If I change my mind about this mod but I already installed it and permanently replaced all of the paintings in the game, would there be a way to restore the vanilla paintings without completely restoring my game to its vanilla form?
Yeah you just remove them from the Textures\SetDressing\PaintingsGeneric
typically C:\Program Files\ Steam\ steamapps\ common\ Fallout 4\ Data\ Textures\ SetDressing Then delete the PaintingsGeneric Folder then you're done...
You could also overwrite ones with one from a different mod say you got the Bob Ross one it only has 1, 7, 12, 15 (prewar/regular faded)
I couldn't at the time this mod was made, because the Creation Kit was not available. In the mod I am now creating, which will combine the two mods of mine that are on Nexus, there will be more choice.
Though it has been a long time coming and is still waiting for voice parts, the mod should be available sometime in the New Year. All the paintings will be available as choices then, including some not yet published.
I'm not going to remove this mod from Nexus. The new mod which is someway down the line, because I'm learning to use the Creation Kit as I go along, will be on Bethesda.net, I suppose, and would in any case not interfere with this one, as this is only texture revamps.
Wanted to say how much I like this moderation of the paintings, nice choice of pictures to brighten up my settlements. I keep finding them in the wasteland now too of course which adds a sparkle to otherwise dull interiors.
I'm currently working in the Creation Kit on a quest project that will link the paintings with Kit4kids, and spawn young settlers that won't run away from a fight. Since I'm on a steep learning curve with the CK, this might not be particularly imminent, but it is a goal.
It's no secret. Extract the textures from the BA2 files using the Bethesda Archive Extractor. Then, import the dds files into Photoshop, GIMP or Paint to retexture the generic paintings. If you look at the textures they are all 512x256, but the square framed paintings in game only use the central portion of the picture. The NIFs (models) over which the textures are laid, also give a height to width difference of +20% which is why the generics looks like they've been squashed. By squashing down the height of your textures, you can correct this.
It's all of them, even though it's most apparent in the square ones. You need to reduce the height first then fit it to the 512x256 template otherwise it won't be 256 in height. I used resolutions of 768 x 384, to get a slightly higher quality. Since Bethesda didn't bother to compress half their paintings there's little difference in the overall draw on resources.
Until the GECK comes out and people can start editing the nifs, we are stuck with the odd aspect ratio.
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typically C:\Program Files\ Steam\ steamapps\ common\ Fallout 4\ Data\ Textures\ SetDressing
Then delete the PaintingsGeneric Folder then you're done...
You could also overwrite ones with one from a different mod say you got the Bob Ross one it only has 1, 7, 12, 15 (prewar/regular faded)
Hope that helps!
I'm currently working in the Creation Kit on a quest project that will link the paintings with Kit4kids, and spawn young settlers that won't run away from a fight. Since I'm on a steep learning curve with the CK, this might not be particularly imminent, but it is a goal.
Just a couple questions on your instructions from a total noob (to modding, not Photoshop):
So after we create our new painting in Photoshop at 512px resolution, we're supposed to reduce image's height by 20% to fit the frames?
Does this reduction apply to only the SQUARE frames, or all of them?
Thanks again!
Until the GECK comes out and people can start editing the nifs, we are stuck with the odd aspect ratio.