About this mod
Replaces the Pip-Boy body mesh with the classic body mesh.
- Permissions and credits
- Changelogs
This mod replaces the Apparel and Condition Boy mesh in the Pip-Boy and HUD with the classic Fallout 1, 2, Tactics mesh.
- Mesh is fix in place
- Mesh does not move anymore
- Armor and Clothing parts will not show (this might be changed later)
- Tired and Addiction stage is not visible
- Highlight for damaged body part should be red
- The mesh/ragdoll is without gender, since there is no option by default to add male and female mesh into the SWF
NOTE: The armor parts visibility option has been removed since the old Pip-Boy armor and clothing shapes are off in relation to the new (classic) body mesh. Due to additional workload it was also skipped for the time beeing and might be added back into the game later.
For more details please check the images section.
Installation
This mod can be in-/unstalled anytime and does not require a new game to work.
The ESP is flagged ESL-ESM and is a dummy to load the .ba2 archive and make it visible in your load order. Thus, will load automatically on top. The plugin don't count against normal ESP/ESM limit (255).
Compatibility
This mod works with both, the Old- and Next-Gen update. It is incompatible with any mod modifying:
...Data\Interface\Pipboy_InvPage.SWF
...Data\Interface\ConditionClips\Condition_Head.SWF
...Data\Interface\ConditionClips\Condition_Body_##.SWF
The .ba2 archive uses the new (NG) compression standard. Use a .ba2 archive downgrader for FO4 v163.
Debugging
player.modav leftattackcondition -100
player.modav rightattackcondition -100
player.modav leftmobilitycondition -100
player.modav rightmobilitycondition -100
player.modav endurancecondition -100
player.modav perceptioncondition -100
Credits
- Bethesda
- ElminsterAU & Team, for their invaluable tool xEdit
- jindrapetrik, for JPEXS
- MadMakers, for pushing
- Nexus Community