I create previs strictly from my build (~1800). I'm replenishing the assembly. But these two mods look like something... clumsy or something... No offense to the modeler
As i see you using OG-version Fallout 4. Backported Archive2 Support System is installed? All patches created by NG version of CKPE with a NG format .BA2 is likely to crash on older versions of the game 1.10.163 and below. The second variant is using .BA2 patcher by this simple utility - Collective Modding Toolkit With only one click button, you can convert ALL NG .BA2 in OG .BA2
Hello Yes, Backported Archive2 Support is installed manually in the game directory. I patched the BA2s with the tool you mentioned but it is still present. I moved load order with other PRP patches but it still didn't work.
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What is current load order for all of those?
Main patch (AR2, Fort and Forest) and the rest after him?
Load order example Published here
also, if you taking requests, could you make patches for these two mods ?
https://www.nexusmods.com/fallout4/mods/75103
https://www.nexusmods.com/fallout4/mods/46022
But these two mods look like something... clumsy or something... No offense to the modeler
I'm getting this error of missing textures inside Franklin Theater with the Cambridge Interiors patch. Removing it the textures come back.
Thanks.
All patches created by NG version of CKPE with a NG format .BA2 is likely to crash on older versions of the game 1.10.163 and below.
The second variant is using .BA2 patcher by this simple utility - Collective Modding Toolkit With only one click button, you can convert ALL NG .BA2 in OG .BA2
Yes, Backported Archive2 Support is installed manually in the game directory. I patched the BA2s with the tool you mentioned but it is still present. I moved load order with other PRP patches but it still didn't work.