Any chance a patch could be made for Fourville in the future? That mod adds a load door to the security office that leads to the city's strongroom, and I imagine there'll be some conflict between the two mods.
Love this idea and will def add it to my next playthrough. Then we will find out how compatible it is to my DC mods
(Diamond City plus, Diamond City outskirts. DC Guard variations, DC guards and Diamond City Security I am sure will all the fine. CSEP Loaded bases adds a door and an extra cell in DC security offices thats the only one I am worried about, but having played that one twice already while loving it, may not take it a 3rd time)
I'll DL it and let you know any Incompatibilities, once I start that new playthough.
Loaded Bases is not compatible — it would need to be patched since that mod also edits the cell.
Pig is much better at modding than me, since I only started using the Creation Kit seven days ago, but he really didn’t have to edit the cell. He could have just added the door without touching the precombines, and then his mod would have been compatible with any mod that changes Diamond City Security.
I intentionally left part of the wall where he adds the door, and the notice board where he placed the note, free. Maybe one day he will implement these changes; otherwise, his mod will be incompatible with any mod that edits precombines in the Diamond City Security office.
I didn't change the cells to break precombines I dont believe, I added a new doorway wall in front of the existing wall with a new door, if you TCL through my door you'll see the vanilla wall behind it. Edit: Yep checked in xedit to make sure since it's been a minute, I didnt touch anything in vanilla so precombines should be preserved.
My apologies, Pig — you are right, you did add another wall. I assumed that, since they weren't compatible, you had changed the wall. I honestly don't know why my mod and yours aren't compatible, and my skills currently aren't sufficient to troubleshoot the problem.
For people reading comment If someone’s choosing between the two mods, I'd recommend Loaded Bases — it adds way more content.
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Then we will find out how compatible it is to my DC mods
(Diamond City plus, Diamond City outskirts. DC Guard variations, DC guards and Diamond City Security I am sure will all the fine.
CSEP Loaded bases adds a door and an extra cell in DC security offices thats the only one I am worried about, but having played that one twice already while loving it, may not take it a 3rd time)
I'll DL it and let you know any Incompatibilities, once I start that new playthough.
Pig is much better at modding than me, since I only started using the Creation Kit seven days ago, but he really didn’t have to edit the cell. He could have just added the door without touching the precombines, and then his mod would have been compatible with any mod that changes Diamond City Security.
I intentionally left part of the wall where he adds the door, and the notice board where he placed the note, free. Maybe one day he will implement these changes; otherwise, his mod will be incompatible with any mod that edits precombines in the Diamond City Security office.
Thanks, I may not run Loaded bases next playtghrough anyway. Even though it was awesome, did it twice now, so...
Edit: Yep checked in xedit to make sure since it's been a minute, I didnt touch anything in vanilla so precombines should be preserved.
For people reading comment
If someone’s choosing between the two mods, I'd recommend Loaded Bases — it adds way more content.