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Chain25

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Chainn25

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10 comments

  1. JollieBean
    JollieBean
    • member
    • 3 kudos
    This is awesome for my classic fallout modlist. Feel like it may end up needing a patch for Damn Apocalypse harvesting kits but we'll see
  2. Xanthus2024
    Xanthus2024
    • member
    • 0 kudos
    Err, there's DLC Creatures in the Commonwealth, which also adds Anglers, Hermit Crabs and Gulpers to specific areas. 
    1. JezebellPepper
      JezebellPepper
      • supporter
      • 3 kudos
      some people might not want all dlc creatures in the commonwealth
  3. Habibinator
    Habibinator
    • supporter
    • 6 kudos
    thank u
  4. LADRILLEROGENUINO
    LADRILLEROGENUINO
    • premium
    • 17 kudos
    Does this replace animals from other mods or just add them without changing anything else?
    1. JinAndHaze
      JinAndHaze
      • premium
      • 5 kudos
      I looked in FO4Edit, they are all placed in the world and do not replace animals added from other mods. This mod does NOT break precombines. The creatures have changes to their stats in the Non-Player Character section. Mostly health, damage and action point reductions with two having increases in perception. Nothing else is changed with this mod; it really is a simply mod.
  5. jamesmartin356
    jamesmartin356
    • premium
    • 3 kudos
    I was wondering if this mod played nice with AAF stuff, its not but neat mod anyway
  6. howiebabey
    howiebabey
    • premium
    • 2 kudos
    can you do an esl version please
  7. rkelly
    rkelly
    • member
    • 12 kudos
    does this conflict with other mods that add new creatures?
  8. gotimas
    gotimas
    • supporter
    • 19 kudos
    could do with more information. How are they introduced into the world?