Are the Minutemen too Goodie Goodie or weak for you? Tired of having another Helpless Settlement marked on your map by some random subordinate soldier when YOUR in charge? Then here's your Solution! Changes Fcom's Gunner Faction into the Local Militia.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
credit to MadGodMods for making Fcom - Fallout Commander
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
Are the Minutemen too Goodie Goodie or weak for you? Tired of having another Helpless Settlement marked on your map by some random subordinate soldier (looking at you Preston) when YOUR in charge? Then here's your Solution!
Changes Fcom's Gunner Faction into the Local Militia. Changes all menus and everything. Units now spawn as settlers and townsfolk.
Troops available to recruit are,
Militia Volunteer - cost 1 cap - shows up in base settler outfits carrying a pipe gun. Militia Rifleman - cost 50 caps - shows up in base settler outfit with a combat rifle Militia AutoRifleman - cost 100 caps - Shows up in settler outfit with assault rifle Militia CQB - cost 80 caps and Shows up with a combat shotgun Militia Marksman - cost 150 caps and shows up with a Hunting rifle Militia Heavy - cost 200 caps- shows up in mercenary gear and armor with an automatic assault rifle Hacked Assault tron - cost 500 - Stolen, hacked, and reprogrammed gunner unit. Hacked Sentry bot - cost 750 - Texture is not made for this bot yet. will be in 1.1 update.
These troops use the settler face pool and is compatible with Diverse Wasteland and they use the same outfits as settlers meaning any outfits injected into those list will appear on your troops too. they use vanilla LL for weapons.
If you find any issues let me know and ill fix it ASAP.