(05 June 2018) Thanks for many kind words and Endorsements! v1.4 Released. Basically this is a minor improvements and bugfixes, and finally supported BA2 format. Please see the CHANGELOG for details.
Hi Canus, Thanks for the report. As you say, it seems that large sound files can not be converted to xwm. This error is caused by Microsoft's xwmaencoder.exe. This command seems to have an upper limit on the size of the audio file. I found a workaround, so please try it: 1. Input Format: Select "audio files (ffmpeg)". If there is no item, please install ffmpeg.exe in the Yakitori folder. 2. ffmpeg general audio decoder settings / Sampling frequency: Select 22.05KHz 3. xWMAEncode xwm encoder settings / Bitrate : Select 32kbps 4. Do convert There is a possibility that the sound quality will be a bit poor, but I do not know any other method. Sorry.
YES IT WORKS !!! I Tested 3 different xwm converters before finding this message for the conversion of long audio files (Yes I used the term "long", not "heavy" or "big" : they all work perfectly with files up to 100 Mo and more ten minutes long but won't work with a 42 Mo 40 minutes long audio). But this solution worked perfectly ! Thank you so much ! 3 years later this is still useful !
Does anyone know if .fuz files (or .xwm) are handled differently in Fallout 4 than Skyrim?
I've made voice replacer mods for Skyrim before with no issue using tools like unfuzer and audacity with no problem.
Now I'm trying to make a DiMA voice replacer, and I've done everything exactly the same. Everything is perfect, from conversion (to and from) to file structure. (Yes, believe me, I've verified my work about six times by now, it is flawless).
But my modified voice doesn't apply in my game. I'm using Mod Organizer and I've followed the same "rules" as always, the same file structure, the same EVEYRTHING as every other voice replacer I've ever done for games like Skyrim, Oblivion and Fallout, and even checked other sound mods for Fallout 4 in my load order and everything checks out.
But goddammit, for whatever reason these files just won't apply in my Fallout 4 game. Did something change in Fallout 4 I'm unaware of?
Hi, I thought we could combine Unfuzer, xWMAEncode and ffmpeg to make a batch, but Unfuzer doesn't seem to have an option to create a new fuz. I'll provide simple commands to convert fuz and xwm+lip, so wait a few days. But you will need to use xWMAEncode and ffmpeg to convert xwm to other audio formats. The parameters of these commands can be found in the command line in the left pane of the Yakitori GUI.
EDIT: The tool has been uploaded to the Optional Files section.
37 comments
One suggestion was to install Microsoft Visual C++ Redistributable Version with no luck. Any suggestions?
More info
[40] Error: Unable to convert sound file. External command xWMAEncode.exe error. ExitCode: -1073741515, CmdParam: "C:\Modding\YakitoriAudioConverter\Temp\sfctqd3p.paw.xwm" "C:\Modding\YakitoriAudioConverter\Temp\sfctqd3p.paw.wav"
[19] Error: Unable to convert sound file. External command xWMAEncode.exe error. ExitCode: -2147221501
FAILED to encode 362739532 bytes of 48kPcm16BitStereo data to xWMA (bitrate 48000)
Converting C:\Users\User1\Desktop\YakitoriAudioConverter\Temp\npq2iwco.pui.wav to C:\Users\User1\Desktop\YakitoriAudioConverter\Temp\npq2iwco.pui.xwm failed with error interface-specific: 0x80040003 (Unknown error)
Smaller files convert without any problems, but this file gives the error every time.
As you say, it seems that large sound files can not be converted to xwm. This error is caused by Microsoft's xwmaencoder.exe. This command seems to have an upper limit on the size of the audio file. I found a workaround, so please try it:
1. Input Format: Select "audio files (ffmpeg)". If there is no item, please install ffmpeg.exe in the Yakitori folder.
2. ffmpeg general audio decoder settings / Sampling frequency: Select 22.05KHz
3. xWMAEncode xwm encoder settings / Bitrate : Select 32kbps
4. Do convert
There is a possibility that the sound quality will be a bit poor, but I do not know any other method. Sorry.
I've made voice replacer mods for Skyrim before with no issue using tools like unfuzer and audacity with no problem.
Now I'm trying to make a DiMA voice replacer, and I've done everything exactly the same. Everything is perfect, from conversion (to and from) to file structure. (Yes, believe me, I've verified my work about six times by now, it is flawless).
But my modified voice doesn't apply in my game. I'm using Mod Organizer and I've followed the same "rules" as always, the same file structure, the same EVEYRTHING as every other voice replacer I've ever done for games like Skyrim, Oblivion and Fallout, and even checked other sound mods for Fallout 4 in my load order and everything checks out.
But goddammit, for whatever reason these files just won't apply in my Fallout 4 game. Did something change in Fallout 4 I'm unaware of?
Thanks in advance for any pointers.
I want use it for Windows .bat file.
I'll provide simple commands to convert fuz and xwm+lip, so wait a few days. But you will need to use xWMAEncode and ffmpeg to convert xwm to other audio formats. The parameters of these commands can be found in the command line in the left pane of the Yakitori GUI.
EDIT: The tool has been uploaded to the Optional Files section.