Users of certain mod managers or those with insufficient PC permissions may experience crashes when loading save files or be unable to use the HUD settings. In that case, please download and install both the main file and the optional file from the file tab and use them.
Unfortunately, the ability to change fonts is not included. However, it is possible to swap fonts in the SWF file using a tool like JPEXS. The method is outlined below, but please note that it requires some technical knowledge. If you're unfamiliar with these tools, the process may be difficult. Additionally, this HUD is designed based on the original fonts for size and positioning, so replacing the fonts may result in unnatural alignment or appearance. Only proceed if you're sure you really want to change the font.
Steps: 1. Back up the customSurvivalHUD.swf file from the mod's Interface folder.
2. Install a program called JPEXS Free Flash Decompiler, then open the customSurvivalHUD.swf file with it.
3. In the left panel, find and expand the Fonts tab. You’ll see three fonts: - Roboto Light is used for the current ammo count in the magazine. - Roboto Regular is used for carried ammo and grenade count. - Roboto Medium is used for the Needs display.
4. Select the font you want to replace in the left panel, then look for the Embed option in the bottom-right menu. If JPEXS isn’t in full-screen mode, you may need to scroll to find it.
5. Click Embed, and a list of fonts installed on your PC will appear. Choose your desired font, then select Numerals in the lower section and click OK.
6. A confirmation dialog will ask if you want to overwrite—choose Yes to all.
7. Repeat the process for all three fonts, then click the Save (floppy disk) icon in the top-left corner to save the SWF file.
8. Launch the game and check if the fonts have changed correctly.
Additionally, I can provide the original Adobe Animate .fla file used to create the SWF, if needed. Please feel free to leave another comment if you're comfortable working with Animate.
I've messed around with this mod for a few hours, and it is very intuitive!
One of my friends said that (for them, they felt) it clashed with the overall style of Fallout 4, but I love it. It gives combat a different feeling. Also, thanks for adding the crash fix file. It allowed me to boot up the game with my other UI mods. :)
Thanks for the compliment! Since the Follow Mode HUD was inspired by The Division, I can understand why some might feel it doesn’t quite match Fallout’s overall style.
Thank you! I'm aware of that issue — I’ve tried things like preventing the HUD from moving to the center or making it transparent when it's centered, but it all ended up feeling too awkward, so I haven’t released an update yet.
I don't usually create patches for individual mods, but the idea of displaying a pill icon sounds good. It might be possible to add an option to show the pill icon instead of the HP Regen icon. I'll first check if this is feasible, and if it is, I'll update the mod accordingly. However, since I'm currently working on other tasks, even if it's possible, an update might not be immediate.
The feature you requested is now available in the newly uploaded version 1.0.2. Check the update log on the Description page and configure it as you like!
This is fantastic! I've used it with several different configurations now and it's worked with no problems. One question: is it possible to add an activator item? I'm using it with Modern controller controls which let's you use quick use favorited items and an activator item for your mod would add a lot of versatility. Either way this mod is great, permanment spot in my order.
What kind of effect are you looking for in the activator item? If you mean an item that opens a settings menu with a hotkey or hides the HUD, that’s not too difficult to implement. I’ll include it in the next update. But if you need a different kind of effect, feel free to let me know!
One that only hides/opens the HUD would be great. Using Modern Controller controls I have your mods hide/reveal hotkey set to open by double tapping O on gamepad. But MCC also lets you use L1+D-pad to instantly use the corresponding favorited item. I have a lot of mods that only use hotkeys, so having an item that only reveal/hides Custom Survival Hud would be a huge help. One that opens the settings couldn't hurt either lol though from my usage it still requires the mouse to navigate the settings menu.
Also idk if this is possible but a clock/compass would be cool. Especially a compass, even just a simple N/S/E/W.
You’re absolutely right. I’ll consider adding an activation method for hiding the HUD, and if it’s possible to control the settings menu with a gamepad, I’ll add that option as well. As for the compass, it’s something I haven’t tried before, so I’ll need to check if it’s feasible. Since I also use this mod, even if it’s possible, please understand that if it doesn’t look good, the update might not be implemented.
Awesome, thank you! I understand about the compass, I've spent a lot of time looking for a good alternative to the using the vanilla HUD compass and so far it doesn't seem to be possible. But from my experiments it's the last thing standing in the way of completely replacing the HUD so if you are able to that would be REALLY cool lol. You do amazing work (your scrap press is legit beautfiul) so I trust your standards, whatever you think is possible or best. Either way I love this as it is, thanks!
In version 1.1.1, you can now toggle the HUD using consumable items and access the customization menu. Also, in the customization menu, the 'Right Stick' and ABXY buttons can be used, though with limited functionality. As for the compass and clock, I did try adding them, but they didn’t fit well with the design, so I left them out for now. I agree they would be a great addition, so I’ll look into adding them in the future if possible.
I just tried the new update with my controller and it's exactly what I was looking for. Excellent work with the settings menu, everything works great you're amazing :D I look forward to seeing if you find a good way to implement those other features but if not this is still perfection, thank you for your hard work.
if anyone sees this and uses modern controller controls I recommend setting the activation item in the far right favorites slot, this will allow you to use it by single pressing right on the D-pad. Alternately if you place it in the topmost favorite slot you'll be able to activate it by double tapping L1.
Very nice mod, always wanted to have different survival icons with more information on them! Only problem I'm having is the needs detection, I assume Survival Configuration Menu would be the conflicting mod.
I haven't used that mod myself, so I can't say for sure, but based on the script, it seems like they should be compatible. Since my mod doesn’t modify any vanilla scripts, it should still work even if another mod modifies the survival script, as long as certain parts of it remain unchanged. If the hunger and thirst values seem inaccurate, try using the debug option "Search for Hunger/Thirst Penalty Level Boundaries" to fine-tune them.
I misunderstood what you said earlier because I'm not very good at English. If you meant that it's already confirmed to be incompatible, I will install the mod by tomorrow and check it out. If possible, I'll let you know how to address it or provide an update.
I installed the mod myself to check, and it seems that due to significant script modifications, the values for Thirst and Hunger cannot be used. Unfortunately, as you may already be doing, you'll need to go to the 'Survival Mode Status Icon Display Settings' option and select 'Survival Mode (Excluding Numbers)' to hide the numerical values and use only the icons.
Many thanks for checking it out as well, yeah the colors do work which I'm fine with :) Another thing, maybe I missed it or not but is there a way to combine first and third person position? I'm keeping the UI elements static and I aligned them through trial and error but maybe a drop down to anchor both to the same position could be useful.
This can be done through the settings. In MCM, find 'Select HUD Display Mode for Third-Person' and choose '3rd-person view shows 1st-person HUD' from the dropdown menu. This will ensure that only the first-person HUD is displayed, regardless of the camera perspective. You can adjust its position in the settings menu by modifying the first-person HUD position.
edit: I didn’t realize this because my English isn’t perfect, but it seems like the menu name isn’t very intuitive. I’ll change it to 'Always show 1st-person HUD' in the next update.
66 comments
However, it is possible to swap fonts in the SWF file using a tool like JPEXS.
The method is outlined below, but please note that it requires some technical knowledge. If you're unfamiliar with these tools, the process may be difficult.
Additionally, this HUD is designed based on the original fonts for size and positioning, so replacing the fonts may result in unnatural alignment or appearance.
Only proceed if you're sure you really want to change the font.
Steps:
1. Back up the customSurvivalHUD.swf file from the mod's Interface folder.
2. Install a program called JPEXS Free Flash Decompiler, then open the customSurvivalHUD.swf file with it.
3. In the left panel, find and expand the Fonts tab. You’ll see three fonts:
- Roboto Light is used for the current ammo count in the magazine.
- Roboto Regular is used for carried ammo and grenade count.
- Roboto Medium is used for the Needs display.
4. Select the font you want to replace in the left panel, then look for the Embed option in the bottom-right menu. If JPEXS isn’t in full-screen mode, you may need to scroll to find it.
5. Click Embed, and a list of fonts installed on your PC will appear. Choose your desired font, then select Numerals in the lower section and click OK.
6. A confirmation dialog will ask if you want to overwrite—choose Yes to all.
7. Repeat the process for all three fonts, then click the Save (floppy disk) icon in the top-left corner to save the SWF file.
8. Launch the game and check if the fonts have changed correctly.
Additionally, I can provide the original Adobe Animate .fla file used to create the SWF, if needed.
Please feel free to leave another comment if you're comfortable working with Animate.
One of my friends said that (for them, they felt) it clashed with the overall style of Fallout 4, but I love it. It gives combat a different feeling. Also, thanks for adding the crash fix file. It allowed me to boot up the game with my other UI mods. :)
however it blocks crosshair while moving in sneak condition, and position adjustment can't fix this
Also idk if this is possible but a clock/compass would be cool. Especially a compass, even just a simple N/S/E/W.
As for the compass and clock, I did try adding them, but they didn’t fit well with the design, so I left them out for now. I agree they would be a great addition, so I’ll look into adding them in the future if possible.
if anyone sees this and uses modern controller controls I recommend setting the activation item in the far right favorites slot, this will allow you to use it by single pressing right on the D-pad. Alternately if you place it in the topmost favorite slot you'll be able to activate it by double tapping L1.
Only problem I'm having is the needs detection, I assume Survival Configuration Menu would be the conflicting mod.
Another thing, maybe I missed it or not but is there a way to combine first and third person position? I'm keeping the UI elements static and I aligned them through trial and error but maybe a drop down to anchor both to the same position could be useful.
edit: I didn’t realize this because my English isn’t perfect, but it seems like the menu name isn’t very intuitive. I’ll change it to 'Always show 1st-person HUD' in the next update.