I'm using PureDark's FSR3 FG payed mod - which requires his custom reshade dll to replace the original dll - so this leads me to crash. Is there a version where it is compatible with the custom reshade dll?
Yes, if you are using shaders such as bloom, depth of field or ambient occlusion, my mod will fix their associated bugs. However I recommend using ReShade version 6.2.0 because 6.4.1 has an annoying map bug that does not to do with my mod.
у меня при установке Resade перестает работать на быстром перемещении и не могу поставить маркер на карту, есть решение или это только у меня? на карте клавиша мыши М1 просто не работает
This is due to ReShade itself, not my mod. Downgrade to ReShade 6.2.0 and install my updated mod. Choose 6.2.0 as the option along with your game version
This is due to ReShade itself, not my mod. Downgrade to ReShade 6.2.0 and install my updated mod. Choose 6.2.0 as the option along with your game version
In Reshade 6.4, if you assign a key to disable Reshade, disable it, then access the map through the Pipboy, not M, then doing a couple of spam clicks on the location, it will fast travel. Mostly.
Tracking this for now since I'm currently not playing FO4. That being said, when I get back into the game this will be one the first mods I'll be downloading. It's essentially QOL for ReShade users. Thank you for this!
Hello I've been using the Rest addon up to now, so I gave your mod a try. It disables Reshade when opening the Pip-boy, is it supposed to be like this or is it on my end? I tried with 6.4.1. Something that you or somebody else could help me. With Reshade 6.3.0 and up I can't click on the map, it does nothing. I've been stuck with Reshade 6.2.0. Does someone experienced something like it? A nice feature you could add to your mod is to disable Reshade on loading screens. I use High FPS Physics and during loading with the effects on the FPS is much lower, therefore the loading is slower. Enabling and disabling manually is a bit annoying. Thanks.
Yes unfortunately it disables Reshade when the pipboy opens. This is because the pipboy counts as UI by the game as well and my mod renders all the effects before the UI. So normally:
World -> My Mod -> UI
But with the PipBoy open
My Mod -> PipBoy -> World -> UI
Which means that the post processing doesn't effect the game world. This is intended for now, its not that noticeable most cases,
As for the map problem, it doesn't have to do with my mod. I don't know why it occurs exactly. Ive found out that clicking a lot will allow you to click on the map and fast travel so it may be tied to framerate. I may investigate and fix this problem.
I have a similar problem. Updating reshade to 6.3....or higher more or less disables fast travel. And with reshade 6.1...this mod doesn't seem to work. I use depth buffer and cannot say whether a complete new install of reshade would solve this, but thinking of choosing the shaders and settings again I don't want to.
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I've been using the Rest addon up to now, so I gave your mod a try. It disables Reshade when opening the Pip-boy, is it supposed to be like this or is it on my end? I tried with 6.4.1.
Something that you or somebody else could help me. With Reshade 6.3.0 and up I can't click on the map, it does nothing. I've been stuck with Reshade 6.2.0. Does someone experienced something like it?
A nice feature you could add to your mod is to disable Reshade on loading screens. I use High FPS Physics and during loading with the effects on the FPS is much lower, therefore the loading is slower. Enabling and disabling manually is a bit annoying.
Thanks.
World -> My Mod -> UI
But with the PipBoy open
My Mod -> PipBoy -> World -> UI
Which means that the post processing doesn't effect the game world. This is intended for now, its not that noticeable most cases,
As for the map problem, it doesn't have to do with my mod. I don't know why it occurs exactly. Ive found out that clicking a lot will allow you to click on the map and fast travel so it may be tied to framerate. I may investigate and fix this problem.
Thanks.