so this mod (plus many others) are not currently working or they partially work for very few items or none at all so i decided i am going to personally make an up to date mod that does what this does with logical scrap gains in mind first mod ive ever made so process will be quite slow as there is soooo many scrap items in fallout 4 settlement scrapping is done and will start moving threw items ie toasters baby rattles etc will be just using vanilla components and weights for now no additional mod support planned but should be sufficient enough for a modded playthrew as i myself have been getting frusterated by the vanilla scrap gains and am currently using about 104 mods anyways il post once finished
Thank you so much for making this mod! I've been using it for years, and every time I scrap a car and get more than a handful of steel, I thank you. I expect a heckuva lot has happened in your life since you first published this, but I'm wondering if you have any plans for updating it now that the recent FO4 patch has borked so many mods. It appears that the update affected your mod as well, and now I keep making a face. :(
I love this mod but it appears to be incompatible with weightless junk mods. Anyone know a way to fix it? I've tried fixing with load order, reinstalling and installing the addons for this mod but some junk items still have weight.
This will work if I just throw it in my game midway through right? I have a ton of settlement building mods on top of stuff like "Scrap everything" and "Place anywhere"
Not a big issue, but something to note with compatibility: If using the Lootable Cars - Exiguous mod, this should be placed above it in the load order. Because if this is placed below that mod, then the lootable cars from that mod cannot be scrapped in settlements. But if that mod is below this one, then they're scrappable.
Just something I wanted to share in case anyone else has the same issue
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it was great at first tho
If using the Lootable Cars - Exiguous mod, this should be placed above it in the load order. Because if this is placed below that mod, then the lootable cars from that mod cannot be scrapped in settlements. But if that mod is below this one, then they're scrappable.
Just something I wanted to share in case anyone else has the same issue