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PGB01

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PGB01

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22 comments

  1. tehdman
    tehdman
    • supporter
    • 31 kudos
    These are really nice paintings but they're not standalone yet? C'mon guy, the GECK's been out for a while now! :)
  2. Meisenbach
    Meisenbach
    • supporter
    • 13 kudos
    If I change my mind about this mod but I already installed it and permanently replaced all of the paintings in the game, would there be a way to restore the vanilla paintings without completely restoring my game to its vanilla form?
    1. indomidable
      indomidable
      • premium
      • 0 kudos
      Yeah you just remove them from the Textures\SetDressing\PaintingsGeneric

      typically C:\Program Files\ Steam\ steamapps\ common\ Fallout 4\ Data\ Textures\ SetDressing
      Then delete the PaintingsGeneric Folder then you're done...

      You could also overwrite ones with one from a different mod say you got the Bob Ross one it only has 1, 7, 12, 15 (prewar/regular faded)

      Hope that helps!
    2. Meisenbach
      Meisenbach
      • supporter
      • 13 kudos
      It's all good, actually. I reinstalled the game a while ago for some reason, and I'm back to the vanilla paintings!
  3. deadevil_x
    deadevil_x
    • member
    • 2 kudos
    can u make the posters and stuff add-on not re-placers?
    1. PGB01
      PGB01
      • supporter
      • 10 kudos
      I couldn't at the time this mod was made, because the Creation Kit was not available. In the mod I am now creating, which will combine the two mods of mine that are on Nexus, there will be more choice.
    2. deadevil_x
      deadevil_x
      • member
      • 2 kudos
      thnx man
    3. STREALOK
      STREALOK
      • supporter
      • 0 kudos
      nice! looking forward too it. would have downloaded and endorsed if you had a non-replacer version xd using 4K replacer atm
    4. PGB01
      PGB01
      • supporter
      • 10 kudos
      Though it has been a long time coming and is still waiting for voice parts, the mod should be available sometime in the New Year. All the paintings will be available as choices then, including some not yet published.
  4. ZyphFL
    ZyphFL
    • member
    • 0 kudos
    I saw that you are working on a larger mod, is there any chance we can get just this as a stand alone for the time being?
    1. PGB01
      PGB01
      • supporter
      • 10 kudos
      I'm not going to remove this mod from Nexus. The new mod which is someway down the line, because I'm learning to use the Creation Kit as I go along, will be on Bethesda.net, I suppose, and would in any case not interfere with this one, as this is only texture revamps.
  5. User_3680043
    User_3680043
    • account closed
    • 3 kudos
    Wanted to say how much I like this moderation of the paintings, nice choice of pictures to brighten up my settlements. I keep finding them in the wasteland now too of course which adds a sparkle to otherwise dull interiors.
    1. PGB01
      PGB01
      • supporter
      • 10 kudos
      Thank you for the comments.

      I'm currently working in the Creation Kit on a quest project that will link the paintings with Kit4kids, and spawn young settlers that won't run away from a fight. Since I'm on a steep learning curve with the CK, this might not be particularly imminent, but it is a goal.
    2. User_3680043
      User_3680043
      • account closed
      • 3 kudos
      Something to look forward to, not being a modder I am very grateful to all those who invest so much time for our benefit.
  6. dracoagonius
    dracoagonius
    • member
    • 1 kudos
    So..can you share your secret to create painting replacer (yes i am new to mods )
    1. PGB01
      PGB01
      • supporter
      • 10 kudos
      It's no secret. Extract the textures from the BA2 files using the Bethesda Archive Extractor. Then, import the dds files into Photoshop, GIMP or Paint to retexture the generic paintings. If you look at the textures they are all 512x256, but the square framed paintings in game only use the central portion of the picture. The NIFs (models) over which the textures are laid, also give a height to width difference of +20% which is why the generics looks like they've been squashed. By squashing down the height of your textures, you can correct this.
    2. abbyshire
      abbyshire
      • premium
      • 4 kudos
      Hi. Thanks so much for your mod and your quick tutorial here! I'm such a sucker for new paintings and will be downloading this soon.

      Just a couple questions on your instructions from a total noob (to modding, not Photoshop):

      So after we create our new painting in Photoshop at 512px resolution, we're supposed to reduce image's height by 20% to fit the frames?

      Does this reduction apply to only the SQUARE frames, or all of them?

      Thanks again!
    3. PGB01
      PGB01
      • supporter
      • 10 kudos
      It's all of them, even though it's most apparent in the square ones. You need to reduce the height first then fit it to the 512x256 template otherwise it won't be 256 in height. I used resolutions of 768 x 384, to get a slightly higher quality. Since Bethesda didn't bother to compress half their paintings there's little difference in the overall draw on resources.

      Until the GECK comes out and people can start editing the nifs, we are stuck with the odd aspect ratio.
  7. elr0y7
    elr0y7
    • premium
    • 196 kudos
    Ha, awesome, I was just looking for a painting replacer mod yesterday, but didn't like any I've seen. This one looks great, however. Thanks.
  8. Meisenbach
    Meisenbach
    • supporter
    • 13 kudos
    Does this replace the kitten paintings?
    1. PGB01
      PGB01
      • supporter
      • 10 kudos
      Yes, and the dogs and the boats and the farmhouses. But you can pick and mix.
    2. Meisenbach
      Meisenbach
      • supporter
      • 13 kudos
      Mmm. Gonna be a hard sacrifice because I love kittens...