What do you mean? I have Life Finds A Way and looked in FO4Edit and the FormID Lists it has created all say they handle "MM Perk Progression". None of them change existing FormID Lists and instead just involve Keywords.
Can they be picked as the trader to be kidnapped for the "Kidnapped Trader" settlement quest? If so, how does that play out? They lack the appropriate voice lines for the quest, and I suspect the bound prisoner animation that the quest forces NPCs into will not play nicely with them either.
Damn, I knew I was forgetting something. Before you posted this, I had nothing implemented. After you posted this comment I scrambled to come up with something. The first thing I came up with was adding "Subject.GetInFaction(DLC02WorkshopTamedCreatureFaction [FACT:02000859]) = 0" and "Subject.GetInFaction(DomesticAnimalFaction [FACT:00330BB]) = 0" as conditions under Alias #7 (caravanActor) of the Quest (0003E0C1). Not sure if this will work, but I will test and see if it works before uploading the update here.
Assuming the tamed animals have one or both factions, then that will result in the alias failing to fill. If the alias fails to fill, the quest will not generate, and the game will attempt to generate another radiant quest in its place. I've already made a note to add similar checks to Who's The General in my next update, in order to avoid the need to make a mod-specific patch.
Might be a dumb question, but if I have a mix of both human and creature provisioners, will the radiant quest still generate and only affect human traders?
Awesome mod. I wonder if it could be combined with Rideable Deathclaws... When I make creature provisioner packs for my mods, you are free to add them to this if you want (I will be patching this into my creature overhauls with new packs).
When you do make the patches, all you need is bCommandable, bAllowCaravan, and bAllowMove. I found and used this to help me realize that I did not need bIsWorker.
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When I make creature provisioner packs for my mods, you are free to add them to this if you want (I will be patching this into my creature overhauls with new packs).