162 comments

  1. Pig
    Pig
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    If you truly enjoy this mod, consider giving it an endorsement. This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them as well!
    Consider supporting us:
    Pig's Patreon Dak's Patreon
    Alex's Patreon
  2. Shella45
    Shella45
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    I BUY THAT FOR A DOLLAR
  3. 1936329079
    1936329079
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    Isthereaversionconsideringaddingtacticalreloading?
    1. Pig
      Pig
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      notunlesssomeonemakesapatchwewillnotaddoneourselves
    2. Alexerator
      Alexerator
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      yesIbelievethereareresourcespertainingtotheactionofpatchingamodfortacticalreloadmaybeonthetacticalreloadpageitselfalternativelythereareexperiencedmodauthorsinthescenethatmaybeabletohelp
  4. Morgot33
    Morgot33
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    Good day.

    First of all, thank you for creating the mod. I enjoyed experiencing the mod's features and I would like to make a proposal for its improvement, if possible. I'm also a big fan of realism in video games, therefore my proposal is related to realism too.

    Please correct the accuracy and range of the weapons.
    The rifles in the game are excellent, rifles have not only good animation and design, but thoughtful improvements too. But in case of shooting at long range almost half of the bullets are lost before reaching the target. The range is very small - only 200 units. I believe that the proposed change will allow players to use the mod with more pleasure and fun, and will also add more realism to the mod.
    Thanks in advance.
  5. wolfmanchris23
    wolfmanchris23
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    Hi I think the newest update might have created an issue with pig's patch to be used on super mutants.
    1. Pig
      Pig
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      Load the SM patches after.
    2. wolfmanchris23
      wolfmanchris23
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      It's saying missing masters

      Nevermind, I guess the first install just did not go through right.
  6. 07samuel
    07samuel
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    What mods do you use for the soldier in the image? The under armor and mask look cool, is that the combat armor from the classic combat armor mod?

    idk why my post sent twice
  7. 07samuel
    07samuel
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    What mods do you use for the soldier in the image? The under armor and mask look cool, is that the combat armor from the classic combat armor mod?
  8. Franleonhart
    Franleonhart
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    Even more scopes? lets goooo.
  9. rickh200
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    Hey so idk if its jsut me or if I did something wrong or what not, but the Cobra unique one loses its unique ability when I switch to another gun and switch back.  It goes from like the 400+ damage it starts out with and then if I swap out weapons and return to using it again, its down too just 100.  I got to see the great damage from that unique for only like 10 minutes and now wondering why it got taken off. never even edited it at a workbench either.  But when look at it at a weapons workbench, it shows the 400+ damage but then equipping and firing its gone :( idk if I did something wrong was just maybe seeing if there was a fix.  Absolute beautiful mod though. Great work.  No complaints besides that bug.  
    1. Pig
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      That is odd, like it's losing it's projectile override? I've never had that before..
    2. rickh200
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      Yes! so strange because I have a bunch of your guy's other weapon mods and the ones that they completely change their effects stay intact. It's just this weapon.  Like I said equip it, shoot huge explosion projectile the way it's supposed to, put it away, use another gun for a bit, bring it back out, and it's shooting just like the standard gun.  Tool tip damage down to 100 standard receiver damage.  not to mention it won't come back ever either.  Like I just have to keep spawning a new one to use it for a bit but once I put it away, I know my time is up :( lol 
    3. AleenWalker
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      I'm having the same issue with the other unique. When i have any other weapon equipped, all my guns show their normal damage in the pipboy. Once I equip the Snake Eyes, all my weapons damage drops significantly. It's not just a bug with the damage displayed on the pipboy screen either. My weapons actually deal less damage.
  10. dragonslayer2k12
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    I couldn't find any npc firing sound records in the mod will it still play npc firing sounds when they shoot? I'm gonna add my own with xedit just thought I would drop this here. Also I don't know if anyone else tries these things or not but for the player firing sound VATS sound... just copy/paste the normal firing sound from the mod to there it sounds much better than the vanilla VATS sounds.
    1. Pig
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      it defaults to vanilla sounds on NPCs
    2. dragonslayer2k12
      dragonslayer2k12
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      I have seen in the past with other mods that tried to do the same thing and the guns from those mods just didn't have sounds when npcs fired them. I don't know if it was a game version issue over the years or the mod/s were not set right or maybe mod conflict but leaving that stuff blank has never worked for me. I already added the entries for myself though. 
  11. WastelandSentinel
    WastelandSentinel
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    quick question, is the rifle supposed to have no scope sway? 
    1. Pig
      Pig
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      with the correct attachments.
    2. WastelandSentinel
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      okay. thank you for the reply