Fallout 4

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Ser JuJoo Guppy

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JuJooGuppy

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31 comments

  1. JuJooGuppy
    JuJooGuppy
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    Update - 1/30/16

    After working with it for awhile, I finished up a dark wood & clean clock face (No scratch marks) that I think turned out alright. The side textures get blurred pretty heavily, but really this happens with any texture due to A) a pretty simple mesh and B) the UV Map. (From what I can tell.)

    Since its such a small object, I am not going to bother redoing the UV map. I will however upload a few more variants when I get time (I have a chrome variant, and plan to do a few colored ones.)

    The Dark Wood is only up as a replacer for Homemaker currently. If you wanted it for both, you could copy the mesh and place it into Meshes->Props->Clocks , and it would replace the in-world clocks w/ the wood one as well.

    My issue is I don't want to have too many individual versions uploaded, it just seems messy to me. Feedback is welcome, especially on the wood textured.. I am not a texture artist, and I am still learning here. Hope someone likes it!
  2. JuJooGuppy
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    I apologize for going the .esp route originally-- I didn't actually want to, but thought I had to to avoid replacing ALL the clocks, but I missed the fact Homemaker pointed to a copy of the vanilla asset. So, the .esp isn't necessary at this point, and thus I moved it to old files.

    Just remember, if Homemaker gets updated, it will likely overwrite my mesh, meaning you will need to reinstall it after homemaker updates. This is only avoidable by using a .esp version.



    I don't currently have a standalone decoration version. I may consider it if I have enough variants and such to warrant it, but at this time, it doesnt
  3. SkyriManiaK
    SkyriManiaK
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    But it doesn't actually tell us the correct game world time?
    1. JuJooGuppy
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      Unfortantely it does not at this time have that function. I am not entirely sure it would be possible, though it seems to me that via scripting it may be possible at least at some point. The problem there is, do you want a script running for each clock to show the time but consuming processing speed and such, or would you rather use it on bigger and better scripted mods?

      I would love to set them up to function if it is possible and isnt a major drain on peoples PC's. At this time though it is what it is
    2. BacteriophageBS
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      You may have noticed that all the clocks in FO4 show the same time: 9:47. This is because they all stopped at 9:47am on Oct 23, 2077 when the nukes hit Massachusetts and the EMP knocked out all the electronic clocks. The alarm clocks show no time, because they have LCD screens which no longer function, and the pocket watches show a different time because they're wind-up and unaffected by EMP.
      Once you notice it, it's a neat little lore detail. As handy as having working clocks would be, I personally wouldn't sacrifice the immersive reminder of the exact time civilization died in the Commonwealth.
  4. JDaremo
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    Love the look of these, the only thing that would make this the most awesomestest mod would be if it was somehow scripted so the clocks showed actual in game time progression
  5. Mmoplayer40
    Mmoplayer40
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    Can someone fix the clock that comes with Homemaker? The outside clock that is placed just like the light post. The clock face is all dark and the glass is broken. I need it repaired and cleaned. Please? I use it in my Santuary Resort. I use Homemaker v1.34 without Settlement Keyword. SK is dumb.
  6. StolenTerminal
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    Will you make a NMM install frendliy version ?
  7. Jilaritza
    Jilaritza
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    gr8 mod, very immersive.
  8. JuJooGuppy
    JuJooGuppy
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    Nvm -- Texture should work fine...
  9. concepts2a
    concepts2a
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    So, does this give you TWO different clocks (if you use the darker wood). I noticed that the .dds's are different, and don't overwrite the original one you designed/modified. Or, do I need to remove the DW (dark wood???) from each .dds and add them that way....then, it should overwrite the original.

    1. JuJooGuppy
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      Guess my reply didn't go through, was having internet issues.

      The model in the Dark Wood version actually points to the DW textures. The reasoning behind this, was to make it so you could use the original repaired clock for the in-world model, and use the dark wood texture for the Homemaker repaired model. If you rename the DW textures, itll break it.

      I can definitely upload a version that replaces both w/ the dark wood, if desired. At some point, when I am better at texturing, I am going to try to improve that texture (Probably have to edit the model and UV map.. it seems to be more of the issue than the texture when it comes to blurring the texture on the sides.

      I apologize for any confusion / inconvenience, I did it this way to try to be helpful heh. I am also trying to avoid uploading a thousand files for a simple clock change, too, since there are a LOT of combination of fixes / ways to change it.

      At some point, my intention is to create a small pack of craftable , repaired objects that Homemaker uses, and release that in both an override for Homemaker form and standalone. But itll take me a bit, I am still slow at this, and learning.


      I hope that helps answer your question -- just let meknow if you need / want a different setup than that. I have the clean chrome version, too, since that was a simple texture to make (black.. lots of black.. lol. White on specular..). It looks pretty good though, for as simple as it is. I can upload that, but I need to decide whether it should replace ALL clocks or just homemaker's.
  10. highhthere
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    In installation instructions, I think you meant to say the new .esp not .esm.
    I don't believe your mod contains a master file.

    Also.. there are clocks out in the Wasteland that are exactly like the broken ones shown in your screenshot.
    Can I use your new mesh to replace those too? I am not currently using Homemaker & don't want to install it for a single mesh replacer.

    I really like this mod a lot. I'm glad you made the clocks look nicer.
    Thanks for sharing your little creation with us! c:
    1. JuJooGuppy
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      I uploaded a vanilla asset replacer for ya, that replaces just the clocks used in the vanilla game.

      Edit: And yes, I meant .esp. Was tired
    2. highhthere
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      Awesome! Thank you so much! ^_^
    3. JuJooGuppy
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      no problem at all
  11. NikitaDarkstar
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    Hmm, for now I'll just track this, cause installing an .esp for a single clock is a bit much for me (I'm at the point where I have to start being selective about what .esp's I install sadly enough), but if this grows to cover more clocks (there's plenty more that needs attention) I will most certainly download it.

    Also you might want to enable the download and install with NMM option, it tends to get you more traffic, and your file structure is already set up for it it looks like so there's really no reason not to.

    Anyway, good job so far, I'll be keeping an eye on this.
    1. JuJooGuppy
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      I just uploaded versions that do not require the .esp. In my haste last night, I thought an .esp was going to be required to update the Homemaker model without changing ALL the models, but Homemaker actually points to a copy of the vanilla asset, so a replacer was doable. Just make sure to get the version you prefer, whether thats a replacer for vanilla AND Homemaker or just Homemaker
    2. DOOMBASED
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      Thanks for that. Good job.
    3. NikitaDarkstar
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      Awesome, thank you!
    4. JuJooGuppy
      JuJooGuppy
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      No problem, hope you enjoy!
  12. digitaltrucker
    digitaltrucker
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    Packaging for NMM isn't difficult, all you need to do is keep the folder structure intact in your compressed file and NMM takes care of the rest.
    1. digitaltrucker
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      Tracking this for now, fingers crossed when the G.E.C.K. comes out we can have functioning clocks that keep the correct in-game time!
    2. JuJooGuppy
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      I am far from an expert, but I feel like that should be possible through scripting at some point, and would be neat! Would definitely want to limit it to settlement clocks to avoid having too many scripts running.

      Scripting is yet another thing I will have to learn lol.