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bob4786

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31 comments

  1. CosmicShadowJ
    CosmicShadowJ
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    This makes my prefered playstyle of having all the companions i can convince to follow me at once so much better. just gotta try to tap stuff once to get credit. so much fun. 
    1. Wolfware
      Wolfware
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      It's been working with the new update fine?
    2. PBBracken
      PBBracken
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      This mod changes a single value in the base game settings. Unless Bethesda completely alters how the game functions, it'll work through any update.
  2. KoSm1cZny
    KoSm1cZny
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    Hmm only 25% by default? That is not fair. I would like to have it more that 50% I am not one of those lazy casual so I would want to have it fair so setting it to 0.550000 will make it that I must deal more than 50% to gain XP yes?
    1. Daedros
      Daedros
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      Having to deal 25% or more of the damage to gain Exp really penalizes Follower-based Charisma "builds" (if even an applicable term in a game with almost infinite levels) though. I'm trying a Charisma build for the Sim Settlements mod, and having companions constantly hog Exp from kills is a pain in the ass.

      In Fallout 3, you had to deal 25% or more damage to gain exp, and follower builds were basically impossible in it (without mods) due to how useless Charisma was. In Fallout: New Vegas, Charisma directly contributed to how much damage/resistance your companions had through Nerve, so a Charisma build was possible. There are some Charisma perks in Fallout 4 that buff companions (not many though), so the build is a little more viable than it was in Fallout 3.
    2. Tigertank0506
      Tigertank0506
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      in fallout 3 you use enclave commander mod , and troops from this mod give you exp and you just stand & watch them fight :-)  this mod have script to give player xp
    3. jupiter878
      jupiter878
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      KoSm1cZny, you could work on your own version instead of randomly s#*!-talking playstyles
  3. Minitek
    Minitek
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    I'm gonna try your mod not because of my companion stealing my kill but my radiation weapon is too powerful (Radium rifle + legendary rad effect added), the game don't consider the rads damage as damage dealt by the player, and I often end up with no xp killing human opponents ;/

    Edit : Work as intented I get xp from foe killed with my radium rifle, my companion no "steal" kill anymore, and super mutant suicider gives xp when you explode them, triple win thx :)
    1. Deimosv
      Deimosv
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      • 4 kudos
      I didn't notice that rad damage does not count with damage threshold thing. Thanks for the heads up!
  4. Becerrus
    Becerrus
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    • 5 kudos
    still working !
  5. Dongeroman
    Dongeroman
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    • 14 kudos
    Amazing mod, does exactly what it says.
  6. WalksInDreams
    WalksInDreams
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    • 36 kudos
    Only took me a 5 years to say this.  A must mod for me. Thank you.
  7. vladSith0
    vladSith0
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    • 185 kudos
    is possible so we dont have to hit them at all ?
    1. Kevin5264
      Kevin5264
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      • 1 kudos
      No because of how the vanilla engine works. You HAVE to deal at *least* a single point of damage to gain experience. I think they did it so you can't have a companion just shoot things while you ignore everything and level up, but I don't know for sure.
    2. dwarano
      dwarano
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      • 4 kudos
      Actually is a mod now, that does exactly that..
      Trouble is, this cr** is hard baked into the engine code, so sadly only 2 options - this mod where you have to do something to a mob, to get exp or the newer mod, which has you recieving exp for EVERYTHING - Even if you didn't even see those BoS knights killing super mutants, but they loaded in your cell, you get exp for it..
  8. LuccV
    LuccV
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    for meele builds this mechanic is lame, you never hit the enemy that your companion is hitting, i would love if you get xp (even way lower xp) if your companion kills someone, but i know that is impossible
  9. MrWires
    MrWires
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    Simply one of the best mods ever ! Great job
  10. TheRedMatter
    TheRedMatter
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    The parameter for the console command is 0.0 so you dont have to hit them at all, so if you edit the plugin and change the value to 0.0 you shouldnt have to hit them at all.
    1. DANTE20XX
      DANTE20XX
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      It IS already at 0.0. I don't know why the page says you need deal 1 damage. Shouldn't 0.0 mean you just get the exp? I suppose not.
    2. 6Horus9
      6Horus9
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      It's hardcoded in the FO4 engine, you need to hit enemy at least once to get exp, it was working fine in older Fallout games, but not in this one, maybe script extender will be able to fix this soon.
    3. FatherSithis
      FatherSithis
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      {quote}It's hardcoded in the FO4 engine, you need to hit enemy at least once to get exp{/quote}
      That is lame. It should be Dark Souls style where being within a mile of something that happens to die will give xp.