32 comments

  1. Hammerhead96
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    Welcome to NDPB Hub!
    New Blueprints drop every Thursday.
    I welcome constructive criticism and am open to suggestions. May even do requests.
  2. justcallmedots
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    soo this is just walls right?
    1. Hammerhead96
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      Basically. Stage 1 is just walls with empty turret stands and a few connection points and a few lights.

      NDP Stage 1 Design Standards (slot x1)
      Standard Stage 1 is just bare bones; A wall that travels near the perimeter of the settlement
      border utilizing; FKT, BAD, and GST. It will have many empty turret stands.

      NDP Stage 2 Design Standards (slot x2)
      Standard Stage 2 Suite items added; Brahmin Feed Trough, Cooler or Tool Chest (for Firework Shells), Decontamination Arch, Dog Houses (3), Fast Travel Target (mat), Firework Launcher, Nuka-Mixer Station, Pommel Horse, Scavenging Station, and Vault-Tec Population Management System. Finally, a Recruitment Radio Beacon added but not connected to power grid, so settlers are not showing up during settlement stabilization period. Also adds any missing basic workbenches.
      Stage 2 Variables
      Beds, Food, Power, and Water vary by settlement.
      Beds are only included in some of the blueprints as some settlements start with buildings that can be used for beds, but you will have the freedom to decide for yourself. Food, Power, and Water specifics are listed in the Stat Card Details.

      NDP Stage 2d Design Standards (slot x4)
      Standard Deluxe Suite. Has everything from Stage 2 Suite then adds a few things; Robot Workbench,
      Deluxe Mechanist style spotlights, Trade Caravan Post, a few more turrets on stands, and
      some fun labels here and there.
    2. justcallmedots
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      would it be alright if i ask for just the walls version to be uploaded as a workshop framework version instead of transfer settlements?
    3. Hammerhead96
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      I would have no idea how to do that, sorry.
      If you know how, and want to do that, go for it.
      It takes me up to 12 hours to lay down the original walls, so I would prefer my effort gets credit.

      A side note, you said "Just the walls" but it takes a power source to operate the doors. Stage one is just the walls, the doors, the power to open them (which require conduits), some empty turret stands, and some lights to spot conduits ... 
      It is just walls with the doors and some helper features, so which part of Stage 1 are you not wanting?
      Is it just the transfer settlements part you don't like?
      I tried using workshop framework at one point, but I could not for the life of me figure out how to get the results I wanted, so I gave up on using it as my tool.
    4. justcallmedots
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      to be honest i just don't know how long to wait until I can start building after installing the walls since TS says to wait.. but not sure how long. i also run a heavy modded save with sim settlements as well and stuff. 
    5. Hammerhead96
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      After the import there should be a pop up that tells you 3 in game days, and to try to go far away. I typically go to Goodneighbor and Diamond city. Sleep 24hrs three times total. If you are doing more than one settlement, I suggest doing them all back to back, then do the three in game days.
    6. justcallmedots
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      you don't happen to have Greentop Nursery somewhere do you? or is it upcoming?
    7. Hammerhead96
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      I will eventually do Greentop Nursery. The only ones I have done so far are the ones listed.
      10 Sanctuary Hills
      20 Red Rocket
      30 Tenpines Bluff
      40 Starlight Drive-In
      50 Sunshine Tidings
      60 Outpost Zimonja
      70 Taffington Boathouse
      80 The Slog

      If people ask for specific locations, I am way more likely to do them before others.
      I build on this every week. I will very likely end up doing all locations eventually.
  3. Hammerhead96
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    June 19th 2025 Thursday (2nd month anniversary)
    Outpost Zimonja Stage 2d is uploaded
    Taffington Boathouse Stage 2d is uploaded
  4. Hammerhead96
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    Happy Thursday! June 12th 2025
    Tenpines Bluff Stage 2d (Slot 34) is uploaded
    Sunshine Tidings Stage 2d (Slot 54) is uploaded
  5. Hammerhead96
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    While working on Tenpines Bluff Stage 2d, I noticed Tenpines Bluff Stage 2 is missing its Pommel Horse and Scavenging Station from Stage 2 Suite ... oops
    Tenpines Bluff Stage 2d will have its complete Stage 2 Suite
  6. Hammerhead96
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    It is Thursday again! June/05/25
    Todays NDPB Hub uploads;
    The Slog Stage 2
    Stage 2 All In One
  7. Hammerhead96
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    For Thursday, Thinking about;
    The Slog Stage 2
    and 
    Stage 2 All In One
    May do a Stage 2d somewhere as well ...
    Also looking at maybe some more Stage 1's; Oberland Station and Graygarden
    Decisions, decisions ...
  8. Hammerhead96
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    Thursday is here again, 05/29/25
    First new upload is The Slog Stage 1
    NDPB Easy Location Labels updated as well.

    *** Update ***
    Todays final release is a Stage 1 All In One
  9. Hammerhead96
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    I did some re-working of the Easy Location files. Split each location into its own separate download.
    I also did a master download with all locations. In the future, I can easily just add the new ones as they are created.
    They use the same numbering system as the settlements so everything will be listed clearly.
    This is not in place of new stuff coming out on Thursdays, this is just the optional stuff with better design.

    *** Update ***
    Firework Launcher issue in Red Rocket Stage 2 also resolved and updated v1.1.2
    *** Another Update ***
    I figured out how to do some formatting! So now mod page has text colors and text sizes and stuff.
  10. Hammerhead96
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    Happy Thursday! 05/22/25
    Now Ready; Red Rocket Stage 2d
    Also Ready; Starlight Drive-In Stage 2d
    Enjoy!

    NDPB Hub also turned 1 month old a few days ago!
    I learned, an hour or so ago, that I can manually adjust the order of the images, so those should be more coherent now!
    (They are in the order that the original work was released)
  11. Kahsyrbag
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    If you have walls not working, you may have done what I did and installed (ESP Version) instead of (Light ESP Version), also for me Vortex did not install the meshes for the walls, so that could also be your problem...
    1. Hammerhead96
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      I have only ever used Vortex. So all the mods I use work with Vortex. To be fair, glitches can happen.
    2. Kahsyrbag
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      It seems like a lot of times when you are done installing mods it is best to purge and redeploy all mods, I only have problems when I forget to do that.