you know, maybe a FOMOD installer with some modded weapons could be a nice addition to this too, thinking at the very least maybe some of Degenerate Dak's weapons included in the list could be fun since those mods are vanilla and lore friendly and are great weapons to have in general
In testing I have found that the spawn is dictated by the NPC's level, not the players. A lot of NPCs are set to be lower level, and even those that scale with the player normally are set to be 0.75 times the player's level. Also, any enemies that were already calculated by the game before installing the mod will only be affected after a cell reset of 7 days away.
Thank you for your reply. I have now obtained 7.62 bullets in the Federation. Thank you for your contribution to the player. English is not my native language. If there are any incorrect words, please forgive me
The lever-action rifle is a heavy hitter to be showing up at level 7. The game doesn't recommend starting Far Harbor until level 20, which is probably the more appropriate time for them to start spawning.
Good point. I didn't want a huge gap between the pipe and it's "upgrade". Everything is based on vanilla level settings, but the lever action "short rifle" was set to spawn at level 1, but that is only applicable when you're in Far Habor. I'll set it to level 20 and fill in the lower level item with something else. Everything else is balanced to vanilla values, showing up at the level they do in their normal leveled lists.
I like this idea, maybe even implement so the higher the level you will only find fully modded pipe weapons instead of the basic form of pipe weapons, a fully maxed out automatic pipe weapon still hurts.
15 comments