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Commonwealth Weaponry

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DegenerateDak

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161 comments

  1. Pig
    Pig
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    If you truly enjoy this mod, consider giving it an endorsement. This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them!


    Consider supporting us:
    Pig's Patreon Dak's Patreon

    Btw I wrote a new proprietary leveled list injection script for this, so let me know if there's any issues (there shouldn't be I tested it pretty thoroughly)

    Oh and I put an optional patch on the AR18 to make it .223 if you want another .223 in your game on top of this guy and whatever other mods you have.
  2. Teddy1818
    Teddy1818
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    If updating, Save. Delete mod. Load. Save. Download mod. Load. Good to go.
    Do I have to do this with all your other mods or just last two you updated?
    1. Pig
      Pig
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      If you previously had the calico or varmint rifle installed you'll have to go through that method to update them for the leveled list fixes to be implemented correctly.
  3. nghtwng565
    nghtwng565
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    why is it always and ALWAYS new game new game new game!!!! Why do I have to undo all of my progress for some stuff... WHY!!!
    1. Pig
      Pig
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      The leveled list runs on load, the fix won't apply unless you haven't already ran the leveled list on load. You could also make a save, uninstall the mod, load that save, make a new save, reinstall the mod, and then load that save.
    2. fraquar
      fraquar
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      Reasons.
  4. QuentinLa12
    QuentinLa12
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    I notice that after installing this mod, at level one, some raiders spawn with laser muskets, i saw this in Concord, inside Liberty Museum and Zimonja, (three raiders with muskets in the outpost actually), and uninstalling it resolve this. I have like 100+ mods running so probably is just a compatibility issue with leveled lists, but maybe someone else face this issue. Thank you for the mod
    1. LordNighthawk4
      LordNighthawk4
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      I noticed that too (used todays version for a fresh start). Only the lowest raiders seem to be affected. No idea how, maybe the potentiallegendaryspawnlist somehow interferes with that, i can´t see anything else special on daks injection.
      I also recognized "multiple" same items in enemies inventories - "Red Tourette" for example had 5x the same weapon in her inventory.
  5. DovahRich
    DovahRich
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    This is likely a me thing, but I just installed the most recent version and my raiders are spawning with 2 or even 3 varmint rifles on them. 
    1. Pig
      Pig
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      I guess I over corrected, I'll fix next update.

      Actually just to double check, you don't think the injection ran multiple times?
    2. DovahRich
      DovahRich
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      I wouldn't be sure how to check that, but I'll run a brand new game real quick and fast travel to some raiders and see what I find, brb
    3. DovahRich
      DovahRich
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      Thanks for the hard work!
  6. blacktarprophecy
    blacktarprophecy
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    Extremely well done, and more weapons from the previous titles are always welcome. The Nuka can silencer made me giggle.
  7. jarlen619
    jarlen619
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    correct me if i'm wrong but based on its appearance, I think the varmint rifle is based on the MTs-116M and Anschütz .22 LR. 
  8. lynxspore
    lynxspore
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    I get this annoying 3 second pause before the reloading animation starts in VATS
  9. Estarc
    Estarc
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    • 5 kudos
    Love this gun! Looks really nice! I've been using one with the Deadeye legendary effect, and the animation takes just long enough to trigger the slow-time on every shot! Thanks very much!
  10. Estarc
    Estarc
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    Love this gun! Looks really nice! I've been using one with the Deadeye legendary effect, and the animation takes just long enough to trigger the slow-time on every shot! Thanks very much!
  11. abstergemods
    abstergemods
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    Xbox version available thanks to your open permissions. <3

    Xbox Download