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Does this require Munitions like some of your other weapon mods? I can't find it again, but swear I saw it in a comment. Would love to use this, but every time I try to use Munitions it causes issues for me.
I found a comment on page 3 here that appears to contradict this? Seems I scrolled over it. Just need to be sure so I will test and see. My assumption is that Munitions is only needed if it is needed for one on the actual weapon mods.
I really like it but could you add - in a potential update - a tiny feature? A seat, chair, bank at these posts to rest for to wait for an inventory refresh? :)
Just an issue I ran into. In the playthrough I tried this mod on the main game is done and I sided with the Institue. When that happens, there are random checkpoints setup around the commonwealth with synths manning them. If you get close to them, they are attacked, and you can help defend them. The vendor named Mac is setup close enough to one of these that the turrets start firing at the synths and Mac starts fighting with them. So that vendor needs to be moved further away or when someone sides with the Insitute it creates a conflict. I tested the other 3 static vendors, and they all worked fine.
~ (to open the console) tcl (to disable clipping / to pass through objects) Click on the NPC (I use ClickLight - Highlight Objects Clicked in Console (FO4) mod, this way I know I've got the right NPC or item selected), and type "OpenActorContainer 1" to open their inventory (not their store inventory), and take what you want. Click on any containers or items in the booth and enter "SetOwnership" and take what you want.
But, there is nothing amazing in the booths themselves, and if you honestly want the weapons, just use console commands to add them to your inventory.
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A seat, chair, bank at these posts to rest for to wait for an inventory refresh? :)
Pretty nice mod anyway, i need more shops, 9mm can be sparse else.......
~ (to open the console)
tcl (to disable clipping / to pass through objects)
Click on the NPC (I use ClickLight - Highlight Objects Clicked in Console (FO4) mod, this way I know I've got the right NPC or item selected), and type "OpenActorContainer 1" to open their inventory (not their store inventory), and take what you want.
Click on any containers or items in the booth and enter "SetOwnership" and take what you want.
But, there is nothing amazing in the booths themselves, and if you honestly want the weapons, just use console commands to add them to your inventory.
It's a single-player game - do what you want!