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Valdacil

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valdacil

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14 comments

  1. Wellsie514
    Wellsie514
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    Do the planters give passive yields to the workshop inventory like default crops?
  2. VIPerMX
    VIPerMX
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    Hi there, I have a short question about plants, how did you set that one planter return more than 1 item? I was looking in CK a field that allow me to do that but I didn't find it.
  3. valavaern
    valavaern
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    Oh hey, this is... pretty much exactly what I was looking for! Thanks!
  4. damikachu
    damikachu
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    duuuude, is this compatible with fallout 4 loot overhaul?
    1. valdacil
      valdacil
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      No idea, but I would think so. This mod alters items from Homemaker, so if Loot Overhaul is focused on vanilla objects, then there shouldn't be any conflicts.
  5. User_17441004
    User_17441004
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    hi i am using settlement keyword independent, i checked fo4edit, it seems compatible? anyone tried?
    1. valdacil
      valdacil
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      I haven't verified, but this mod modifies the objects (product of recipe) vs. SK/SKI/SKE modify the recipe location (a different record). So it should be compatible with non-SK and SK versions of Homemaker as long as the author of Homemaker doesn't change the FormID of the planter objects.
    2. User_17441004
      User_17441004
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      ok thanks
  6. Charon
    Charon
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    And just as I was attempting to make my own mod to fix planter yields I find this one Thanks! This bothered me for some time now.
  7. moustachedviking
    moustachedviking
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    i feel kinda silly asking this, but under what menu do i find the planters? I'd assume them to be somwhere in the resources>crops tab but only regular crops are there..
    1. valdacil
      valdacil
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      They are under the same category where Homemaker put them. If you have Homemaker loaded and can't find them then you might be suffering from the FormList limit bug. I highly recommend switching to Settlement Keywords if you haven't done so already and remove any settlement mods that don't use SK.Homemaker has a SK integration.
    2. moustachedviking
      moustachedviking
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      In response to post #34226605. #34226865 is also a reply to the same post.


      Spoiler:  
      Show

      moustachedviking wrote: i feel kinda silly asking this, but under what menu do i find the planters? I'd assume them to be somwhere in the resources>crops tab but only regular crops are there..

      valdacil wrote: They are under the same category where Homemaker put them. If you have Homemaker loaded and can't find them then you might be suffering from the FormList limit bug. I highly recommend switching to Settlement Keywords if you haven't done so already and remove any settlement mods that don't use SK. Homemaker has a SK integration.


      Well that's my problem, i have no clue where homemaker put them.
      Disabling SSEx fixed it, i now see the "farming" tab.
    3. valdacil
      valdacil
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      SSEx seems to have been abandoned, doesn't use SK, and nearly everything can be found in Homemaker now. I highly recommend not using it anymore. Additionally, I really recommend switching to SK and using the SK integrations of any settlement mods. Homemaker without the SK integration + even 2 or 3 other mods will quickly put you over the Formlist limit which will cause categories to get all mixed up like you were observing.
  8. kurikinton
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    Great idea! I constantly find myself opening the console to increase yield every time I place a planter, so this helps a great deal.

    In the long term, it might be interesting to figure out some playworthy mechanics for making yield variation more realistic (playworthy = not boring). For instance, realistically, putting the plants in a greenhouse would probably increase yield slightly and reduce fluctuation, compared to outdoors where you'd get much higher variation in yield due to it being a wasteland.

    Just for example:

    > or become overripened and started to rot on the plant

    This probably wouldn't happen when you have a settler tending up to a maximum six plants every single day from 8:00 AM to 6:00 PM. Not only do they arguably have the free time to pick bugs and wipe fungi off the plants, they probably become very familiar with each vegetable or fruit and how ready it is. By the way, I garden, so this is based on experience. If all you do is garden all day you can actually provide very detailed care to many more plants, but I figure the "six plants" limit represents the reduction in overall scale of the game world itself, so six plants represents, say, 60 in real life, or something.

    Imagine if you could increase the number of plants that each settler managed in exchange for a higher fluctuation in yield? That might be interesting. It would need the CK though, if it were scriptable at all.