LL_Vendor_Weapon_GunSpecialty is used by, among others, level 3 and 4 workshop vendors, Commonwealth Weaponry in DC, Cricket, K-L-E-O, Eleanor, Allen Lee in Far Harbor and Dejen in Acadia.
Looks finally like a solid, almost Doom based weapon and not like super soaker for nuka world although the old FO3 plasma gun is not so bad either. If you take a closer look it looks more like a normal laser rifle. While the modified gauss gun in FO4 looks almost like a plasma rifle too ...
You outdid yourself on this mod. I play in first person,and never use vanilla plasma or lasers as they are to big for my tastes. They take up half the screen in first person. This is perfect! Between this and the handmade laser rifle mod,I only want to use energy weapons now. And thanks for the different install options,I wish more mod authors would do that.
Hello, this looks great! I do really enjoy the look of it, especially in rifle form, but this is definetly less bulky then the vanilla plasma pistol lol
I do have one question out of curiosity, does the model change when you use fusion cells instead? I haven't had a chance to test it myself, but i am experimenting with removing plasma carts in my game, so wondered about that.
jusy the internal battery is or should be set different but tbh its very hard to notice since its heavuly covered, the fc has a FC mesh inside, the plasma has a FC sized custom mesh I made for someone who needed a plasma cell looking fusion core model.
Thats cool! I was curious, since I hadn't seen a video or had time to test. Thank you! Sounds great for what I'm doing. Still expirementing with whether using just munitions SEC -> MFC -> ECP -> Cores for all energy weapons is better or stil using plasma carts for plasma weapons makes more sense. Anyways thanks this is an awesome weapon mod!
Very Impressive. The base stats are identical to vanilla. It is better looking than vanilla and I will end up using it as a replacer. Great Work! Should go without saying that it works with Next-Gen, but it does.
Optional crafting download requires GlockPlasmaNew.esp? I installed original mod via Vortex. Standalone, Archive. Edit: Just checked the FOMOD installer and it doesn't have that listed as a file it will install.
A non LL is nice. Currently Gunners are like overpowered as hell for me, haha.
Looking for a beautiful Plasma for awhile until now, BUT can you provide another standalone version make this gun manufacturing on Chem workbench ONLY? instead some so called lore-friendly? If I can own an advantage weapon I DON'T like to see my enemy showing it off and shoot at me.
Usually we do it by own hands You need FO4edit, open the esp then delete all concern Leveled list but if the mod can do it by itself that would be better Beware if you do so, you install the mod and you don't launch the game yet with it, what you gonna do is to run FO4edit before you run the game because, once you run the game with it, this weapon inject the leveled list immediately, everything you do to try to fix it is already too late.
add chem crafting option that disables ll injection.
Uninstall mod, then wait inty an interior cell without those lvled lists for 72 hours ingame, save, then reinstall and add the atch and then run the game and they shouldnt spawn if you hjave already ran the injection script.
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Xbox Download
I do have one question out of curiosity, does the model change when you use fusion cells instead? I haven't had a chance to test it myself, but i am experimenting with removing plasma carts in my game, so wondered about that.
Edit: Just checked the FOMOD installer and it doesn't have that listed as a file it will install.
A non LL is nice. Currently Gunners are like overpowered as hell for me, haha.
edit: uploaded corrected version with the right file master
BUT
can you provide another standalone version make this gun manufacturing on Chem workbench ONLY? instead some so called lore-friendly?
If I can own an advantage weapon I DON'T like to see my enemy showing it off and shoot at me.
I wonder if it is possible to just remove the script that injects it in from the loose files and install manually.
You need FO4edit, open the esp then delete all concern Leveled list but if the mod can do it by itself that would be better
Beware if you do so, you install the mod and you don't launch the game yet with it, what you gonna do is to run FO4edit before you run the game because, once you run the game with it, this weapon inject the leveled list immediately, everything you do to try to fix it is already too late.
Uninstall mod, then wait inty an interior cell without those lvled lists for 72 hours ingame, save, then reinstall and add the atch and then run the game and they shouldnt spawn if you hjave already ran the injection script.
best man ever
:)