File information

Last updated

Original upload

Created by

Commonwealth Weaponry

Uploaded by

DegenerateDak

Virus scan

Safe to use

155 comments

  1. Pig
    Pig
    • premium
    • 1,270 kudos
    Locked
    Sticky
    
    If you truly enjoy this mod, consider giving it an endorsement. This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them!

    Consider supporting us:
    Pig's Patreon Dak's Patreon
    
  2. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 36 kudos
    Robot spotted :D
  3. Tiredhuman
    Tiredhuman
    • member
    • 0 kudos
    Why i don't have gauss barrel for the shotgun?
    1. Pig
      Pig
      • premium
      • 1,270 kudos
      That's from a different mod 
  4. marlboromike2100
    marlboromike2100
    • member
    • 0 kudos
    Lovin this so far but aww.. no M41A1 pulse rifle or a phased plasma rifle in the 40 watt range lol.
  5. cooleyw3
    cooleyw3
    • member
    • 1 kudos
    Does this require Munitions like some of your other weapon mods?  I can't find it again, but swear I saw it in a comment.  Would love to use this, but every time I try to use Munitions it causes issues for me.
    1. Pig
      Pig
      • premium
      • 1,270 kudos
      if it isnt in the requirements tab, it isnt required.
    2. cooleyw3
      cooleyw3
      • member
      • 1 kudos
      I found a comment on page 3 here that appears to contradict this?  Seems I scrolled over it.  Just need to be sure so I will test and see. My assumption is that Munitions is only needed if it is needed for one on the actual weapon mods.
  6. LordNighthawk4
    LordNighthawk4
    • member
    • 19 kudos
    I really like it but could you add - in a potential update - a tiny feature?
    A seat, chair, bank at these posts to rest for to wait for an inventory refresh? :)
  7. kaikara9988
    kaikara9988
    • member
    • 0 kudos
    Just an issue I ran into.   In the playthrough I tried this mod on the main game is done and I sided with the Institue.   When that happens, there are random checkpoints setup around the commonwealth with synths manning them.   If you get close to them, they are attacked, and you can help defend them.   The vendor named Mac is setup close enough to one of these that the turrets start firing at the synths and Mac starts fighting with them.   So that vendor needs to be moved further away or when someone sides with the Insitute it creates a conflict.   I tested the other 3 static vendors, and they all worked fine.   
  8. SkajrimRakun5432
    SkajrimRakun5432
    • member
    • 4 kudos
    Works perfectly!
  9. Chappimon
    Chappimon
    • member
    • 0 kudos
    Any chance for a loose version? :) 
    1. megablackk1d
      megablackk1d
      • premium
      • 50 kudos
      Use BSA browser https://www.nexusmods.com/skyrimspecialedition/mods/1756
  10. LordNighthawk4
    LordNighthawk4
    • member
    • 19 kudos
    Do i see this right, the unique pistol get´s it´s ability from the grip on it? Would like to turn it into single shot that´s why i ask.

    Pretty nice mod anyway, i need more shops, 9mm can be sparse else.......
  11. Oozhv1
    Oozhv1
    • member
    • 1 kudos
    Any way to break in and rob/pickpocket the stores?
    1. RJG3263827
      RJG3263827
      • premium
      • 10 kudos
      On PC? Yes.

      ~ (to open the console)
      tcl (to disable clipping / to pass through objects)
      Click on the NPC (I use ClickLight - Highlight Objects Clicked in Console (FO4) mod, this way I know I've got the right NPC or item selected), and type "OpenActorContainer 1" to open their inventory (not their store inventory), and take what you want.
      Click on any containers or items in the booth and enter "SetOwnership" and take what you want.

      But, there is nothing amazing in the booths themselves, and if you honestly want the weapons, just use console commands to add them to your inventory. 

      It's a single-player game - do what you want!