Fallout 4

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mm137

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mm137

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153 comments

  1. mm137
    mm137
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    I have officially moved on from Nexus modding. All of my mods are free to use, modify, patch, compile, etc. however you see fit, just credit me. I will not be responding to messages - do whatever the hell you want, just don't ask me!
  2. mm137
    mm137
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    Just a quick update since so many people are asking about Plutonium Creatures. This mod does not affect them but it is possible - what this mod does at the most basic level is create appropriately sized new lights and attaches them the the "armor addon" of glowing creatures. It would be easy enough for someone who takes the initiative and they have my blessing but it is a fair bit of work and I simply do not have the time. There's also no reason such a mod would require this one, as it would simply be applying the same principle from the vanilla engine to the new creatures added by that mod. It was quite a bit of trial-and-error to rig this mod up back in the day, but it still works great and there's no reason the basic idea couldn't work for any other glowy mods.
  3. mm137
    mm137
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    FAQ

    Can you customize this mod for me to suit my overly specific request?

    No.

    Can you add a bunch of extra stuff that will make this mod buggy, script-heavy, and messy?

    No.

    Can you make this unrelated mod I thought of?

    No.

    Can you make a patch for X mod?

    If I use it, maybe. If not, no.

    Will you bring this mod to consoles?
    If possible, yes. If not, no.

    This mod is pointless, and I'm going to explain why at length.

    Don't bother. Also, this is not a question.

    This mod is not lore-friendly, and I'm going to explain why at length.

    See above.

  4. Rusey
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    Hey, I made it so the Beast Master - Exotic Creatures patch works with the new merged main file here (that requires DLC). Link is here if you want it. The version of this patch that you have posted requires the separate Far Harbor plugin, whereas mine doesn't (it does require Far Harbor DLC still of course).

    Thanks for an awesome mod!
    1. fresherthanfroggy
      fresherthanfroggy
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      Thanks!
    2. ZombieSaint11
      ZombieSaint11
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      Much love. You freed up an esp. Thanks.
    3. deleted21706164
      deleted21706164
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      Excellent, thank you Rusey!
    4. ZombieSaint11
      ZombieSaint11
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      I'm back to FO4, and while installing BM, remembered your patch. Glad to see it's still up. Thanks again.
    5. Rusey
      Rusey
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      Haha glad this thing is still getting some use :)
    6. Zombilon
      Zombilon
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      Many thanks!
    7. vvk78
      vvk78
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      Link no longer works. Can you please share again? Thanks.
    8. Cakico
      Cakico
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      Link down!
  5. wAll4n
    wAll4n
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    A Chinese thief stole your mod and sold online
    https://afdian.net/a/FranQ_QWangK
    https://www.bilibili.com/video/BV14i4y1i7ag/?spm_id_from=333.999.0.0
  6. VerdictofOdin
    VerdictofOdin
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    Such a simple idea that makes a HUGE impact on the game, thank you!!
  7. dorkusmalorkus
    dorkusmalorkus
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    Doesn't the unofficial patch do this now? Isn't this mod obsolete?
    1. sloan77245
      sloan77245
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      Curious about this too.
    2. lyrker
      lyrker
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      The patch requires all of the DLC, which folks like me don't have. There's not an option for those who don't have all the DLC, so a mod like this gives me happy little glow-bugs.

      I used to hate glowing radroaches, but now I love them! I put their carcasses on the outskirts of my settlements as non-electric light sources to mark the 'city limits'.
    3. jz3515
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      hmmmm... im curious as well at this point of fo4's lifespan...

      i'm one of those who got the goty version(which means i should also have all the dlc's) and also using the unofficial patch.... so i'm wondering as well if i still need this mod or this mod becomes redundant..... any insights are greatly appreciated...
    4. masterhamper
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      I think the Unofficial Patch only adds some glowing to their skin, whereas this mod adds actual lightsource. This mod also affects a few more creatures than the UnofPatch
    5. FeliceHasAHat
      FeliceHasAHat
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      The patch requires all of the DLC

      I know these comments are years old, but just in case anyone new happens along:

      There IS a "no DLC" version if you click on the Files tab.
    6. Mimicry
      Mimicry
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      There is a one file overlap with UFO4P, namely: FEVHound_g.dds
       The one in the UFO4P is 1k (1024x1024), 682 kb, whereas the one in this mod is 2k (2048x2048), 2.66 mb;
    7. ChickenAlfredo
      ChickenAlfredo
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      I think in 2022, all Fallout 4 players have every DLC
  8. broshavescales
    broshavescales
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    Glad i found this. thanks.
  9. JavinAzrael
    JavinAzrael
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    Do we know if this ever got applied to Oswald? my last playthough was essentially broken by him not wanting to spawn at all, leading to several attempted reinstalls with constant ctd on start after one of the big updates bethesda put out. I'm finally trying again on a new pc and dont want to run into the issue again, and can't think of anything else i use that would affect him.
  10. Oddtomato
    Oddtomato
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    May i request a Behemoth and Mutant hound only version. We can all agree that it was dumb to name them glowing without them actually admitting a glow.
  11. ShadyBacon
    ShadyBacon
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    Would you consider making a patch for plutonium creatures?
  12. ShotVirus87
    ShotVirus87
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    Can you make a patch that applies the light fixes to plutonium creatures?
  13. ShotVirus87
    ShotVirus87
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    Does this effect the Plutonium Creatures?