I want to know if any of you oppose me adding interconnected/unmarked quests that span multiple locations, also possibility of new biomes(some groups of locations around the same area will have different stuff like one overgrown area/one area full of fungus idk) and maybe a faction territory type thing where certain base game factions get more influence near their bases?
I love all these mods so far btw, aside from concord (which is just to crowded for me) I have them all.
I did noticed a problem with Drumlin though, I think there is somthing wrong with the navmesh (maybe the deleted one) which is causing npc to not leave at times. I am working on a settler and placed her there for recruitment, but she can not move to leave when your mod is turned on (I tested this with other mods that add settlers there too and same problem). Sandboxing is fine though she just cant seem to use the road to leave.
Anyways I removed the new navmeshes and the deleted one in FO4edit and they all work fine now.
That’s weird, may be a issue with recast-navmesh, from what I remember while working on the 2.0.0 update the road was fine but I may be wrong, feel free to post a patch if you want.
thanks for getting back i might give it a go and see how it works i am on the old 163, tried next gen but mods seem to run a lot better on the old gen for some reason...
i can happily confirm that the diner vault 111 concord and salem work on the old gen or gog version, no special load order just let vortex install, after 6 hours of playing with 300 mods no issues,,,
I think "Mutant Menagerie - Life Finds A Way" is the mod that puts a caravan trading post where you have the bus in your screenshot. It could be something else doing it in my game but I think it is MM.
I have MM in my save where the pictures were taken, so it probably wasn't that but I also didn't check the bus other than just seeing it, I would recommend "better console" so you can see which mod adds it. Thank you though! :D
I'm doing Concord next, also the main reason I'm doing this is bc PAC is too overgrown for my taste it also imo sugarcoats the amount of resources people have access to, but thank you! :D
Hello, this seems to be interesting. But - what are the differences to other mods that change Drumlin Diner like https://www.nexusmods.com/fallout4/mods/27431 ? Can you describe your changes or add more pics, please? Thx!
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I did noticed a problem with Drumlin though, I think there is somthing wrong with the navmesh (maybe the deleted one) which is causing npc to not leave at times. I am working on a settler and placed her there for recruitment, but she can not move to leave when your mod is turned on (I tested this with other mods that add settlers there too and same problem). Sandboxing is fine though she just cant seem to use the road to leave.
Anyways I removed the new navmeshes and the deleted one in FO4edit and they all work fine now.
thanks in advance
I think "Mutant Menagerie - Life Finds A Way" is the mod that puts a caravan trading post where you have the bus in your screenshot. It could be something else doing it in my game but I think it is MM.
It is MM, I just checked.
That being said, it looks like this would be compatible with "Immersive Drumlin Diner" as your mod does not seem to touch the inside?
Cheers, look forward to seeing what else you end up producing.
Are you using Next Gen or Pre Next Gen Creation Kit?
this seems to be interesting. But - what are the differences to other mods that change Drumlin Diner like
https://www.nexusmods.com/fallout4/mods/27431
?
Can you describe your changes or add more pics, please?
Thx!