94 comments

  1. Coletrain991
    Coletrain991
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    Version 1.2 just released and also isn't a content update, still looking to resolve the issues with NPCs being completely black in my two interior cells.

    Please let me know if the issue is still persisting.
  2. xavyre
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    So I've noticed with the black silhouettes, that some things that are animated show up as normal such as the earrings in one of the screenshots and my character's face shields on the assaultron helmet.
  3. Charvelx04
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    Version 1.3.

    Took this screenshot with the flashlight on... maybe that will help pinpoint what lighting is being affected?

    Only other thing I can think of, after seeing all the attempts to fix this... if you relocate, the ARES location in a different part of the map (or a new locale of your creation)... does it still create the silhouettes?
  4. Headcase
    Headcase
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    Player and NPCs all black
    1. Coletrain991
      Coletrain991
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      Thanks for the feedback, have an update coming soon to fix it. This should work according to other modders.
    2. Coletrain991
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      Hello headcase, just released patch 1.3 after listening to other modders and hopefully the issue with the NPCs and PC have been resolved. If you get a second, I'd really appreciate if you downloaded the latest version and could let me know if the issue is solved. Thank you!
    3. captinjar
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      I have version 1.3, and it seems anyone who enters your interiors are still black.
    4. Coletrain991
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      Jesus, alright 🤦🏻‍♂️ this is starting to get frustrating at this point but thank you!
    5. Charvelx04
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      If we eliminate the obvious, maybe the answer will present itself.

      We know your characters outside that first cell are just fine. MedTek area(s) have no issues... Moses comes in perfectly. So, I wonder... the cell you've chose as the A.R.E.S. store, maybe an issue with that compared to other cells?

      I don't know.. it's just troubleshooting 101, get rid of your variables.
  5. Grund400
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    There is something wrong with the lighting. All npcs in both the shop and the bunker appear as silhouettes.  The volume for A.R.E.S is 
    too loud. Is it possible to reduce the voice modulation?
    1. Coletrain991
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      Would you like to elaborate with the lighting part? Too dark or too light? I can take a check but I’ll be away from my computer for several days. 

      Do you have any mods that mess with the surrounding area if Diamond City?

      The voice I plan on working on. 

      EDIT: I a using a shader, so I could check and see if it’s on my end with the shader off as well. 
    2. Grund400
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      The problem is the player, followers, and other npcs show as black silhouettes. 
    3. Coletrain991
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      Is it just in the two new cells or everywhere? Could be a load order issue, I’ll have to test it out when I get back from vacation. 
    4. Grund400
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      Just in the two new cells.
    5. Grund400
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      Nothing else is affected.
    6. noletfturn
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      I just wanted to add I also had this issue. I do not have mods that mess with the area around Diamond City that I am aware of.  This did not affect my gameplay or VATS.  Kinda looks cool, but I have not seen Moses yet and sent him to Sanctuary. By the numbers he is accounted for, but not sure if he will appear. I will keep you posted.
    7. Coletrain991
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      Interesting, I’ll have to see what the issue could be. Did you add this in during the middle of a play through or at the beginning? Trying to narrow down what it could be. 
    8. Coletrain991
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      Interesting, I’ll have to see what I can do! I appreciate the feedback!
    9. xavyre
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      So to add to this so you know its a wide spread problem, I'm having the same two issues. Ares volume and the all black characters. I will add that during the final interaction with the robot his volume drops noticeably. Endorsed! 
    10. Coletrain991
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      That’s going to be the first issues I work on after vacation, thanks for the information and hopefully I can get the black characters solved. 
    11. noletfturn
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      In the middle of a new playthrough.  About level 13-14ish probably doesn't make a big difference but I still have not gotten through 90%+ of the map yet.
    12. Coletrain991
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      You're correct, probably doesn't make a difference but just want to check everything out that I can!
    13. Coletrain991
      Coletrain991
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      Hey! Just sent out a new version (1.1) if you could simply test to see if the NPCs are still black in the cells, that would be awesome and let me know. Cleaned the mod using FO4Edit and I'm hoping that resolves the issue.
    14. Coletrain991
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      Hi, I just updated the mod to version 1.1, if you could do me a favor and test out the NPCs in the interior and let me know if the issue still persist that would be great! I still haven't been able to replicate the issue and test myself.
    15. Grund400
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      No change 
    16. Pig
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      Could be the lighting template in the cell, some templates get funky on actors.
    17. Coletrain991
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      Thanks, will work on another fix then. Was hoping cleaning the mod would work. 
    18. Coletrain991
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      Is there a template you’d suggest? I know I’m using the same one for both interiors ConcordSpeakEasy lighting template.

      I’ll have to change that up then and see if that helps. 
    19. Coletrain991
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      Hi again, I still can't replicate the issue on my end and I was hoping you could check for me again after downloading the recent update. Changed some interior settings inside the CK and according to some forums this should fix the issue but I can't test it myself.
    20. Charvelx04
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      Yes... version 1.3 still has the issue.

      I kinda thought it was done on purpose... keep a little mystery to the scene. Strange bug indeed. 
  6. 363rdChemicalCompany
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    Will this work fine on game version .163 ( pre-"NG"?)
    1. Coletrain991
      Coletrain991
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      I have no idea as I haven’t tested that.
    2. Cien137
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      Sadly no. For me it causes a crash -.- 
    3. dooderek
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      You need backported archive support
    4. 363rdChemicalCompany
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      I must confess I never really figured out how ot use that backport. 
    5. slydylan
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      its just a plugin bro you just put it at the top of your modlist. its named 'support' not 'converter'
    6. FoxtrotTangoSierra
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      I'm running that version and it worked perfectly for me.
    7. Coletrain991
      Coletrain991
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      You’re running 1.3 and the interiors are fine? No black NPCs?
  7. randalllrrmiller
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    Everyone is still black with the new update.
    I am going to load an older save, and delete this MOD.
    I will keep tracking.
    1. Coletrain991
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      Thanks for the feedback, have an update coming soon to fix it. This should work according to other modders.
  8. rufioi
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    Bella mod magari aggiornando la mod in futuro potresti aggiungere dei nuovi png o trasformare il bunker in una piccola citta dopo la missione principale che ne pensi di questa idea?


    english italy for translate
    1. Coletrain991
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      Forse, non credo alle cattive idee e ci ho pensato prima. Dipende da quanto sarebbe difficile trasformarlo in un accordo e da come andrà il resto della storia! Grazie comunque!

      Used a translation app, hopefully it makes sense!
  9. muffyelene
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    please take a screenshot of the map with the location of the A.R.E.S. Drug Store
    1. Coletrain991
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      I plan on adding one in asap, I meant to the other day but I haven't had too much time!
  10. whoburntmytoast
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    Hey, the quest so far looks pretty neat, and huge props for voice acting yourself instead of using AI, always nice to see. I do have a couple criticisms though:
    -The voice lines for A.R.E.S. are way too loud, I can live with the static noise but the volume needs to be like a third of what it currently is, maybe even lower.
    -The injections seem a bit OP, especially given that they are available from the start of the quest (not sure if it's intentional, but the Heracles injection gives +30 strength, which is crazy strong). I'd either reduce the length or strength of the effects, change the quest to only make them available later in the quest, or only make them available in strictly limited amounts.
    -The A.R.E.S. shop cell seems to make all NPCs (A.R.E.S., companions, etc.) completely black, but that could be a bug on my end.

    I'm still looking forward to seeing more from this though!
    1. Coletrain991
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      Noted, I can definitely look into the volume issue for A.R.E.S. I had to raise the volume using audacity and then import them in but they didn’t seem very loud to me, granted I don’t have my headset at full blast so I’ll check it out when I get the chance. 

      I can look into that as well, my objective for it was to have a higher effect for a premium cost. But I’ll look into other options as well, all for feedback. 

      No one else has reported that issue and when I tested it, I had no problem with it so it could just be on your end. 


      Thank you!!! I appreciate it and thank you for the feedback, more updates are to come! 
    2. Darkshadowsparda
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      Can you add injection that gives health regen in combat?
    3. Coletrain991
      Coletrain991
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      I have plans to continue adding more, that one is on the list!
    4. Darkshadowsparda
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      Sweet tnx :)
    5. Coletrain991
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      No problem at all, glad you enjoy it! I have a ton planned for it and plan to continue updating it for some time!
    6. Coletrain991
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      Hey have you tried the mod? If so, were the interior cells (Bunker, and Shop) making everything black?
    7. Coletrain991
      Coletrain991
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      Hey! Released a new update, was hoping you could give it a test for me and see if the NPCs are still black in the interior cells.
    8. slydylan
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      I own a blue snowball (mic) and am a recording engineer / audio engineer. If you want some lines, I could help. It'd be nice to add that to my portfolio too.
      Not a lot of weight in my voice, but I have a lot of depth and can do most american accents, and a couple foreign ones
    9. Coletrain991
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      I think I could make that work at some
      point, i definitely don’t like voicing stuff myself so the more the merrier! When the next plan comes to fruition, I’ll hit you up!
    10. slydylan
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      i'm not always a regular here on nexus so im not sure how folks prefer to share credentials but if you really want some work im sure you can find me through this thread any time
      i'll give you high quality work and do the engineering/post bits myself. typically mix for my own music as a vocalist, and this'd be nice as a way to start VA (oh, and im a seasoned writer. barely published.. but who cares. tens of thousands of hours of writing lol.. experience in most contexts)
      cheers
  11. Qrsr
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    ambient light no lower than 10 will fix black npcs. probably 8 is lowest, must be equal to 8 or something.
    1. Coletrain991
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      So you’re still having issues with black NPCs? I changed the ambient lighting but I’ll have to change it again if so.
    2. Qrsr
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      i posted the solution for your problem. cheers