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Selakii

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Selakii

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  1. Selakii
    Selakii
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    Locked
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    Random Notes
    I dont have the skill to make any of the Hot Rod paints
    so until i find someone else to do it so All y'all gonna have to wait

    Also Feel free to upload your own Paint mods for this

    Addon Nodes used:
    20121 - Standard Searchlight
    20133 - Bright Searchlight
    20140 - Red Tac Searchlight
    20149 - Blue Searchlight
    20147 - Purple Searchlight
    20148 - Vault-Boy Searchlight
  2. RJG3263827
    RJG3263827
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    I've been making various crafting patches of late, and this set was requested.

    Selakii gave permission, so here is the Diving Armor Crafting Patch for anyone who wants it. 

    It's just for the basic set, not the Eel or Turtle variations (Yet?).

    I want to play with the mod, and find the Eel and Turtle sets myself. If they are Legendary, they'll remain only obtainable through playing the mod. If they are not Legendary, then I will add them in a future patch.

    The crafting is for the basic Diving Power Armor only (Torso, Helm, Arms and Legs). It does not include Havel's Vestments.

    Thanks to Gameboydame for introducing me to this set! And a very special THANK YOU to Selakii for the creation of this mod, It's great moving underwater with ease! :)
    1. Selakii
      Selakii
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      neat
  3. RADC
    RADC
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    yo this armor looks really good👌🏼👀
    1. Selakii
      Selakii
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      thx
  4. BraZuKa85
    BraZuKa85
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    How fast does it move underwater? I want to use it to take a deeper look at the sea life from Mutant Menagerie in my next playthrough.
    1. Selakii
      Selakii
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      i think a little faster? if i set up the ench correctly
    2. BraZuKa85
      BraZuKa85
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      Thank ye kindly for this bounty of the sea.
    3. Selakii
      Selakii
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      No problamo
    4. BraZuKa85
      BraZuKa85
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      Spent a fair amount of time exploring underwater, leading to spooky moments and interesting encounters with Mutant Menagerie wildlife. Ghoul sharks didn't dare attack me, which made things easier. Uploaded a few mediocre images. The best perspectives were in 1st person, but then your armor wouldn't appear, as you can see in one of the pics.

      Once again, thank you.
    5. Selakii
      Selakii
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      np
  5. TheCrumbinator3
    TheCrumbinator3
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    Does this work with Some Assembly Required?
    1. Selakii
      Selakii
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      dunno
  6. Cactuspunch
    Cactuspunch
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    This should have been file of the month. Good stuff.
    1. Selakii
      Selakii
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      was sad to see it go down
  7. Is there a youtube video with the locations?
    1. Selakii
      Selakii
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      theres a standard set at the kingsport lighthouse pier underwater also check the Articles tab for unqiues
    2. I didnt download it right thats why i asked cause i couldnt find the one at kingsport
    3. Selakii
      Selakii
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      odd
    4. Meta5teel
      Meta5teel
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      I found it underneath the dock at the lighthouse in the water
    5. Selakii
      Selakii
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      lol
  8. Janice9999
    Janice9999
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    You uploaded ver 1.2.2.4 while the changelogs are still in ver 1.2.2.3. Thus  we don't know what improvements are being made 
    1. Selakii
      Selakii
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      Changed what havel was wearing outside of pa
  9. Thoth6222
    Thoth6222
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    I noticed, at least on the Xbox version, that the paints don't have any stat buffs or damage resistance like the winterized coating doesn't increase energy resistance.
    1. Selakii
      Selakii
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      yea that is intentional 
  10. Xanthus2024
    Xanthus2024
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    Lol, changed the glass again? 
    1. Selakii
      Selakii
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      yea to display case glass
  11. robotized
    robotized
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    I don't play a lot in PA. But this is really cool idea for a power armor mod. Endorsed.
    Also wanted do drop a little bit of info on the headlamps. You can use existing addon nodes, when you need bigger glow meshes. In NifSkope right click on the BSValueNode and Transform-->Edit. Then use Scale option. For the Diver Suit Additions mod I think I used the T60 default headlamp with scale 2 on the BSValueNode. This method is nod recommended for scale < 1.
    1. Selakii
      Selakii
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      doesnt work with the GOBO itself iirc since the Light record is in the Addon node record
    2. robotized
      robotized
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      The gobo effect is usually bugged outside of PA. I "unbugged" it by going in and out of PA, to test how it looks. I was expecting bigger difference, but it actually looked normal. At least to me. Or maybe it's more noticeable with the other colors. I don't know. Whenever I can, I try to use existing addon node. I don't like picking numbers. With my luck, I might end up picking a number that's already taken as ID/index for another addon node(not very likely though) :) .
    3. Selakii
      Selakii
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      lol