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Thrillvilled

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Thrillvilled

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54 comments

  1. Thrillvilled
    Thrillvilled
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    Greetings! Just wanted to say thank you for downloading and endorsing my mod! I never thought that such simple mod would go viral.

    Have a great day and happy modding!
  2. NarzeckARG
    NarzeckARG
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    Can it be that sometimes my character stays still when I’m in third person? I have the game in Spanish
    1. Thrillvilled
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      Your will stand still but not in an emotionless stance
  3. JDganon
    JDganon
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    Idle Hands - Male and Female Idle Customization 

    Is there much difference between the above mod and this one? Could one use both? I'm a slightly immersion junkie
    1. Thrillvilled
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      That one adds custom animations, this one only 2 keywords from the player character which will unlock some NPC idle animations when standing still or engaging in dialogue.
    2. JDganon
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      so if I am picking up what you're dropping I could use both? I'm two heads in thinking that one will overlap the other somehow, but my perception from your description & your clarification also suggests it'll merely mix it up more, no overlap per se. just unlocking more?
    3. Thrillvilled
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      Yeah what you can do since I got the esp versions out, you can simply download this mod and then overwrite it with the idle hands mod in MO2 load order

      No Player Archetypes.esp
      Idle Hands Male and Female Idle Customization.esp <-- overwrites my mod.

      As long as this is your mod order, you are good to go. So the mod will allow the player to use the vanilla idles form the NPCs when idle or in dialogue. Got a video in the works which will come out over the weekend showing the before and afters, it might even show some other mods that I am working on.
    4. Thrillvilled
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      -
    5. JDganon
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      My dude! I will definitely add this to my playthrough after some fine tuning, reading the comments from Qrsr. Will endorse after downloading. I'm looking forward to the future work from ya, no spoilers now. Cheers
    6. Thrillvilled
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      Thank you!
    7. JDganon
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      Nah dude, thank you. We, as the consumer got it easy, enjoying the fruit of your labor. There's got to be something gratifying in it for yourself and any modder with the drive to experiment with a game, I respect it. But I sure as s#*! do not have the patience/passion for it LOL. But I'll definitely throw some kind words and an endorsement, reciprocate some how, and keep up that momentum. 
    8. Thrillvilled
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      Still odd seeing my mod on the trending page! Thanks to coding I love to get deep and learn as I go.
  4. Qrsr
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    Great find! This one here i assume:
    Spoiler:  
    Show

    I wouldnt remove those keywords the effect are multifactorial, rather track down the animation which should not be excluded. And or replace them with something else. The next image is showing you a scene which could have their animation swapped:
    Spoiler:  
    Show

    1. Thrillvilled
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      Bingo! Thank you for sharing, will have a look at it and see what I can do!
    2. Qrsr
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      Let the Archetypes be part of the Player record, and search for the references of both of these Keywords, dig into the Dialogues, its pretty simple, and replace all the Archetypes with variable, or specific keywords linking to appropiate dialogue idles. Watch out for FormLists, some can store valueable packages ;)
    3. Thrillvilled
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      Thank you again! It be cool so see what happens when editing this stuff. :)
    4. Qrsr
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      If it will work similar to Packages, you can technically add leveled lists, without using the level check and get random animations, or specifics ;) 
    5. Thrillvilled
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      I'll take the learn as I go approach.
  5. Marcosmos
    Marcosmos
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    Nice bro, always wait for a mode like this, thanks!!!
    1. Thrillvilled
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      Thank you.
  6. Goose805
    Goose805
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    isnt animarchetypeplayer the only one with animations for drinking water from the ground?
    1. Thrillvilled
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      Not sure.
  7. Deebag
    Deebag
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    Congratulations on being featured.

    One of your screenshots reminds me of the side-eye muppet meme
    1. Thrillvilled
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      Thank you! It is surreal!
  8. bp42s
    bp42s
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    heads up, this seems to break the third person camera when weapons are drawn. the camera is centered directly behind your head instead of being offset to the side.
    1. ShooterMcGavin93
      ShooterMcGavin93
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      Use a mod that edits the camera until the author looks at it 
    2. Thrillvilled
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      Intersting. The only time the camera acts funny is when you edit the player character using the console command, showlooksmennu player 1 where once you have confirmed the changes the camrea acts up but you can use the scroll wheel to switch between first and 3rd person to so sort the issue out.

      Other than that when the mod is enabled I have never had any issues. Always check your mod load order if you have something that will override or causes an unexpected bug.
    3. mmacola1
      mmacola1
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      This happens because you'll be using npc animations in third person, and most of them don't have the correct camera bone positions, since the developers never bothered to match them (why would they lmao).
  9. avel6216
    avel6216
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    Amazing mod and holy s#*! that part of the description about being a synth.... xD
    1. Thrillvilled
      Thrillvilled
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      Now you know why the robot face and stance makes sense
  10. FoxtrotTangoSierra
    FoxtrotTangoSierra
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    Is this compatible with Immersive Animation? Thank  you.
    1. Thrillvilled
      Thrillvilled
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      Yes
  11. mhawaro
    mhawaro
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    atmin jembut~