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morita_K

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dnfrealtec

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29 comments

  1. N7kie9664
    N7kie9664
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    I was always annoyed by the bashing so I'm glad you made this mod. Thank you!
    1. dnfrealtec
      dnfrealtec
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      Glad you like it! ;)
  2. hxntxihero
    hxntxihero
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    hi. thanks for mod. is there any vid demonstration possible?
    1. dnfrealtec
      dnfrealtec
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      Hi! This mod doesn’t add any new shooting animations or techniques — it simply disables the bash (melee) attack that enemies do at close range, so they keep shooting even when they’re near the player. Since it uses regular shooting behavior, I don’t think a video demonstration is necessary.
      I made this mod because I felt the game became too easy when enemies stopped using their powerful guns and switched to weak melee attacks at close range.
  3. GoneFish
    GoneFish
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    Works pretty fine.. I do no but if can be used GMST"bash attack distance" instead, maybe can be fix for race trouble bellow? This all is just tip.
    (0 than back to 141? I have 91 and works fine,)
    I was tweaking this in my "block it" mod.
    At distance 60+- it stoped bash also.
    1. dnfrealtec
      dnfrealtec
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      Thanks for the information. I wasn’t aware of that GMST. I’ll look into whether using or replacing it might lead to better results.
  4. runestyr
    runestyr
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    What a great idea -- I've read that gun bash damage is tiny compared to shooting as it would be in real life. And your implementation method is about as lightweight as a mod can get.
    1. dnfrealtec
      dnfrealtec
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      Yeah, I always felt it was a bit unbalanced to be able to swing a weak stock and still hit from a couple steps away.
  5. xyloritus
    xyloritus
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    • 122 kudos
    This mod is crashing my game on startup. I'm on old-gen.
    1. dnfrealtec
      dnfrealtec
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      It seems like there's an issue retrieving Race data, possibly due to a conflict with another mod. It works fine on my end, and I looked through the code, but I can't tell which part might be causing the problem, so it's difficult to fix. I'm sorry about that.
    2. xyloritus
      xyloritus
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      Thanks for answering. I'll do some more testing.
  6. GoneFish
    GoneFish
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    Very nice. Thanks! May i ask? What will hapen with f.e. 5-10% chance for bash? Can be very rare instead of 0?
    I mean- the vanilla constant bashing is anoying, but single rare bash anim can be fine for more variety.?
    1. Shadowofthedamn17
      Shadowofthedamn17
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      +1 to this
    2. dnfrealtec
      dnfrealtec
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      You're right — if it's possible to apply a probability or have it only affect companions, that could actually work pretty well. I'll take a look and see what can be done.
    3. GoneFish
      GoneFish
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      Thats great.) thank you.
    4. dnfrealtec
      dnfrealtec
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      In the recently uploaded version 1.1, you can now open the INI file in the mod folder to adjust the bash chance and cooldown time.
      Unfortunately, I wasn't able to implement separate settings for individual NPCs or companions.
    5. GoneFish
      GoneFish
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      Cool the ini setings posibility, thank you very much sir.) 
  7. NeinGaming
    NeinGaming
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    Is it maybe possible for the mod to detect how much damage the bash does, how long it takes, and compare that to the damage / fire rate of the weapon, and decide what to use based on that? Not as a "request", but since I have no idea about the inner working of what you're doing, I just wanted to make the suggestion in case it's possible, since it would obviously be amazing :) Not that your mods aren't amazing as is though, thank you so much once again.
    1. dnfrealtec
      dnfrealtec
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      From what I understand, this kind of behavior is influenced by Combat Style settings and damage comparisons. Unfortunately, I'm not very familiar with how Combat Styles work yet, so updating it that way would be a bit tricky at the moment. I hope you can understand!
  8. H4RP00N770X
    H4RP00N770X
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    I must say, this definitely useful for shotgunner companions. :)
    1. dnfrealtec
      dnfrealtec
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      😆
  9. BlazeStryker
    BlazeStryker
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    Gun bashing isn't that bad if there's no bayonet but if there IS, why the heck do people use the butt of the gun? Bayonets. Are. For. Stabbing.
    1. mmacola1
      mmacola1
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      Cuz no anims were made for bayonet in third person, that simple
  10. LoveCters
    LoveCters
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    This is just an idea and not related to this mod but if you could make a mod that companions can switch weapons type base on the meters around them that would be amazing.
    BTW, thanks for this great mod.
    1. dnfrealtec
      dnfrealtec
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      I don't know anything about Combat AI or Combat Style, so unfortunately, it's difficult for me to even attempt this. Please understand.
    2. LoveCters
      LoveCters
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      Yeah thats fine, you're making a great mod.
      Tks