v0.4 : Added Unarmed & Blunt Overhaul [Optional module]. Crippling the right arm disarms the target [Optional module].
v0.3b : Fixed left arm not bleeding. Added bleeding chances to broken armors - broken armor damage balanced [Optional module]. v0.3 : - Medical supplies fixes. You can take 3 of each type of medicines without dying by overdose (example : 3 stims + 3 first aid + 3 blood packs + 3 morphines) . If you reach 4 of one type you'll die.
v0.2 : - Robots don't bleed - Moderate wounds and serious wounds only when one limb become crippled - Serious wounds are a result of big caliber weapons/big melee weapons or critical hits. They exhaust the victim, and she/he eventually will fall after a few seconds. - Moderate wounds are inflicted by small caliber weapons and some sharp melee weapons. - Lethal head shots to those wearing power armors without helmet [Optional module] - Broken parts of power armor don't protect anymore [Optional module] - Added shooting at legs and arms don't kill anymore feature. [Optional module]
old message :
I have some ideas for the next updates. Please tell me, people, what do you think about them : -Superficial wounds for the rest, that only last 20 seconds and does 10 hp of damage. -Armor threshold condition [only those wearing armor under 11 will bleed] -Every impact damage the armor by 1 (except power armors). -Repair system for armor. -Bleeding depends on the hit location and if it's a critical shot. For example, if you are hit in the arm, you will bleed a little during few seconds (if criticall, during 5 minutes depending on caliber and type of wound). In the torso you will bleed more because of vital organs, etc.
i have an idea, you reckon you can talk to the creator of plausible bandages?? make a#it compatible with that, bloodpack + bandage (arms, legs, body etc)
Pleeeeease make a shorter version, or tell me how to...
I already have arbitration, no limb regen, weak stimpacks, real world damage, but the length on this makes it way too hardcore.. I need like 1 minute, 2 minute, 3 minute..
can you make a version without the [AID] stimpaks med-x, blood pack changes? to avoid complexity/future potential mod conflict. i really like bleed mechanic but i don't like to be forced to use many alterations that follow unless it is an optional plugin.
anyways thanks for the mod, first bleed mod for FO4. track and endorsed
the standard mod works fine. but when i try to use the hp stimpack addons it crashes. works fine with the vinilla meds though. trying to get the others to work though any ideas?
Just curious more than anything: Is this compatible with Horizon or no? Immersion's pretty important to me.
And since there's no video, It leads me to the next question... does your toon actually bleed? Is there a visual effect that you can see, or is it just a damage mod?
At high levels, this mod kills you. No way to heal up from multiple wounds. I realize a lot of people want that & I thought I did too. Having crashing issues after removing it from Nexus Mod Manager
Hi there. Not sure if this mod is still active, but if it is could someone tell me why their is no bleed effect on me or NPCs? i have it installed at the top of my mod list, game boots ups fine, just no bleed damage? Any suggestions?
81 comments
old message :
I have some ideas for the next updates. Please tell me, people, what do you think about them :
-Superficial wounds for the rest, that only last 20 seconds and does 10 hp of damage.-Armor threshold condition [only those wearing armor under 11 will bleed]-Every impact damage the armor by 1 (except power armors).-Repair system for armor.-Bleeding depends on the hit location and if it's a critical shot. For example, if you are hit in the arm, you will bleed a little during few seconds (if criticall, during 5 minutes depending on caliber and type of wound). In the torso you will bleed more because of vital organs, etc.I already have arbitration, no limb regen, weak stimpacks, real world damage, but the length on this makes it way too hardcore.. I need like 1 minute, 2 minute, 3 minute..
anyways thanks for the mod, first bleed mod for FO4. track and endorsed
Edit : Fixed.
не знаю почему убрал в меню раскраски для пистолета можете как нибудь исправить
HINT: YOULLL FAKEN BLEED.
Maybe a broken nose would cause that. But deep cuts would cause bleeding.
And since there's no video, It leads me to the next question... does your toon actually bleed? Is there a visual effect that you can see, or is it just a damage mod?