Reason for the other "No Upgrade" option, is the keyword ma_CanHaveNullMeleeMod [KYWD:001C9E79]. Perhaps they added this keyword instead of creating separate null mods and constructible objects. You already created null mod for your weapon. If you want to get rid of the other, remove this keyword from the weapon.
It's looking amazing! Tnx for a great work! I found that in mod a soundname has .waw format, but sound in archive and loose files has .xwm. Perhaps because of this, there will be problems with playing the unique sound or LPrime. I change for myself .wav on .xwm in FO4Edit in SoundDescriptor and all's good.
Thats because Creation Kit turned the wav into xwm when packing the Bsas. Ive tested it by deleting my .wav on data folder and letting the game use it from bsa. It worked for me. But Im on the lookout for any bugs
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help "Prime Fist" 4
Look for the WPN record. Player.additem ###### 1
It looks really cool 💪🦾
edit: Yup, that fixed it! Always learning from you xD
to be real tho, really good and creative, community needs more unarmed mods.
I found that in mod a soundname has .waw format, but sound in archive and loose files has .xwm.
Perhaps because of this, there will be problems with playing the unique sound or LPrime.
I change for myself .wav on .xwm in FO4Edit in SoundDescriptor and all's good.
Great and creative. Looks like a serious Doom 3 Round House Punch.