As mentioned in the description, the old empty buildings were moved, so yes, precombines are changed -as far as I understand them. No, I did not re-generate them. Note: in such a low density area it makes little sense to re-generate precombines. This is a must in highly populated places, but not in here. I had not a single FPS drop with this mod.
That maybe so but when you play a modded game with tons of enemies and shadows that little bit of difference will make a big difference , thanks for your quick answer.
May I ask which are these mods you are loading? Just out of curiosity I would like to know so in the future I can adapt mines to load orders like yours (it is an interesting situation).
Its all about draw calls and the AI, I try to keep them under 11k for smooth gameplay without major dips in FPS which is jarring and immersion killing, add multiple AI mods and the cpu shits itself even on my 14900k, now... add broken precombines even as minute as you say it is, and it will more often than not tip that scale in favor of FPS dips and that is why i never touch any mods that broke precombines and have not been regenerated, no matter how small they are....and that is why most if not all of the time my Fallout runs butter smooth even with 300 odd mods, I am fanatical about smooth gameplay.
Granted that on a vanilla FO4 this slight broken precombines would be negligible at best, but on a heavily modded game everything matters.
Thanks, again, Niston. I am just reading the extensive description of the tool and I will give it a try with this mod. If successful, I will upload a version with regenerated precombines.
EDIT (after having read PJM's explanations): It does not make much sense for me to publish generated the precombined/previs data as eventually it strongly depends on the particular mods list of each player. Conclusion: I will not update this mod with precombined data.
Ok, something had gone wrong with the packing. Sorry about that. I repacked, deleted all traces from the previous version and tested: it should be fine now. Sorry for the inconvenience. Version 2 should be working just fine.
Maybe in the future, you could change the wood to a single piece as I went through several magazines breaking them down. Another mod I used (can't remember which) allowed bashing to break.. maybe add that.
Good! Yes, that would be better, and in fact I tried, but failed, to create such a single plate breakable plate. I know which mod you are talking about.
This is good. The Rebuild series' Egret Tours mod featured this sort of thing but some folks don't want to deal with Rebuild. I regard this mod with the same respect I have for the Subversion ending being set for those scared of the Thuggyverse mods (and I do have deep respect for Thuggysmurf... I just have reservations about his work and my build getting along at this point!)
The rebuild series is extremely good, you are right and in general Aurelianis. I did this for myself for no particular reason, just as a sort of entertainment, and posted it in case anyone else could benefit from it. As for Subversion, it is funny that you mention that: I am just in a long play-through with it, but a relatively large mod stopped me from advancing: I am still testing it and E.T.M. was in the way of the test...
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No, I did not re-generate them.
Note: in such a low density area it makes little sense to re-generate precombines. This is a must in highly populated places, but not in here. I had not a single FPS drop with this mod.
Granted that on a vanilla FO4 this slight broken precombines would be negligible at best, but on a heavily modded game everything matters.
Enough said .
It's relatively straight forward to use.
EDIT (after having read PJM's explanations): It does not make much sense for me to publish generated the precombined/previs data as eventually it strongly depends on the particular mods list of each player. Conclusion: I will not update this mod with precombined data.
It is at the bottom of my load order and I have Snappy House Kits installed too.
Wait, I am testing. Something odd is going on
I repacked, deleted all traces from the previous version and tested: it should be fine now.
Sorry for the inconvenience.
Version 2 should be working just fine.
Maybe in the future, you could change the wood to a single piece as I went through several magazines breaking them down. Another mod I used (can't remember which) allowed bashing to break.. maybe add that.
Yes, that would be better, and in fact I tried, but failed, to create such a single plate breakable plate. I know which mod you are talking about.
As for Subversion, it is funny that you mention that: I am just in a long play-through with it, but a relatively large mod stopped me from advancing: I am still testing it and E.T.M. was in the way of the test...