Will do some cleaning, and upload the source files soon. In the mean time, i will check if there is any conflict between the two mods when i get the chance.
This fix is not related to the disappearance of bodies. However, the bodies can really disappear when replacing hairstyles, I came across information about it somewhere, I can’t remember where. Personally, I did not deal with this issue. It seems to be attributed to a bug in the Havoc engine. That's not my opinion, that's me reading someone else's opinion. Either way this mod has no effect on that.
p.s. I remember : ; Set this parameter to 1 to also refresh equipment during regeneration. ; (may fix a potential bug that would make them invisible if their outfit contains meshes affected by physics) this is from Rusty Face Fix mod ini.
Thanks for reply. it's funny her head face and arms are still there. just body and legs gone. But disabling this mod fixes it at least being under ground. i have noticed some dead body's above ground having same issue. I haven't found the problem with that yet. But when you take there cloths there body comes back. i keep looking for now. not a big issue. Thanks.
it's not this mod that's causing your problems. Your problems are caused by some other mod, which without installing this one simply had no way to work with npc, didn't reach their actual templates. This one doesn't do anything on its own at all. This is a fix for a feature that F4SE supplies that other mods use. And the fix is correct, look elsewhere for the problem. Most likely the source is a mod that changes hairstyles and faces in runtime mode.
Idk why you can't do that without this... :-) As I know there is no any trouble to change headparts for Ivy.
P.s. A little confusing. Sorry. Got the branches mixed up with another mod (Diverse Bodies Redux). This fix does not change the meaning of the function. It just improves its behavior in some cases: 1. If you need to use it in bulk on a large number of NPCs and you can't guarantee that they don't have spun from the same template. Thread safety. 2. You get to reach more templates than the vanilla function gives you. The very meaning of the feature hasn't changed in any way. You can see all of this in the attached source code.
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Headpart Extended at Fallout 4 Nexus - Mods and community
p.s. I remember :
; Set this parameter to 1 to also refresh equipment during regeneration.
; (may fix a potential bug that would make them invisible if their outfit contains meshes affected by physics)
this is from Rusty Face Fix mod ini.
I do agree more can be shared via within the Description, ofc.
As I know there is no any trouble to change headparts for Ivy.
P.s. A little confusing. Sorry. Got the branches mixed up with another mod (Diverse Bodies Redux).
This fix does not change the meaning of the function. It just improves its behavior in some cases:
1. If you need to use it in bulk on a large number of NPCs and you can't guarantee that they don't have spun from the same template. Thread safety.
2. You get to reach more templates than the vanilla function gives you. The very meaning of the feature hasn't changed in any way. You can see all of this in the attached source code.