About this mod
Adds a bleeding system for every wounds. Some type of wounds can be deadly, be careful.
- Permissions and credits
- Donations
Main file : Bleeding wounds
Moderate wounds : Every non-critical small caliber wound will bleed during 5 minutes. The bleeding rate depends on the power of the hit, the more brutal are the impact, the more you'll bleed. All wounds are independent, so be carefull to heal each one properly).
Weapons : Small guns and some assault rifles.
Severe wounds : Every critical or big caliber wound will bleed during 10 minutes and will exhaust the victim (he/she will fall after a few seconds if the impact is powerful enough). Like moderate wounds, it is stackable too. :
Weapons : Gatlings, shotguns, explosives, big melee weapons, hunting rifles, .44, plasma and laser musket.
You can slow or stop moderate wounds bleeding rate with stimpacks, first aid kits, blood packs and morphine. Be careful you can die by overdose if you take more than 3 doses of one type of medicine (for example you can die if you take 4 stimpaks). Wait 5 minutes after the last medicine is taken to be able to consume more again without danger (see the effect tab in your pipboy to be sure). Also if you have addictions of anytype, medicines will hurt you (if that the case, use an addictol or go see a doctor).
- Stimpaks and First aid kit (replaces med-x), 2 of them can stop one moderate wound. They last 5 minutes, and do a malus of -1 Perception (stackable). Stimpaks don't heal limbs anymore, and don't give HP. Stimpack's weight is 1 and First aid kit is 2.
- Blood packs and Morphine. Same as above except that they are twice more powerful, and can stop one moderate wound with one dose. Morphine replaces calmex.
Optional module : Crippled limbs overhaul
- Lethal head shots to those wearing power armors without helmet
- Shooting at legs and arms don't kill anymore, it only cripples. Instead, bleeding will do the killing depending on the wound (except if you shoot a target with low life, can't fix that)
- Bleeding chances to broken armors.
- When the right arm become crippled, the target will drop his weapon.
- Unarmed & Blunt Overhaul. More tactical melee combats.
Unarmed : A hit in the head can stun a few seconds, to the right hand can disarm, and added a chance to knock down an opponent during 5 minutes.
Blunt weapons : Same as above, and a hit to the left arm can disarm as well.
INSTALLATION
1. Extract the file into your Fallout 4 folder (default location in : Program Files\Steam\steamapps\common\Fallout 4).
2. Edit "plugins.txt" located in Yourusername\AppData\Local\Fallout4
At the end of the file add this line :
HeadWounds.esp
Recommended mods to use in addition :
Better locational dammages by Zzyxzz
Better Explosives by Zzyxzz
More Resistant Power Armor - A Power Armor Overhaul by Zzyxzz
No Combat Boundaries by mm137
Search and Destroy - Extended Combat Range and Stealth Searches by mm137
Gore Overhaul by Nero1n
Long Range Bullet Holes by XLSJ
Primary Needs (Realism - Food and Water) by opariffazman (maybe not compatible, sorry)
My other mods :
Hardcore bandage system

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Good old Cartoons

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BURN baby, BURN!

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Classic vault suit

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Realistic armors DT behaviors, bleeding system and headshots WIP

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Non lethal or lethal resolution



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Centered camera
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Multilayer wounds decals
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Hunger and thirst mod


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Head wounds decals
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Junkie bunny mod

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Crippled limbs fix (disables auto-heal)

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No HUD and adaptive crosshair
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