It's just for the basic set, not the Eel or Turtle variations (Yet?).
I want to play with the mod, and find the Eel and Turtle sets myself. If they are Legendary, they'll remain only obtainable through playing the mod. If they are not Legendary, then I will add them in a future patch.
The crafting is for the basic Diving Power Armor only (Torso, Helm, Arms and Legs). It does not include Havel's Vestments.
Thanks to Gameboydame for introducing me to this set! And a very special THANK YOU to Selakii for the creation of this mod, It's great moving underwater with ease! :)
Spent a fair amount of time exploring underwater, leading to spooky moments and interesting encounters with Mutant Menagerie wildlife. Ghoul sharks didn't dare attack me, which made things easier. Uploaded a few mediocre images. The best perspectives were in 1st person, but then your armor wouldn't appear, as you can see in one of the pics.
I noticed, at least on the Xbox version, that the paints don't have any stat buffs or damage resistance like the winterized coating doesn't increase energy resistance.
I don't play a lot in PA. But this is really cool idea for a power armor mod. Endorsed. Also wanted do drop a little bit of info on the headlamps. You can use existing addon nodes, when you need bigger glow meshes. In NifSkope right click on the BSValueNode and Transform-->Edit. Then use Scale option. For the Diver Suit Additions mod I think I used the T60 default headlamp with scale 2 on the BSValueNode. This method is nod recommended for scale < 1.
The gobo effect is usually bugged outside of PA. I "unbugged" it by going in and out of PA, to test how it looks. I was expecting bigger difference, but it actually looked normal. At least to me. Or maybe it's more noticeable with the other colors. I don't know. Whenever I can, I try to use existing addon node. I don't like picking numbers. With my luck, I might end up picking a number that's already taken as ID/index for another addon node(not very likely though) :) .
183 comments
I dont have the skill to make any of the Hot Rod paints
so until i find someone else to do it so All y'all gonna have to wait
Also Feel free to upload your own Paint mods for this
Addon Nodes used:
20121 - Standard Searchlight
20133 - Bright Searchlight
20140 - Red Tac Searchlight
20149 - Blue Searchlight
20147 - Purple Searchlight
20148 - Vault-Boy Searchlight
Selakii gave permission, so here is the Diving Armor Crafting Patch for anyone who wants it.
It's just for the basic set, not the Eel or Turtle variations (Yet?).
I want to play with the mod, and find the Eel and Turtle sets myself. If they are Legendary, they'll remain only obtainable through playing the mod. If they are not Legendary, then I will add them in a future patch.
The crafting is for the basic Diving Power Armor only (Torso, Helm, Arms and Legs). It does not include Havel's Vestments.
Thanks to Gameboydame for introducing me to this set! And a very special THANK YOU to Selakii for the creation of this mod, It's great moving underwater with ease! :)
Once again, thank you.
Also wanted do drop a little bit of info on the headlamps. You can use existing addon nodes, when you need bigger glow meshes. In NifSkope right click on the BSValueNode and Transform-->Edit. Then use Scale option. For the Diver Suit Additions mod I think I used the T60 default headlamp with scale 2 on the BSValueNode. This method is nod recommended for scale < 1.