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SpookywasHere or Spookychomper

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26 comments

  1. Spookychomper
    Spookychomper
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    Sticky
    I want to know if any of you oppose me adding interconnected/unmarked quests that span multiple locations, also possibility of new biomes(some groups of locations around the same area will have different stuff like one overgrown area/one area full of fungus idk) and maybe a faction territory type thing where certain base game factions get more influence near their bases?
  2. nivea
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    I love all these mods so far btw, aside from concord (which is just to crowded for me) I have them all.

    I did noticed a problem with Drumlin though, I think there is somthing wrong with the navmesh (maybe the deleted one) which is causing npc to not leave at times. I am working on a settler and placed her there for recruitment, but she can not move to leave when your mod is turned on (I tested this with other mods that add settlers there too and same problem).  Sandboxing is fine though she just cant seem to use the road to leave.

    Anyways I removed the new navmeshes and the deleted one in FO4edit and they all work fine now.
    1. Spookychomper
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      That’s weird, may be a issue with recast-navmesh, from what I remember while working on the 2.0.0 update the road was fine but I may be wrong, feel free to post a patch if you want.
  3. andyh0252
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    may i ask which game version these overhauls are for..old gen or next gen??
    thanks in advance
    1. Spookychomper
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      They should work on both because I didn’t use any CC assets but I am playing on NG.
    2. andyh0252
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      thanks for getting back i might give it a go and see how it works i am on the old 163, tried next gen but mods seem to run a lot better on the old gen for some reason...
    3. Spookychomper
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      It shouldn't have any issue but if there are any please tell me so I can put a disclaimer, thank you though!
    4. andyh0252
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       only had a few hours play but so far so good, for reference my game version is 1.10.163 GOG 
    5. Spookychomper
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      Ok, good to know it works, thank you!
    6. andyh0252
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       also put your concord mod in and it seems fine..
    7. Spookychomper
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      Ok, Vault 111 and Salem are out now too btw!
    8. andyh0252
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       i can happily confirm that the diner vault 111 concord and salem work on the old gen or gog version, no special load order just let vortex install, after 6 hours of playing with 300 mods no issues,,,
  4. Retr0Nexus
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    Nice, thank you.

    I think "Mutant Menagerie - Life Finds A Way" is the mod that puts a caravan trading post where you have the bus in your screenshot. It could be something else doing it in my game but I think it is MM.
    1. Spookychomper
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      I have MM in my save where the pictures were taken, so it probably wasn't that but I also didn't check the bus other than just seeing it, I would recommend "better console" so you can see which mod adds it. Thank you though! :D
    2. Retr0Nexus
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      Better Console is good, I just use a different console mod for other reasons.

      It is MM, I just checked.

      That being said, it looks like this would be compatible with "Immersive Drumlin Diner" as your mod does not seem to touch the inside?
    3. Spookychomper
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      yeah also the bus should be easy to remove using fo4edit but I can release a no-bus version.
    4. Spookychomper
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      No-Bus version is out. :D
    5. Retr0Nexus
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      That was frifty.
      Cheers, look forward to seeing what else you end up producing.
    6. Spookychomper
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      I'm doing Concord next, also the main reason I'm doing this is bc PAC is too overgrown for my taste it also imo sugarcoats the amount of resources people have access to, but thank you! :D
    7. Spookychomper
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      Nevermind 1st a massive 2.0.0 update is coming out for this.
    8. Retr0Nexus
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      Look forward to seeing it 🙌
    9. Spookychomper
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      New update is out btw
    10. Retr0Nexus
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      OK, nice.

      Are you using Next Gen or Pre Next Gen Creation Kit?
    11. Spookychomper
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      Next gen but with none of the CC stuff loaded
  5. walrossmaus2
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    Hello,
    this seems to be interesting. But - what are the differences to other mods that change Drumlin Diner like
    https://www.nexusmods.com/fallout4/mods/27431
    ?
    Can you describe your changes or add more pics, please?
    Thx!
    1. Spookychomper
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      I guess I should update the description, so I'll go more in depth with the changes.
    2. Spookychomper
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      Description now has a list of the changes(I plan on either updating this mod soon or making the next mod in the series)