0 of 0

File information

Last updated

Original upload

Created by

SpookywasHere or Spookychomper

Uploaded by

Spookychomper

Virus scan

Safe to use

14 comments

  1. Love the mods, they really help the feel of Fallout shine through. I have a question though, love. What are the greenery mods you use in your screenshots? I wanna spruce up my world, without TOO much strain on my (gaming) laptop, even though I have a 4060/70. I'm also playing on OG.
    1. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      I believe this was a mix of Another Pine Forest(trees only), and healthier Commonwealth. Unfortunately both have been removed from Nexus but you can find the downloads on google.
  2. FruitSpook
    FruitSpook
    • member
    • 0 kudos
    you should consider how the green bois live add stuff like hound pens and theming areas based off of the mutants job maybe one guy likes collecting heads and one is a tinkerer rust devil assets work a treat mutant stuff is hard but I build strong his own little farm every go around so I'm kind of a green guy savant
    1. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      I'll definitely consider that next time I work on a super mutant place, thanks!
  3. Spookychomper
    Spookychomper
    • supporter
    • 87 kudos
    I want to know if any of you oppose me adding interconnected/unmarked quests that span multiple locations, also possibility of new biomes(some groups of locations around the same area will have different stuff like one overgrown area/one area full of fungus idk) and maybe a faction territory type thing where certain base game factions get more influence near their bases? Also I believe this is my ABSOLUTE worst mod so ANY and I mean ANY feedback will be really nice bc I have no idea what do with super mutant areas.
    1. ale968
      ale968
      • supporter
      • 0 kudos
      Maybe you do what you like and then you will see through our feedback, what do you think? sorry for my bad english
    2. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      Thanks, I have some good ideas for a biome that’s related to some Enclave/Pre-war Vault-Tec experiments(won’t need the CC/NG stuff don’t worry) while keeping everything lore friendly. Vault 22 was a tragedy…
    3. ale968
      ale968
      • supporter
      • 0 kudos
      Excellent bro, thanks for your job
    4. kahrnivor
      kahrnivor
      • premium
      • 16 kudos
      Well a vault seems like a good start. There currently is no GECK I'm aware of in Fallout 4. Seems like just about anything is possible with one of those.
    5. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      By vault 22 was a tragedy I meant I'm adding some mutated fungal outbreaks in the next place. But I will prob eventually overhaul a vault(other than vault 111)
  4. bgshepard1
    bgshepard1
    • member
    • 0 kudos
    I've been downloading every one of these.
    1. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      Thanks!
  5. RabidWolf16
    RabidWolf16
    • premium
    • 6 kudos
    does this break precombines?
    1. Spookychomper
      Spookychomper
      • supporter
      • 87 kudos
      No, I only added objects.