This is even compatible with the male version! TY.
Would you make a pure white one similar to this, without the institute logo having any color kind of like this slooty synth uniform? https://www.nexusmods.com/fallout4/mods/8624
if you take request , i wish for the all black to be not shuny , i hope for dark (matt) , shiny stuff dont go good with assassin sniper sneaking in night...
thanks a lot for all those suit , really nice work
I like this color scheme. Any chance you can make one that isn't glossy/shiny? I've always preferred the "matte finish with the occasional glossy/shiny highlight" look to the "so shiny it could be vinyl" look when it came to gear in games like this...
Also, what exactly would you need to edit to change the emblems? Is it a texture file that overlays the image onto the suit? Or is part of the base texture? How complex is the process you use/what process/software do you use for it? (Note: Genuinely interested. I haven't attempted re-texturing items/models in a game in awhile but, if it's not so much a matter of difficulty but more a matter of tedium, I may be able to look into them, assuming I can catch up on the process...)
I don't have the tools on this pc to edit the specific layer for that. Otherwise I'd be glad to remove some of the gloss/shine. I asked the original author if he had time to do a reduced gloss/shine and I can incorporate that.
The emblems themselves are part of the texture, at least the one on the back and pipboy, those have to be removed pixel by pixel and replaced, I haven't located the file for the one on the chest though.
As for the texture changes, I'm just using gimp. Changing saturation, hue levels and colour balance, sometimes going in and filling gaps, et cetera.
If you can provide the files for the texture, I can look into making a blank version that you would then be able to add a logo to, or not, as desired. As I said, it's been awhile since I messed with stuff like this, but pixel by pixel correction used to be one of my strong suits...
34 comments
Would you make a pure white one similar to this, without the institute logo having any color kind of like this slooty synth uniform? https://www.nexusmods.com/fallout4/mods/8624
thanks a lot for all those suit , really nice work
Also, what exactly would you need to edit to change the emblems? Is it a texture file that overlays the image onto the suit? Or is part of the base texture? How complex is the process you use/what process/software do you use for it? (Note: Genuinely interested. I haven't attempted re-texturing items/models in a game in awhile but, if it's not so much a matter of difficulty but more a matter of tedium, I may be able to look into them, assuming I can catch up on the process...)
The emblems themselves are part of the texture, at least the one on the back and pipboy, those have to be removed pixel by pixel and replaced, I haven't located the file for the one on the chest though.
As for the texture changes, I'm just using gimp. Changing saturation, hue levels and colour balance, sometimes going in and filling gaps, et cetera.