If you truly enjoy this mod, consider giving it an endorsement. This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them!
Q: Why doesn't this have maria? A: Why would Benny's personalized sidearm be on the other side of the country? We don't remake New Vegas uniques cuz that would make them no longer unique since technically two would exist in universe. Our goal isn't to recreate New Vegas, it's to add an existing weapon from the universe into Fallout 4. (Exceptions may happen if we like a weapon enough, but they might be changed slightly or renamed)
Q: Will we make an all in one? A: Not for a long time.
Q: Why does this use munitions? A: because the framework's 9mm is a much better option than integrating our own ammo type, a vanilla version is also available in .38.
Can we see a standalone release or just an optional file for the animations to apply to the Deliverer and any weapon mods that use it ? I really like them
Why would you make this mod require Munitions? Munitions has more bug reports than you can shake a stick at! This mod needs a complete do over without requirements.
A: There's a vanilla version, maybe check for that before you complain. B: Munitions isnt buggy, people just have reported bugs, and I'm willing to bet money most of them arent issues with the mod.
Munitions is one of the LEAST buggy ammo extension mods for Fallout 4. Most of the bug reports are users f*#@ing up their own load orders and blame it on Munitions instead.
Just curious, how do i use Mac's new anims? Is it a weapon upgrade/mod? Is there a separate version of the weapon? I have one in-game that uses the old ones still, and i want to use the new ones that ive heard about. And yes, i updated.
It should already be included in the latest update. I'd suggest dropping the gun and getting it back, or perhaps reinstalling the mod if that fails to change anything
i tried that stuff after reading your reply and it didnt work. i also tried changing load orders and seeing if there was any conflicts, which didn't help. Any other ideas?
You're using which version of the mod? Additionally, are you sure the anims haven't changed already? You could try checking if the finger clips through the trigger guard in third person. If it doesn't, that's the new anim set being used
nevermind, i just realized that the reload anim wasn't one of the ones changed. I just thought that the reload would change and was frustrated that it wasnt. Sorry!
Great mod, but the gun is a bit big. The way the hand tries to wrap around the grip seems awkward to me, like a real FN hi power was sized up to the size of a desert eagle.
166 comments
If you truly enjoy this mod, consider giving it an endorsement. This helps us know what
kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them!
Consider supporting us:
Pig's Patreon Dak's Patreon
Mac's Kofi
Q: Why doesn't this have maria?
A: Why would Benny's personalized sidearm be on the other side of the country?
We don't remake New Vegas uniques cuz that would make them no longer unique since technically two would exist in universe.
Our goal isn't to recreate New Vegas, it's to add an existing weapon from the universe into Fallout 4. (Exceptions may happen if we like a weapon enough, but they might be changed slightly or renamed)
Q: Will we make an all in one?
A: Not for a long time.
Q: Why does this use munitions?
A: because the framework's 9mm is a much better option than integrating our own ammo type, a vanilla version is also available in .38.
B: Munitions isnt buggy, people just have reported bugs, and I'm willing to bet money most of them arent issues with the mod.
UNINSTALL.
Truth is... the game was rigged from the start.