Fallout 4

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Mod seems to ignore commented-out keybinds (4 comments)

  1. Ozzy3101
    Ozzy3101
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    • 0 kudos
    will this be updated to the current version of fallout 4
  2. alphadeathstc
    alphadeathstc
    • member
    • 1 kudos
    Commenting out something only tells it to use the default as the messages section at the bottom are always commented out and are displayed... you can un-comment a message and have it say what ever you want other wise the mod does what it was intended to.  Not really sure this is an error. Mapping to a key that is undefined may have the same effect as letting the mod default.  Looks like there is an F13 to F24 that don't exist on most keyboards, try mapping them to those keys. That would be 0x7c to 0x87 full list of possible keys online... some don't exist, but try not to use unassigned ones.... or find keys you never touch on your setup and use those.  List here:  https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
  3. Furiant
    Furiant
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    I can't edit the title of this post, but to clarify: The mod seems to ignore the fact that I've commented out a keybind. Also, setting an uncommented keybind to 0x7 doesn't seem to disable it either.
     
    I'm only interested in a few features of the mod:

    Toggle Place Anywhere mode
    Object Snapping
    Ground Snapping
    Workshop Grid Snapping
    Lock Object

    I am able to bind these features to my preferred keys and they work in game. But the features I tried to disable still activate when I press their respective default bindings, whether I've set the binds to 0x7, or if I comment them out, or both.

    When I press Home, End, PageUp, etc., I get the notification for that feature. I'm not sure it is actually activating that feature, but I do know it is hijacking the key, which I have assigned to other game functions. I'm left-handed and I bind most core game keys around the arrows. I also use another mod: https://www.nexusmods.com/fallout4/mods/7374 (Keymapping Done Proper); it could be a conflict with that. That author does mention issues with this mod, but it is with the NumPad section, and I'm not using any of those features. The issue for me is mainly the INS-PGDN rack, because I can't even exit Workshop mode as it stands.

    Here's my Place.ini contents. Please let me know if I'm missing something. Thanks in advance.

    [main]
    togglable = 1
    ;wheelRotation = off
    ;timeoutFrozen = off
    ;snapDisabled = off
    ;groundDisabled = off
    ;outlineDisabled = off
    ;extraOutlineEnabled = off

    [steps]
    ;rotateStepIdx = 3
    ;rotateSteps = 0.1 0.5 1 5 15 45 90

    ;moveStepIdx = 3
    ;moveSteps = 0.1 0.5 1 5 10 50 100

    [keys]
    main = 0x74
    snap = 0x70
    ground = 0x71
    workshopSnap = 0x72

    ;outlineToggle = 0x7
    extraOutlineToggle = 0x75
    ;timeoutFreeze = 0x7
    ;clampedStoreToggle = 0x7
    lockObject = 0x73
    ;rotateStepMinus = 0x7
    ;rotateStepPlus = 0x7
    ;resetAngles = 0x7
    ;removeTremor = 0x7
    ;changeRotateAxis = 0x7
    ;moveDown = 0x7
    ;moveUp = 0x7
    ;moveLeft = 0x7
    ;moveRight = 0x7
    ;moveBack = 0x7
    ;moveForth = 0x7
    ;moveStepMinus = 0x7
    ;moveStepPlus = 0x7
    ;scaleDown = 0x7
    ;scaleUp = 0x7
    ;scaleReset = 0x7
    ;undo = 0x7
    ;copyState = 0x7
    ;copyPosX = 0x7
    ;copyPosY = 0x7
    ;copyPosZ = 0x7
    ;copyAngleX = 0x7
    ;copyAngleY = 0x7
    ;copyAngleZ = 0x7
    ;copyScale = 0x7
    ;copyAll = 0x7

    [messages]
    snapOn = Object snap on
    snapOff = Object snap off

    groundOn = Surface snap on
    groundOff = Surface snap off

    workshopOn = Workshop grid snap on
    workshopOff = Workshop grid snap off

    ;freezeOn = Workshop timeout off
    ;freezeOff = Workshop timeout on

    placeOn = Place everywhere mode on
    placeOff = Place everywhere mode off

    ;rotateStepChange = Angle step changed to %0.1f
    ;moveStepChange = Angle step changed to %0.1f
    ;axisChange = Axis changed to %c

    ;outlineOn = Object outline on
    ;outlineOff = Object outline off

    ;scaleChange = Scale set to %d%%

    ;clampedStoreOn = Clamped objects storing enabled
    ;clampedStoreOff = Clamped objects storing disabled

    lockObjectOn = Object locked
    lockObjectOff = Object unlocked

    extraOutlineOff = Extra object selection disabled
    extraOutlineOn = Extra object selection enabled
    1. User_3680043
      User_3680043
      • account closed
      • 3 kudos
      In response to post #57394431.


      Spoiler:  
      Show

      Furiant wrote:
      I can't edit the title of this post, but to clarify: The mod seems to ignore the fact that I've commented out a keybind. Also, setting an uncommented keybind to 0x7 doesn't seem to disable it either.
       
      I'm only interested in a few features of the mod:

      Toggle Place Anywhere mode
      Object Snapping
      Ground Snapping
      Workshop Grid Snapping
      Lock Object

      I am able to bind these features to my preferred keys and they work in game. But the features I tried to disable still activate when I press their respective default bindings, whether I've set the binds to 0x7, or if I comment them out, or both.

      When I press Home, End, PageUp, etc., I get the notification for that feature. I'm not sure it is actually activating that feature, but I do know it is hijacking the key, which I have assigned to other game functions. I'm left-handed and I bind most core game keys around the arrows. I also use another mod: https://www.nexusmods.com/fallout4/mods/7374 (Keymapping Done Proper); it could be a conflict with that. That author does mention issues with this mod, but it is with the NumPad section, and I'm not using any of those features. The issue for me is mainly the INS-PGDN rack, because I can't even exit Workshop mode as it stands.

      Here's my Place.ini contents. Please let me know if I'm missing something. Thanks in advance.

      [main]
      togglable = 1
      ;wheelRotation = off
      ;timeoutFrozen = off
      ;snapDisabled = off
      ;groundDisabled = off
      ;outlineDisabled = off
      ;extraOutlineEnabled = off

      [steps]
      ;rotateStepIdx = 3
      ;rotateSteps = 0.1 0.5 1 5 15 45 90

      ;moveStepIdx = 3
      ;moveSteps = 0.1 0.5 1 5 10 50 100

      [keys]
      main = 0x74
      snap = 0x70
      ground = 0x71
      workshopSnap = 0x72

      ;outlineToggle = 0x7
      extraOutlineToggle = 0x75
      ;timeoutFreeze = 0x7
      ;clampedStoreToggle = 0x7
      lockObject = 0x73
      ;rotateStepMinus = 0x7
      ;rotateStepPlus = 0x7
      ;resetAngles = 0x7
      ;removeTremor = 0x7
      ;changeRotateAxis = 0x7
      ;moveDown = 0x7
      ;moveUp = 0x7
      ;moveLeft = 0x7
      ;moveRight = 0x7
      ;moveBack = 0x7
      ;moveForth = 0x7
      ;moveStepMinus = 0x7
      ;moveStepPlus = 0x7
      ;scaleDown = 0x7
      ;scaleUp = 0x7
      ;scaleReset = 0x7
      ;undo = 0x7
      ;copyState = 0x7
      ;copyPosX = 0x7
      ;copyPosY = 0x7
      ;copyPosZ = 0x7
      ;copyAngleX = 0x7
      ;copyAngleY = 0x7
      ;copyAngleZ = 0x7
      ;copyScale = 0x7
      ;copyAll = 0x7

      [messages]
      snapOn = Object snap on
      snapOff = Object snap off

      groundOn = Surface snap on
      groundOff = Surface snap off

      workshopOn = Workshop grid snap on
      workshopOff = Workshop grid snap off

      ;freezeOn = Workshop timeout off
      ;freezeOff = Workshop timeout on

      placeOn = Place everywhere mode on
      placeOff = Place everywhere mode off

      ;rotateStepChange = Angle step changed to %0.1f
      ;moveStepChange = Angle step changed to %0.1f
      ;axisChange = Axis changed to %c

      ;outlineOn = Object outline on
      ;outlineOff = Object outline off

      ;scaleChange = Scale set to %d%%

      ;clampedStoreOn = Clamped objects storing enabled
      ;clampedStoreOff = Clamped objects storing disabled

      lockObjectOn = Object locked
      lockObjectOff = Object unlocked

      extraOutlineOff = Extra object selection disabled
      extraOutlineOn = Extra object selection enabled




      Such a shame to finally find this post with the exact same issues I have had with Place Everywhere, I would almost say it is 'typical' that there is not a single reply or suggestion, just crickets.
      My F8 key is the only one I've got to work, never been able to make the other features do anything, I'm almost at the stage of suspecting conspiracy and all the praising comments are fake, but that can't be the case, but going around in circles is pretty frustrating.
      My F4SE, game version and Place Everywhere are definitely the correct version as of my comment and I have the place.ini & place.dll in the correct path and have edited the ini so many times.
      I'll obviously keep searching for a solution but I'm not holding my breath.

       
      EDIT: I deleted all F4SE and Place Everywhere files. Then for the first time for me used F4SE installer for what it's worth then used NMM to install the latest version of Place Everywhere, changed the file place_example.ini to place.ini as per instructions where the section [main] is as follows with no editing at all.
      [main]

      ;togglable = 0

      ;wheelRotation = off

      ;timeoutFrozen = off

      ;snapDisabled = off

      ;groundDisabled = off

      ;outlineDisabled = off

      ;extraOutlineEnabled = off

      ;autoTimescaleEnabled = off

      ;buildTimescale = 0.01

      ;globalMove = off

       

      F1 & F2 now work, which was my only desire. It was my fault for messing with the commenting on the lines in  [main].

      What a relief, it is funny how you can climp down a very deep rabbit hole and get totally confused over something that turned out to be a matter of a ' ; '