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Anarkkie

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3 comments

  1. BenRierimanu
    BenRierimanu
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    A suggestion for a 1.1:

    Remove 1EF25D, 1EF27F and 23BE76 as they are just the screen effects that give the illusion of dust in Vault111 and the CK added the records to your plugin thinking it needed to change it (except for the second one which apparently was changed), this is just to shrink your plugin's conflict window and size. If you haven't used it already, xEdit/FO4Edit is the tool to do this.

    Also, forward the position fix for 1A5B6A from the unofficial patch or set the Z to 62.41 in the CK which is the same thing.

    For the userbase, plugin is eligible for marking light.
    1. Anarkkie
      Anarkkie
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      Thank you very much for your insight BenRiermanu. I will look into this.

      EDIT: I have made the changes you suggested and updated. Thanks again.
  2. Charvelx04
    Charvelx04
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    Just wanted to say, thank you for adding the "will stay in your inventory" if the mod is uninstalled.

    That's always been my biggest issue with mods.. if there's a problem and you have to disable it for a bit, there went your items you collected. Like the Alien Blaster "Firelance" from Xander's Aid. Awesome little weapon, but you have to have the mod active to continue using it.

    And I never leave my companions in areas mods created other than vanilla... for that same reason.

    Cheers.