Very well done, it would be a good idea to create a patch plugin for Previsibine repair pack, as that would solve the clipping issues people are describing, and in general PRP is a better base to work with than vanilla previsibine data.
I plan to make a few more mods for DC Interiors using vanilla precombines, for people who do not use PRP—either because they are on Xbox (size limit) or have too many changes to the worldspace. Then I will try to merge my interiors for DC into one mod that will be PRP compatible.
Is the greenhouse you're referring to the one by Valentine's agency? I ask because a quest from Tales from the Commonwealth briefly sends the player there to talk with a new NPC, and I'm not sure if that mod and yours would conflict.
Yes, that greenhouse. If Tales from the Commonwealth only added an NPC to the cell, I think there won't be any problems, since I only moved some items around. The new navmesh is the same, and the cell walls are unchanged. The only sure way to know is to load both mods together.
The NPC Tales adds isn't put into the greenhouse, but the city proper. He leads you into the greenhouse for a private conversation, so I'm just wondering if there'd be pathfinding issues.
it would be cool if they sent you on research missions to bring back vegetation samples to have them pay you for retrieving, while they R&D something that the player can use in the chems, broadening the properties beyond the stuff the player can mix and match to use, and maybe reversing some effects of the drug to more potent versions of the same drugs, and if you want put a really cool story of reversing the effects of a feral ghoul into perhaps a cure for them turning, maybe it won't fix the current people who have turned already but maybe it could help prevent other ghoul's who have not gone feral to have some kind of tool to prevent them from going feral.
sounds like a great story to be told right? perhaps they get curies help in that quest in some way?
Hi, thanks for this. I appreciate any mod that improves DC's interiors. This is why I use the mod "AWARheros Great Green Jewel" - unfortunately I fear that this will conflict with your mod (regarding only the greenhouse of DC). In this respect, would it be permissible to politely ask whether your mod could also be available for the Science Center only? Thanks for reading and best regards!
Hey Walrossmaus2, thanks for asking so politely. I’ve made a version with only the Science Center changes for you. But honestly, it would probably be better if you just removed the greenhouse yourself from AWARhero’s Great Green Jewel — otherwise, my mod might feel a bit incomplete since I mention greenhouse in terminal entries.
Hey BlazeStryker, thanks for your participation in our little conversation. I admit, when I made the suggestion, I wasn't thinking about any terminal entries... ;-)
You and BaleaMen have both a nice evening and a good night!
Would be nice if they produced gun powder as well, like Miles in Fallout 1.I don't think there is any place in the Commonwealth that actually produces new ammunition.
Keep an eye out for my mods — some of them are in the works! My mods will try to answer questions like where all those turrets come from and how we continue to have bullets, explosives, soap, and other supplies after so many years. The next mod will tackle the question of soap production; Polly, the town butcher, will be the source of it, as she already has animal fat. In that mod, I also plan to include a few smaller interior cells of citizens in DC.
VERY good, and it fits in well with Life Finds A Way in that it deals with the ecology around. Even using vanilla, there are still the static Weird Plants, Brain Fungus, and other useful extracts. A hydroponics section with "brains", mosses, and kit-bashed spinners for separating out useful compounds is very plausible. (So is giving Duff a vendor function selling medicinal items, adhesive, and fertilizer as that is VITAL for reclaiming and/or improving settlements throughout the Commonwealth!)
27 comments
those models,gas pipes,new desks and the others, they re just lost ..
Anyway thanks for ur work
Then I will try to merge my interiors for DC into one mod that will be PRP compatible.
https://fallout.fandom.com/wiki/Greenhouse_(Fallout_4)
sounds like a great story to be told right? perhaps they get curies help in that quest in some way?
thanks for this. I appreciate any mod that improves DC's interiors.
This is why I use the mod "AWARheros Great Green Jewel" - unfortunately I fear that this will conflict with your mod (regarding only the greenhouse of DC).
In this respect, would it be permissible to politely ask whether your mod could also be available for the Science Center only?
Thanks for reading and best regards!
I’ve made a version with only the Science Center changes for you.
But honestly, it would probably be better if you just removed the greenhouse yourself from AWARhero’s Great Green Jewel — otherwise, my mod might feel a bit incomplete since I mention greenhouse in terminal entries.
I really don't have the words to express how great I think this is and how grateful I am!!
Simply fantastic, thank you very much!!!
:-)
thanks for your participation in our little conversation.
I admit, when I made the suggestion, I wasn't thinking about any terminal entries...
;-)
You and BaleaMen have both a nice evening and a good night!