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Miss Winter

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MissWinter77

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32 comments

  1. andyh0252
    andyh0252
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    • 3 kudos
    anyone having issues with this mod, wrye bash is telling me to delete this mod as a base file has been deleted which may cause crashes??
  2. Cantobyte
    Cantobyte
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    I really like the idea of these mods, but I am wondering if there is a way to find out what areas/cells each one modifies? I ask because I use 'A Storywealth' collection and am wondering if there are going to be any location conflicts with the collection as well as SS2.
  3. roadkill0riots
    roadkill0riots
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    is this compatible with old-gen?
    1. BraZuKa85
      BraZuKa85
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      • 1 kudos
      Using this with old-gen, no problems.
    2. roadkill0riots
      roadkill0riots
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      • 0 kudos
      rad thanks!
  4. andyh0252
    andyh0252
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    • 3 kudos
    very good mod but sadly Anna's cafe uses the same building as one from tales of the commonwealth,which breaks the saints sinners quest....
  5. Laptoprocker
    Laptoprocker
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    Coming here with the usual question: does this break precombines? Is it compatible with PRP? 
    1. BraZuKa85
      BraZuKa85
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      • 1 kudos
      I don't think it does. The file size seems related to the new textures of items, posters etc. The additions are fairly light and spread out through the sandbox.

      I don't know about the second. If it helps, I'm using alongside Aurelianis' Rebuild collection, and there were previsibine issues around Sunshine Tidings, County Crossing, but just because I forgot to have Rebuild's previs plugin set after this mod in my load order.
  6. Alphaprimus87
    Alphaprimus87
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    Great mod, but I found an incompatability with the mod "people live in - unmarked camps 1". It seems to conflict with your little addition close to Sanctuary Hills that caused me ctds. Could you make a patch?
    1. QALAVIX
      QALAVIX
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      • 2 kudos
      A patch is available on the Files page for the other mod.
  7. yennifer1980
    yennifer1980
    • member
    • 4 kudos
    nice mod , i like it , pls esl 
    1. rowdy404
      rowdy404
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      • 2 kudos
      +1
  8. homodemiks
    homodemiks
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    • 17 kudos
    Hey, couldn't send you a message but I'm a big fan of C.R.P. I'm working on a big Minutemen mod and would love to speak with you about plans. Join the For the Commonwealth discord if you're interested!

    https://discord.gg/c2wuQYEUhM
  9. regularrigby64
    regularrigby64
    • member
    • 9 kudos
    models look top notch! any chance you could add up more recipes and crops (maybe some unlockable via a magazine) that are similar to those of Mutant Menagerie but without the creepy crawlies? Too bad the mod had plenty of Bugs and arthropods for my taste
    1. MissWinter77
      MissWinter77
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      • 112 kudos
      i wouldn't be apposed to adding more crops in a future update 
    2. regularrigby64
      regularrigby64
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      • 9 kudos
      What did you meant by that sentence? first time I’ve seen that word and supposedly I’m well versed in English despite not being my native language but never came across such word
    3. MissWinter77
      MissWinter77
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      • 112 kudos
      to rephrase i will probably do this later 
    4. regularrigby64
      regularrigby64
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      • 9 kudos
      ah excellent, also if it's under your abilities could you make the new items spawn in leveled loot list or in vendors inventory? maybe by using Spell Perk Item Distribution,XEdit or BaseObjectSwapper or Robcopatch
  10. Lonsurvivor
    Lonsurvivor
    • supporter
    • 1 kudos
    Mods of this size would benefit massively from stating what exact cells have been altered . This looks amazing 
    1. MissWinter77
      MissWinter77
      • supporter
      • 112 kudos
      the changes are primarly exteriors or brand new interiors i did drop some food items into vault 81 and the federal ration stockpile but there effect on on other mods should be negligible