the gun correctly, but my character's hand will move infront of the camera when aiming. This is affecting vanilla weapons.
I can't get the Tactical Reload Patch to show up in the settings holotape. 3dscopes is loaded near the bottom of my LO, way below Tactical Reload. Any guesses?
4992 comments
Next-Gen update patching.
This might involve some extra work, as other mods have been updated as well. This requires me to go over every single add-on patch and see if things have been changed.
Not being able to sprint or melee bug should now be fixed with 2.5.1
If you were experiencing the issue, update the mod, and switch to 3rd person and back to 1st person.
That should fix the issue. A quick aim cycle (start aiming, stop aiming) should also help.
REQUESTLIST
No promises that I'll actually create a patch for it. Just a list to log all the requests
[ ] DOOMBASED Weapons Merged (https://www.nexusmods.com/fallout4/mods/16387)
[ ] CC Solar Cannon
[ ] Manwell Alternate scopes (night vision scope model)
[ ] GM6 Lynx (https://www.nexusmods.com/fallout4/mods/57122)
[ ] Winchester Model 1873 (https://www.nexusmods.com/fallout4/mods/53927)
[ ] Combined Arms (https://www.nexusmods.com/fallout4/mods/50505)
[ ] Select Assault Rifle (https://www.nexusmods.com/fallout4/mods/46234)
[ ] Select Rapid Machinegun (https://www.nexusmods.com/fallout4/mods/54657)
[ ] Syringer Overhaul (https://www.nexusmods.com/fallout4/mods/47628?tab=description)
[ ] PTRS-41
[ ] Skibadaa's Rifle Rebirth
[ ] Resized 10mm Pistol Reworked (https://www.nexusmods.com/fallout4/mods/55890)
[ ] Post-Apocalyptic Homemade Weapons (https://www.nexusmods.com/fallout4/mods/44003)
[ ] Cowboy Repeater (https://www.nexusmods.com/fallout4/mods/45880)
[ ] Post-Apocalyptic Homemade Weapons Replacer (https://www.nexusmods.com/fallout4/mods/44177)
Known Incompatible Mods and Patches
Tactical Reload Patch Repository, See Through Scopes Patch
This mod now has a native, togglable patch for Tactical Reload (v1.1).
You can enable the patch in the See Through Scopes Settings holotape, under the patches section.
For this to work, make sure 3dscopes loads AFTER Tactical Reload.
Note: The patch from the patch repository is unfortunately broken. It flips the hold breath effect, meaning the scope starts moving as soon as you START holding your breath.
M2045 Magnum Revolver Rifle
Reason: Includes out of date material files in the installer ("bad", depended scope implementation)
Effects: Black crosshairs, dots and/or lenses
A fix for the ones willing to move around some files:
- Download the See Through Scopes mod.
- Unpack the archive somewhere where you can find it again.
- Go to that folder
- In it, you should see a folder named "05 - Prepacked"
- In that folder, there should be a folder named "3dscopes - Main.ba2"
- Use an BA2 Archive Extractor to open this file (Supplied by the creation kit, or use this tool BAE Bethesda Archive Extractor
- From this archive, extract the all files in the "Materials\Scopes" folder to your Fallout 4 Data folder.
This should fix the issue.
Better Weapon Mod Descriptions Patch
Reason: Patch for a much older version
Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle
STS Patch for "Only Death Can Part Us"
Reported by "thelivingdead879", causes duplicate scopes to show up, misalignment issues, that sorta stuff
COMMON ISSUES
Chameleon Armor/Stealth Boy/Invisibilty also hides the crosshair
This is also an issue with vanilla reflex sights. The invisibility effect makes your entire character, and by extension your weapon, invisible. As such, there is nothing I can really do to fix this issue, besides disabling the invisibility visual effect entirely.
Custom FOV (3rd/1st person FOV mismatch)
Setting a custom FOV, and mismatching the third and first person FOV can cause weird effects, like the scopes appearing upside down when aiming.
To fix this, make sure your third and first person FOV match. You can do this using the console with the following command:
fov 90 90
Replace both "90" values with your desired FOV.
Can not enable mod / game crashes on startup with mod enabled
The most common reason for this happening is a game that is not up to date. Easiest fix would be to update the game.
If for whatever reason you can not or do not want to do that, then you can try changing the ESP version number.
To do this, you need FO4Edit.
Open the 3dscopes(-replacer).esp file using FO4Edit. In the "Header" section, look under "HEDR - Header" > "Version".
Change the value from "1.00000" to "0.950000". Save the file. See if this fixes the issue.
NOTE: this should work, if your game is indeed not up to date, but it can yield unexpected behavior as well. No guarantees this fixes the mod entirely, since the ESP version is technically speaking different.
Custom Player Scale
Adjusting the player scale leads to scope alignment issues.
There is a fix, in the form of this mod: Custom Scale Fix.
Thanks to SeongGino for bringing this up
Wobble Effect is not working / Hold Breath does nothing
This might be caused by a mod conflict. Check if the following loose file is in your Data folder:
Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx
It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.
Another reason might be that the script controlling the Hold Breath feature has died.
See the "Blur is not working" issue.
Animation Issues
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following:
- Disable See Through Scopes
- Open the Console and enter the following two commands:
player.modav leftattackcondition -100
player.modav rightattackcondition -100
- 99 out of a 100 times, the same issue will present itself.
If so, then hooray, the "crippled arms" animation for that weapon mod is broken.
Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver).
Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed.
The Blur Effect/Forced First Person Perspective is not working
First, make sure it is enabled, and also check for which sights it should work. The Blur Effect is applied to the same sights the Hold Breath feature is enabled for.
After checking this, check if this Blur Effect is applied when aiming with an appropriate sight.
Double check by using a See Through Scope with at least 4x magnification.
If no Blur Effect is applied, the script controlling this behavior has most likely died. To re-enable, execute the following console commands:
CallQuestFunction SeeThroughScopesControllerQuest terminateMod
CallQuestFunction SeeThroughScopesControllerQuest initMod
The Hold Breath feature is flipped. Scopes start moving when I trigger the Hold Breath prompt
You most likely have the patch from the Tactical Reload Patch Repository for this mod installed.
This patch is, unfortunately, broken. It flips the Hold Breath states, meaning your aim is steady when you are not holding your breath.
It is highly recommended to disable this patch. Since version 2.5, this mod comes with a native Tactical Reload patch.
You can enable the patch in the See Through Settings Holotape. For this to work, make sure to load the 3dscopes ESP AFTER tactical reload.
THIS MOD AND VR
I do not have a VR setup myself, but what I've been told by other people:
The scopes do function, but do not zoom in properly.
HOWEVER, another user created a fix (does require F4SE) which can be found here:
Better Scopes VR
Note: for any issues with this solution, please report them there, as I did not build that specific patch.
GETTING/REMOVING THE SETTINGS HOLOTAPE
If you lost/removed the holotape: you can craft a new one at the chemistry station
You can remove the quest-item settings holotape by following these steps:
Open de console and enter:
help "see through scopes" 4
This should result in something like:---- OTHER FORMS---------------
The ACTUAL value of the XX's depends on your load order.For example, for me it was 0F00465C and 0F00465D.NOTE: (XX00465C) '(See Through Scopes) Settings'
TERM: (XX00465D) 'See Through Scopes Settings'
All you have to do now, is execute a remove command for the '(See Through Scopes) Settings' item, which is the following command:
player.removeitem XX00465C
Remember to replace the XX's with the values you just got from the help command.This is my favorite mod!
This is affecting vanilla weapons.
Does anyone know why this might be happening?
Will there be an update to the mod itself to support Fallout 4 version 1.10.980 and its related content?
Edit: It would be also nice to bring back using Left Alt as the Hold Breath key again, instead of either using the Use key or Melee.