As of version 003 the condition stages should work flawless, let me know. Still having problems to find a consistent way to not cause the shape bug to appear again. It will prompt by chance a green overlay on PC condition boy when critical hit (0 condition). It will be removed once healed. It is very likely due to the image tag usage and the inability of the SWF in this regard and or engine.
Future plans, due to the armor and clothing highlight removable it might be fixable to some extend, so im trying to add some alternative highlight in version 004. And what that is, might be nothing new for some, its the original combat armor. This as overlay would be the best possible for this model i assume.
Hi. The green box isn't a bug, it's a transparency issue with the SVG file. Once you export the SVG files with the right settings, it will disappear and even gain performance (because replacing interface elements with bad SVG settings can cause stutter and crashings).
Good luck! I really want to see this classic mod finished!
Ok, let's see, all I can tell you is that way back I did a full vault boy replacer and I learn a few things. It took me several months.
I can't give you links, cause I don't have them anymore, but this was my workflow back then:
Convert the PNG to SVG through a specific web page online.
I tried with Photoshop, but it did gave me issues. Ironically, this other method was more compatible. So, you will have to try a few until one works for it.
And a lot of patient and trial and error.
You have to try different settings to see what works.
In the end, it's simple, but tedious. But I think it's worth it.
I think your first post give me all i need already. The information that the compression of the added images (SVG PNG else) is the culprit and not like i assumed the SWF compression. Thats good.
I can do the SVG compression later. Its easy to clean and make it look like vanilla with Notepad++ so that should be done in a few weeks later. But currently i would burn out if im doing more on it since its so cumbersome to edit.
I need this in my life, that cartoonish vault boy doesn't fit my game at all! Could you upload a loose file version too please? I seem to have issues with your BA2 for some reason.
Good on you for the Mod! I hope it proves very popular.
I'm curious about one detail: the fifth screenshot shows the mesh working outside of the Pip Boy interface, something the older mod "Condition Boy/Girl"* does, but which doesn't work on New Generation (NG) FO4.
Many people are waiting for a NG fix for the older mod, so have you actually managed to do that as part of your work on this one? If so, I'm sure that tons of people (me included) would be very grateful if you would share the fix with them.
Unfortunately, the hook for the mesh is not working correctly still. It drives me crazy. I overhauled the SWF and its all very experimental so i cannot say its a fix for now. More a broken solution.
The game hooks two items to show on the UI, the body and the head. The body consist of a variety of objects scattered into 16 body SWFs, the head instead, is all stored in one SWF. And both dont work together so fine. Im not sure what is causing it but it is looking like flaw in the script which does not force the correct frame to appear and or end the correct frame of the last condition stage. Therefore you will either not see any UI element (body/head) or a broken UI element. Its a very prehistoric approach with all the SWF no idea how many spice was killed in the process of adding this into the game ...
That's a shame, but it sounds like you have tried really hard already, and I'm impressed by your understanding of the issues. . If you choose to continue working on then I wish you the best of luck!
Downloading and endorsing your mod anyway in recognition of your hard work.
Impossible by default thanks to BGS. Its probably possible by additional ActionScript but nothing i can do (currently) nor do i have the time. But there is a F4SE mod. I cant do the modeling, and there is none in the old game either, if someone can do a femal model in the art of the old games then chances exists your close to see that happen.
18 comments
As of version 003 the condition stages should work flawless, let me know. Still having problems to find a consistent way to not cause the shape bug to appear again. It will prompt by chance a green overlay on PC condition boy when critical hit (0 condition). It will be removed once healed. It is very likely due to the image tag usage and the inability of the SWF in this regard and or engine.Future plans, due to the armor and clothing highlight removable it might be fixable to some extend, so im trying to add some alternative highlight in version 004. And what that is, might be nothing new for some, its the original combat armor. This as overlay would be the best possible for this model i assume.
Fyi, this mod was released thanks to MadMakers.
Once you export the SVG files with the right settings, it will disappear and even gain
performance (because replacing interface elements with bad SVG settings can cause stutter and
crashings).
Good luck! I really want to see this classic mod finished!
Edit, looks like the answer is somewhere here:
- https://www.free-decompiler.com/flash/issues/672-transparent-swf-background
- https://graphicdesign.stackexchange.com/questions/2793/transparency-in-swf-file-created-using-png-image
I will try to play around with the compression 32bit and else first. If its that easy ... would be awesome :)Edit2: Turns out compression is 4x8BIT RGBA. So it must be a shader or code issue??
- https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/DisplayObject.html#blendMode
full vault boy replacer and I learn a few things.
It took me several months.
I can't give you links, cause I don't have them anymore, but
this was my workflow back then:
- Convert the PNG to SVG through a specific web page online.
I tried with Photoshop, but it did gave me issues. Ironically, this other methodwas more compatible. So, you will have to try a few until one works for it.
- And a lot of patient and trial and error.
You have to try different settings to see what works.In the end, it's simple, but tedious. But I think it's worth it.
I can do the SVG compression later. Its easy to clean and make it look like vanilla with Notepad++ so that should be done in a few weeks later. But currently i would burn out if im doing more on it since its so cumbersome to edit.
Thank you very much for jumping in !
Could you upload a loose file version too please? I seem to have issues with your BA2 for some reason.
I'm curious about one detail: the fifth screenshot shows the mesh working outside of the Pip Boy interface, something the older mod "Condition Boy/Girl"* does, but which doesn't work on New Generation (NG) FO4.
Many people are waiting for a NG fix for the older mod, so have you actually managed to do that as part of your work on this one? If so, I'm sure that tons of people (me included) would be very grateful if you would share the fix with them.
* https://www.nexusmods.com/fallout4/mods/56602?tab=description
The game hooks two items to show on the UI, the body and the head. The body consist of a variety of objects scattered into 16 body SWFs, the head instead, is all stored in one SWF. And both dont work together so fine. Im not sure what is causing it but it is looking like flaw in the script which does not force the correct frame to appear and or end the correct frame of the last condition stage. Therefore you will either not see any UI element (body/head) or a broken UI element. Its a very prehistoric approach with all the SWF no idea how many spice was killed in the process of adding this into the game ...
Downloading and endorsing your mod anyway in recognition of your hard work.